Complete Unity Course for Beginners: Fun Game Projects
Complete Unity Course for Beginners: Fun Game Projects, available at $19.99, has an average rating of 4.5, with 48 lectures, based on 2 reviews, and has 45 subscribers.
You will learn about Master Unity Basics Create 2D Hyper-Casual Games: Programming Foundations Game Design Principles Animation and Effects Project Portfolio: This course is ideal for individuals who are Absolute Beginners or Aspiring Game Developers or Students and Enthusiasts It is particularly useful for Absolute Beginners or Aspiring Game Developers or Students and Enthusiasts.
Enroll now: Complete Unity Course for Beginners: Fun Game Projects
Summary
Title: Complete Unity Course for Beginners: Fun Game Projects
Price: $19.99
Average Rating: 4.5
Number of Lectures: 48
Number of Published Lectures: 43
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 43
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Unity Basics
- Create 2D Hyper-Casual Games:
- Programming Foundations
- Game Design Principles
- Animation and Effects
- Project Portfolio:
Who Should Attend
- Absolute Beginners
- Aspiring Game Developers
- Students and Enthusiasts
Target Audiences
- Absolute Beginners
- Aspiring Game Developers
- Students and Enthusiasts
Welcome to the “Complete Unity Course for Beginners: Fun Game Projects”!
Are you ready to dive headfirst into the exciting world of game development with Unity? If you’re a beginner looking to learn game development, this course is your ideal starting point. We’ve designed it with simplicity and fun in mind, providing you with hands-on experience to create five engaging games from scratch.
Here’s what you’ll be learning and building:
DotRescue: In this game, you’ll dodge spinning blades while controlling a ball on a rotating disk. Learn to create a complete 2D hyper-casual game with a main menu and gameplay screen. Dive into basic C# scripting and game management.
Orbits: Enter the world of orbital navigation and obstacle avoidance. Rotate within orbits to collect points while dodging randomly spawned obstacles. You’ll master prefab creation, object spawning, and scoring systems.
Colorful Chaos: Test your reflexes in this colorful matching game. Match falling blocks with their corresponding colors by pressing the correct block. Experience a game with a Tetris-style look and Piano Tiles-style mechanics. Dive into simple animation techniques through scripting.
Traffic Arrow: Take control of a moving arrow and navigate through a maze of obstacles. Your goal? Survive as long as possible. Learn about scoring mechanisms, obstacle generation, and game difficulty scaling.
Collector: Race against the clock as you collect points with increasing difficulty. Dive into Unity’s Animator, animations, and particle systems to add excitement to your game.
Throughout this course, you’ll not only build these games but also gain a strong foundation in Unity and C# scripting. We’ve designed each project to progressively challenge and expand your skills. By the end, you’ll have a diverse portfolio of games, a strong understanding of game development concepts, and the ability to create your own games from scratch.
Our step-by-step approach, beginner-friendly explanations, and hands-on projects will make your learning experience enjoyable and effective. No prior game development or programming knowledge is required – just your enthusiasm and a desire to create fun and engaging games.
Don’t miss this opportunity to kickstart your game development journey. Enroll now, and let’s start building together!
Course Curriculum
Chapter 1: DotRescue
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: Main Menu
Lecture 4: SoundManager
Lecture 5: GameManager
Lecture 6: Play Button and Score
Lecture 7: Gameplay Setup
Lecture 8: Counting Score
Lecture 9: Rotating the Disk
Lecture 10: Player and Explosion Particle
Chapter 2: Orbits
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: Main Menu Scene
Lecture 4: Game Manager
Lecture 5: Main Menu Manager
Lecture 6: Gameplay Scene
Lecture 7: Obstacles
Lecture 8: Player and Particles
Chapter 3: Colorful Chaos
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: MainMenu Scene
Lecture 4: GameManager
Lecture 5: MainMenu Manager
Lecture 6: Gameplay Scene
Lecture 7: Spawning Score Blocks
Lecture 8: Clicking Block and Checking Game State
Chapter 4: Traffic Arrow
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: Main Menu Scene
Lecture 4: GameManager
Lecture 5: MainMenu Manager
Lecture 6: Gameplay Scene
Lecture 7: Obstacle Spawning
Lecture 8: Player
Chapter 5: Collector
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: Main Menu Scene
Lecture 4: GameManager
Lecture 5: Main Menu Manager
Lecture 6: Gameplay Scene
Lecture 7: Score Animations and Particles
Lecture 8: Gameplay Manager
Lecture 9: Player
Instructors
-
Zeref GD
Game Developer
Rating Distribution
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- 4 stars: 1 votes
- 5 stars: 1 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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