Creating a Text Adventure in Unity Using Scriptable Objects
Creating a Text Adventure in Unity Using Scriptable Objects, available at $19.99, has an average rating of 4.15, with 19 lectures, based on 30 reviews, and has 1412 subscribers.
You will learn about How to create and use scriptable objects in Unity to mange game data quickly and easily The advantages of using scriptable objects to manage game data over traditional coding How to create a text adventure using both scriptable objects and traditional coding approaches Use cases for scriptable objects in Unity game development This course is ideal for individuals who are Unity game developers looking for a quick, easy way to manage game data or Anyone wanting to learn how to create a text adventure in Unity quickly and easily It is particularly useful for Unity game developers looking for a quick, easy way to manage game data or Anyone wanting to learn how to create a text adventure in Unity quickly and easily.
Enroll now: Creating a Text Adventure in Unity Using Scriptable Objects
Summary
Title: Creating a Text Adventure in Unity Using Scriptable Objects
Price: $19.99
Average Rating: 4.15
Number of Lectures: 19
Number of Published Lectures: 19
Number of Curriculum Items: 19
Number of Published Curriculum Objects: 19
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create and use scriptable objects in Unity to mange game data quickly and easily
- The advantages of using scriptable objects to manage game data over traditional coding
- How to create a text adventure using both scriptable objects and traditional coding approaches
- Use cases for scriptable objects in Unity game development
Who Should Attend
- Unity game developers looking for a quick, easy way to manage game data
- Anyone wanting to learn how to create a text adventure in Unity quickly and easily
Target Audiences
- Unity game developers looking for a quick, easy way to manage game data
- Anyone wanting to learn how to create a text adventure in Unity quickly and easily
All software and resources used in this course are free.
In this course, you will learn from an instructor with 40 years application development experience the advantages of using scriptable objects to manage game data over traditional coding. You will create a short, humorous text adventure called Castle Buttercup first using traditional coding to manage game data and again using scriptable objects to do the same thing much more quickly and easily. No unity or programming experience needed. All you need to do is follow what the instructor does. This is what you will learn in the course.
– How to download, install and configure Unity and Visual Studio for C#
– How to use the different panes in the Unity editor
– How to create a canvas
– How to create a panel
– How to create Text Mesh Pro objects
– How to create a simple user interface for a text adventure
– How to assign objects to public variables
– How to create a text adventure using traditional coding only
– How to create a text adventure using scriptable objects
– How to create and assign scripts to objects
– How to create and populate scriptable objects
– How to add a scriptable object to a project in the Unity editor
– How to create scriptable objects within scriptable objects
– How to investigate and resolve errors
– How to test the application throughout the development process
– How to build the application into a stand alone, executable program
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction
Lecture 2: Installing Unity
Lecture 3: Create the Project
Lecture 4: Set Up User Interface
Lecture 5: Get Course Resources
Lecture 6: Course Resource Files
Lecture 7: Review Course Resource Files
Chapter 2: Creating the Text Adventure Using the Old School Coding Approach
Lecture 1: Create OldSchoolGameLogic Script
Lecture 2: Add Navigation Logic to OldSchoolGameLogic Script
Lecture 3: Add Story Segment Functions to OldSchoolGameLogic Script
Lecture 4: Test and Review the Old School Coding Approach
Chapter 3: Creating the Text Adventure Using the New School Scriptable Objects Approach
Lecture 1: Create Scriptable Objects and Add Story Text
Lecture 2: Add Navigation to Scriptable Objects
Lecture 3: Create NewSchoolGameLogic Script
Lecture 4: Add Navigation to NewSchoolGameLogic Script
Lecture 5: Test and Review the New School Scriptable Objects Approach
Chapter 4: Finishing Up
Lecture 1: Build Application
Lecture 2: Conclusion
Lecture 3: Project Files
Instructors
-
Brian Covault
Application Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 11 votes
- 5 stars: 15 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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