The Ultimate Unreal Engine 2D Game Development Course
The Ultimate Unreal Engine 2D Game Development Course, available at $84.99, has an average rating of 4.75, with 108 lectures, based on 2075 reviews, and has 9866 subscribers.
You will learn about How to make 2D Games with Unreal Engine 5 Create 4 Awesome Games of various genres All about Sprites, Flipbooks, Tile Maps and Tile Sets How to use the free PaperZD plugin to enhance your 2D games Unreal Engine Blueprints, starting from the basics up to intermediate usage Set up animation trees and anim notifies for your 2D animations Create 2D enemy AI using the AI Controller and Behavior trees How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games How to polish up your game using hitstop, sprite shake, coyote time and jump buffering This course is ideal for individuals who are Beginner and Intermediate Unreal Engine developers who want to make 2D Games It is particularly useful for Beginner and Intermediate Unreal Engine developers who want to make 2D Games.
Enroll now: The Ultimate Unreal Engine 2D Game Development Course
Summary
Title: The Ultimate Unreal Engine 2D Game Development Course
Price: $84.99
Average Rating: 4.75
Number of Lectures: 108
Number of Published Lectures: 107
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 107
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make 2D Games with Unreal Engine 5
- Create 4 Awesome Games of various genres
- All about Sprites, Flipbooks, Tile Maps and Tile Sets
- How to use the free PaperZD plugin to enhance your 2D games
- Unreal Engine Blueprints, starting from the basics up to intermediate usage
- Set up animation trees and anim notifies for your 2D animations
- Create 2D enemy AI using the AI Controller and Behavior trees
- How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games
- How to polish up your game using hitstop, sprite shake, coyote time and jump buffering
Who Should Attend
- Beginner and Intermediate Unreal Engine developers who want to make 2D Games
Target Audiences
- Beginner and Intermediate Unreal Engine developers who want to make 2D Games
Welcome to The Ultimate Unreal Engine 2D Game Development Course.
This is the most comprehensive and effective course you’ll ever find about making 2D and 2D/3D hybrid games with Unreal Engine 5.
Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you Paper 2D and PaperZD step by step in a structured manner.
If you’re completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.
We’ll start out slowly by making a one-button-minigame that teaches you about how to import sprites and use them in your scene. You’ll also learn about project settings we need to adjust and about the enhanced input action system which we’ll use throughout all of the other chapters in this course as well.
The second game will teach you all about using sprite sheets and how we can create flipbooks.
We’ll also look at how to switch between the idle and run flipbook during gameplay and how to play footstep sounds on the correct animation frames.
Since we want the background to be dynamically adjustable I’ll also teach you how we can use a background sprite in a blueprint, attach collisions to them and dynamically change them in the construction script depending on how long we want the stage to be.
The Third game is a classic platformer game and will be the first projects using the free PaperZD plugin to improve the workflow of making 2D games with Unreal Engine.
Here you’ll learn how to set up an animation source and animation blueprint file with PaperZD and use them to create animation graphs and animation notifies.
We’ll also create enemies that can detect walls and ledges to change the direction they walk in and can interact with the player when being stomped on or touching the player character.
You’ll also learn how to create a one-way platform that we can jump through form the bottom, but don’t fall through from the top.
The forth game will combine all the things we’ve learned and will be the first 2D/3D hybrid game we create.
This means that our characters are 2D pixel art, however the backgrounds are 3D environments which allow us to make use of all of the amazing features of Unreal Engine.
For this game we don’t only have platformer mechanics, but we’ll also implement hitboxes, a stun system a damage system and many more things you’ll need to know about for most of your games.
To lean into metroidvania mechanics we also create an unlockable sword throw ability, which allows you to stick swords into the wall and use them as platforms to reach higher areas.
Course Curriculum
Chapter 1: Course Orientation
Lecture 1: Curriculum Overview
Lecture 2: Why make 2D Games with Unreal Engine?
Lecture 3: What version of Unreal Engine to use
Lecture 4: How to ask for help
Lecture 5: Backing up your Projects
Chapter 2: Unreal Engine 5 Crash Course
Lecture 1: About the UE 5 Crash Course
Lecture 2: How to Install Unreal Engine 5
Lecture 3: How to create a new Project
Lecture 4: How to navigate the Editor
Lecture 5: Content Drawer and Blueprints
Lecture 6: How to make a simple Blueprint
Lecture 7: Adding functionality to our Blueprint
Lecture 8: Useful Keyboard Shortcuts and Tips
Lecture 9: How to debug your games
Chapter 3: Paper 2D Basics
Lecture 1: What is Paper 2D?
