Unreal Engine 5: Making Mario
Unreal Engine 5: Making Mario, available at $89.99, has an average rating of 4.86, with 103 lectures, based on 240 reviews, and has 2151 subscribers.
You will learn about How to setup a project in Unreal How to create and layout a sidescroller level in Unreal How to script interactive gameplay elements utilizing Unreal Engine 5's Blueprint Scripting tools How to add menus and in-game HUD to a gaming experience How to create a COMPLETE gaming experience from scratch This course is ideal for individuals who are Complete beginners looking to get started creating games using Unreal or Parents, Homeschoolers, Teachers or Professors looking to introduce their child / student to game development or Any novice or even professional game developer looking to expand your Unreal Engine knowledge It is particularly useful for Complete beginners looking to get started creating games using Unreal or Parents, Homeschoolers, Teachers or Professors looking to introduce their child / student to game development or Any novice or even professional game developer looking to expand your Unreal Engine knowledge.
Enroll now: Unreal Engine 5: Making Mario
Summary
Title: Unreal Engine 5: Making Mario
Price: $89.99
Average Rating: 4.86
Number of Lectures: 103
Number of Published Lectures: 103
Number of Curriculum Items: 103
Number of Published Curriculum Objects: 103
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to setup a project in Unreal
- How to create and layout a sidescroller level in Unreal
- How to script interactive gameplay elements utilizing Unreal Engine 5's Blueprint Scripting tools
- How to add menus and in-game HUD to a gaming experience
- How to create a COMPLETE gaming experience from scratch
Who Should Attend
- Complete beginners looking to get started creating games using Unreal
- Parents, Homeschoolers, Teachers or Professors looking to introduce their child / student to game development
- Any novice or even professional game developer looking to expand your Unreal Engine knowledge
Target Audiences
- Complete beginners looking to get started creating games using Unreal
- Parents, Homeschoolers, Teachers or Professors looking to introduce their child / student to game development
- Any novice or even professional game developer looking to expand your Unreal Engine knowledge
In this game design course, I will be guiding you step by step through the creation of a side scrolling platformer game (akin to the classic “Mario” games) using Unreal Engine: THE premier free to download gaming engine! (AND the SAME engine used to build the smash hit “Fortnite.”)
This course contains over 100+ fun to follow video lessons (follow along in sequence). Things learned in this course include:
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How to setup and create a project in Unreal Engine
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How to construct a 2D level using 3D objects
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How to setup a side scrolling camera
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How to setup a character’s movement mechanics
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How to create interactive objects using Blueprint Scripting
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How to create powerups and special player abilities
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How to implement simple enemy AI
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How to create a checkpoint system
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How to respawn a player
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How to create a working HUD
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How to create interactive menus
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How to create a dynamic way of implementing “Level Settings” (making things like customizing music and time limits per level a cinch!)
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How to architecture a gaming project inside Unreal’s Project Settings
With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)
When finished with the course, please send me photos or videos of what YOU have been able to build and I’ll share them with the community in future emails.
Course Curriculum
Chapter 1: Course Promo
Lecture 1: Course Promo
Chapter 2: Project Setup
Lecture 1: Create Project
Lecture 2: Create Level
Chapter 3: Player Setup & Movement
Lecture 1: Player Camera Setup
Lecture 2: Player Camera Customization
Lecture 3: Player Movement
Lecture 4: Player Jumping
Lecture 5: Player Jumping FX
Chapter 4: 2D Level Settings
Lecture 1: 2D Snap Layers
Lecture 2: 2D Translation Widget
Chapter 5: Platforms
Lecture 1: Jump Through Platform (Part #1)
Lecture 2: Jump Through Platform (Part #2)
Lecture 3: Moving Platform
Lecture 4: Launch Platform (Part #1)
Lecture 5: Launch Platform (Part #2)
Chapter 6: Coin Pickup
Lecture 1: Coin Pickup Components
Lecture 2: Coin Pickup Script (Part #1)
Lecture 3: Player Controller
Lecture 4: Coin Pickup Script (Part #2)
Chapter 7: Fire Bar Hazard
Lecture 1: Fire Bar (Part #1)
Lecture 2: Fire Bar (Part #2)
Chapter 8: HUD
Lecture 1: HUD Layout
Lecture 2: HUD Display
Lecture 3: HUD Bindings
Chapter 9: Block Foundations
Lecture 1: Blueprint Function Library
Lecture 2: Blueprint Interface
Chapter 10: Block Points Display
Lecture 1: Points Display Widget Blueprint
Lecture 2: Points Display Widget Animation
Lecture 3: Points Display Actor Class Blueprint
Lecture 4: Add Points Function
Chapter 11: Block Types
Lecture 1: Block Base
Lecture 2: Block Breakable (no coin)
Lecture 3: Block Coin
Lecture 4: Block Fake Breakable (Coin Inside)
Lecture 5: Block ? (Coin Inside)
Lecture 6: Block Invisible (Coin Inside)
Lecture 7: Block Coin Box
Chapter 12: Fire Flower
Lecture 1: Block Fire Flower (Part #1)
Lecture 2: Block Fire Flower (Part #2)
Lecture 3: Player Transformation (Flower Power)
Lecture 4: Fireball Blueprint
Lecture 5: Shoot Fireballs (Basic)
Lecture 6: Shoot Fireballs (Advanced)
Chapter 13: P-Block
Lecture 1: Base Block Components & Functions
Lecture 2: Child Block Tag & Child Actor Class
Lecture 3: Camera Shake Blueprint
Lecture 4: Force Feedback Asset
Lecture 5: P-Block Materials & Sounds
Lecture 6: P-Block Blueprint
Lecture 7: P-Block Script (Part #1)
Lecture 8: P-Block Script (Part #2)
Lecture 9: P-Block Bug Fixes (Part #1)
Lecture 10: P-Block Bug Fixes (Part #2)
Lecture 11: P-Block Bug Fixes (Part #3)
Chapter 14: Enemy Goomba
Lecture 1: Goomba Blueprint
Lecture 2: Goomba Damage Player
Lecture 3: Destroy Goomba (Stomp)
Lecture 4: Destroy Goomba (Fireball)
Lecture 5: Goomba Patroller (Part #1)
Lecture 6: Goomba Patroller (Part #2)
Lecture 7: Goomba Seeker
Chapter 15: Warp Pipe
Lecture 1: Warp Pipe Blueprint
Lecture 2: Warp Pipe Construction Script
Lecture 3: Warp Pipe Inputs
Lecture 4: Warp Pipe Script (Part #1)
Lecture 5: Warp Pipe Script (Part #2)
Lecture 6: Warp Pipe Script (Part #3)
Lecture 7: Warp Pipe Hookups
Chapter 16: Checkpoint
Lecture 1: Game Mode Blueprint
Lecture 2: Checkpoint Blueprint
Lecture 3: Checkpoint Script
Lecture 4: Game Mode Respawn Script
Chapter 17: Player Death
Lecture 1: Player Death Sequence #1
Lecture 2: Player Death Sequence #2
Lecture 3: Death Sequence & the P-Block
Lecture 4: Update Player Lives
Lecture 5: Instant Death Hazard
Chapter 18: Level Complete Flag Pole
Lecture 1: Flag Pole Blueprint
Lecture 2: Flag Pole Script #1
Lecture 3: Flag Pole Script #2
Lecture 4: Flag Pole Script #3
Lecture 5: Flag Pole Script #4
Instructors
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Greg Wondra
Unreal Authorized Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 45 votes
- 5 stars: 182 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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