Learn Unity Engine and C# by creating a real top down RPG
Learn Unity Engine and C# by creating a real top down RPG, available at $59.99, has an average rating of 3.85, with 51 lectures, based on 625 reviews, and has 2643 subscribers.
You will learn about Create a 2D Top down game Create and implement RPG elements in a video game Use the latest tools from Unity Technology Learn Workflow tips to speed up the development of your games This course is ideal for individuals who are Anyone who wants to learn Unity or Anyone who wants to learn how to create a 2D Game using very minimal and optimal art or Anyone who wants to learn more about Collision Detection or Anyone who wants to learn about Inheritence or Anyone who wants to learn how to create a Combat System or Anyone who wants to learn how to use Unity Messages or Anyone who wants to learn the new TileMap tool or Anyone who wants to learn Multi-Sprite Editing or Anyone who wants to learn to code It is particularly useful for Anyone who wants to learn Unity or Anyone who wants to learn how to create a 2D Game using very minimal and optimal art or Anyone who wants to learn more about Collision Detection or Anyone who wants to learn about Inheritence or Anyone who wants to learn how to create a Combat System or Anyone who wants to learn how to use Unity Messages or Anyone who wants to learn the new TileMap tool or Anyone who wants to learn Multi-Sprite Editing or Anyone who wants to learn to code.
Enroll now: Learn Unity Engine and C# by creating a real top down RPG
Summary
Title: Learn Unity Engine and C# by creating a real top down RPG
Price: $59.99
Average Rating: 3.85
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a 2D Top down game
- Create and implement RPG elements in a video game
- Use the latest tools from Unity Technology
- Learn Workflow tips to speed up the development of your games
Who Should Attend
- Anyone who wants to learn Unity
- Anyone who wants to learn how to create a 2D Game using very minimal and optimal art
- Anyone who wants to learn more about Collision Detection
- Anyone who wants to learn about Inheritence
- Anyone who wants to learn how to create a Combat System
- Anyone who wants to learn how to use Unity Messages
- Anyone who wants to learn the new TileMap tool
- Anyone who wants to learn Multi-Sprite Editing
- Anyone who wants to learn to code
Target Audiences
- Anyone who wants to learn Unity
- Anyone who wants to learn how to create a 2D Game using very minimal and optimal art
- Anyone who wants to learn more about Collision Detection
- Anyone who wants to learn about Inheritence
- Anyone who wants to learn how to create a Combat System
- Anyone who wants to learn how to use Unity Messages
- Anyone who wants to learn the new TileMap tool
- Anyone who wants to learn Multi-Sprite Editing
- Anyone who wants to learn to code
If you are interested in quickly developing an amazing top down RPG while learning tricks of the trade to speed up your workflow in Unity, or just looking to learn how to use the engine to its full potential then you’ve come to the right place.
In this Unity course, you will:
-
Detect collisions, receive user input, and create player movements
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Use the Animator and animations to save precious coding time
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Use the new Tilemap system
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Collect and destroy game objects
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Navigate the Unity Engine
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Use C# Inheritence
- And more!
Course Curriculum
Chapter 1: Setting up
Lecture 1: Obtaining the required softwares
Lecture 2: Creating our layout
Lecture 3: Obtaining Art Atlas
Lecture 4: Source Code and Project Files
Lecture 5: Requesting Help
Chapter 2: Moving and Manual Collision Detection
Lecture 1: Cropping out a player sprite
Lecture 2: Setting up the metrics of our scene
Lecture 3: Creating our first script
Lecture 4: Moving the player's sprite
Lecture 5: Collision detection, and blocking movement
Lecture 6: Creating a follow-camera
Chapter 3: Tilemap and Designing Dungeon
Lecture 1: Cropping out floor and wall tiles
Lecture 2: Introducing the Tile Palette
Lecture 3: Creating the Main Scene
Lecture 4: Creating the Dungeon
Chapter 4: Interactive Objects and Inheritence
Lecture 1: Collidable Objects
Lecture 2: Inheritence
Lecture 3: Collectable Objects
Lecture 4: Portal Object
Chapter 5: Saving Game's State
Lecture 1: Creating a Game Manager
Lecture 2: Using C# Action
Lecture 3: Custom Serialization
Chapter 6: Floating Text System
Lecture 1: Creating our Floating Text Object
Lecture 2: Creating the Manager
Lecture 3: Connecting the dots
Chapter 7: Top Down Combat System
Lecture 1: Weapon Definition
Lecture 2: Creating a Target Dummy
Lecture 3: Introducing the Fighter Class
Lecture 4: Introducing the Mover Class
Lecture 5: Simple Enemy AI
Lecture 6: Pushing around
Chapter 8: Animator and Weapon Swing Animation
Lecture 1: Animator, and key framed animations
Lecture 2: Calling the Animation
Chapter 9: Character Menu and the new UI System
Lecture 1: Creating the Menu Skeleton
Lecture 2: Show and Hide Menu Animation
Lecture 3: Adding Content
Lecture 4: Coding for the Menu's Backend
Lecture 5: Upgrading the weapon
Lecture 6: Implementing the Character Selection
Lecture 7: Experience System
Chapter 10: Polishing and Adding Content
Lecture 1: Restoring the Scene Flow
Lecture 2: Glitches in between the tiles
Lecture 3: Persisting Objects
Lecture 4: Creating an Healing Fountain
Lecture 5: Adding a Destroyable Crate
Lecture 6: Creating a Sprite Animation
Lecture 7: Creating a Hitpoint bar
Lecture 8: Adding a new Font
Lecture 9: Creating a Boss
Lecture 10: Death Flow
Lecture 11: Bugfixes and Wrap up
Instructors
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Michael Doyon
Online Tutor/Content Creator
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 17 votes
- 3 stars: 71 votes
- 4 stars: 202 votes
- 5 stars: 321 votes
Frequently Asked Questions
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