Lecture 2: 2D Project Settings
Lecture 3: Where to find 2D assets for Unreal Engine
Chapter 4: Quick Draw Project
Lecture 1: Quick Draw Overview
Lecture 2: Downloading the Quick Draw Assets
Lecture 3: Preparing our Sprites
Lecture 4: Finding the Translucent Material
Lecture 5: Making a Level Mockup
Lecture 6: Creating our Samurai Blueprint
Lecture 7: Moving Sprites with Timelines
Lecture 8: Inheritance and Child Blueprints
Lecture 9: Setting up the Game's Rules and Phases
Lecture 10: If your input isn't working
Lecture 11: Setting up the Player Input
Lecture 12: Adding a Camera and Adjusting Project Settings
Lecture 13: Fixing Black Dot in middle of screen when playing
Lecture 14: Making the Player Attack
Lecture 15: Attack Movement through Timelines
Lecture 16: Adding the Defeated State
Lecture 17: Creating Simple Enemy AI
Lecture 18: Resetting the Game
Lecture 19: Finishing Up
Lecture 20: Texture Settings for making game builds
Lecture 21: Finished Project Files
Chapter 5: Mash Runner Project
Lecture 1: Mash Runner Overview
Lecture 2: Downloading the Mash Runner Assets
Lecture 3: Setting Up the Project and Importing Assets
Lecture 4: Sprite Sheets and Flipbooks
Lecture 5: Creating the Runner Blueprint
Lecture 6: Possessing the Runner Character
Lecture 7: Making the Character Move
Lecture 8: Using the Run Animation
Lecture 9: Improving the Input
Lecture 10: Adding Speed Curves
Lecture 11: Triggering Events on Certain Frames
Lecture 12: Creating the Stage
Lecture 13: Making the Enemy Runner AI
Lecture 14: Goal Collision setting issue
Lecture 15: Setting Up the Goal
Lecture 16: Finishing Up
Lecture 17: Finished Project Files
Chapter 6: PaperZD Introduction
Lecture 1: What is PaperZD?
Lecture 2: Installing PaperZD
Chapter 7: Tower Climb Platformer Project
Lecture 1: Tower Climb Platformer Overview
Lecture 2: Downloading the Tower Climb Assets
Lecture 3: Creating Flipbooks Through a JSON File
Lecture 4: Creating a PaperZD Character Blueprint
Lecture 5: Making the Character Walk and Jump
Lecture 6: Setting Up Our Animation Source and Using Our First Notify
Lecture 7: Creating a PaperZD Animation Blueprint
Lecture 8: Creating Our First Tile Set
Lecture 9: Creating A Tile Map
Lecture 10: Improving the Character Feel
Lecture 11: Setting Up the Enemy Blueprint
Lecture 12: Enemy AI Ledge and Wall Detection
Lecture 13: Defeat Player On Enemy Touch
Lecture 14: Improving the Player Defeated State
Lecture 15: Defeat Enemy On Being Stomped
Lecture 16: Making Platform Blueprints
Lecture 17: Making a Spring Launcher
Lecture 18: Designing a Level
Lecture 19: Implementing Coyote Time
Lecture 20: Implementing Jump Buffer
Lecture 21: Finishing Up
Lecture 22: Finished Project Files
Chapter 8: Action Platformer Project
Lecture 1: Action Platformer Overview
Lecture 2: Downloading the Action Platformer Assets
Lecture 3: Setting Up the Project Base
Lecture 4: Setting Up Player Inputs and Movement
Lecture 5: Setting Up Player Animations with PaperZD
Lecture 6: Animation Override for Slash Attack
Lecture 7: Creating and Triggering Hitboxes
Lecture 8: Implementing the Stun State
Lecture 9: Health System and Applying Damage
Lecture 10: Hitstop and Sprite Shake
Lecture 11: Creating the Enemy Base
Lecture 12: Setting Up the Enemy AI
Lecture 13: Stunning the Enemy AI
Instructors
-
Cobra Code
Unreal Engine Instructor
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 8 votes
- 3 stars: 54 votes
- 4 stars: 481 votes
- 5 stars: 1527 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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