Learn to Build Snow Shaders with Substance Designer
Learn to Build Snow Shaders with Substance Designer, available at $39.99, has an average rating of 3, with 35 lectures, based on 4 reviews, and has 99 subscribers.
You will learn about Setup Shaders with Displacement in Unreal Create Snow Textures in Substance Designer Merge Maps in Substance Designer This course is ideal for individuals who are Anyone interested in Environment and Texture art or Intermediate Substance Design users who want to expand their knowledge of the software or Students who want to learn setting up Substance Shaders in Unreal It is particularly useful for Anyone interested in Environment and Texture art or Intermediate Substance Design users who want to expand their knowledge of the software or Students who want to learn setting up Substance Shaders in Unreal.
Enroll now: Learn to Build Snow Shaders with Substance Designer
Summary
Title: Learn to Build Snow Shaders with Substance Designer
Price: $39.99
Average Rating: 3
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Setup Shaders with Displacement in Unreal
- Create Snow Textures in Substance Designer
- Merge Maps in Substance Designer
Who Should Attend
- Anyone interested in Environment and Texture art
- Intermediate Substance Design users who want to expand their knowledge of the software
- Students who want to learn setting up Substance Shaders in Unreal
Target Audiences
- Anyone interested in Environment and Texture art
- Intermediate Substance Design users who want to expand their knowledge of the software
- Students who want to learn setting up Substance Shaders in Unreal
In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.
Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
More about the Instructor:
Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on “The Climb”. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.
Course Curriculum
Chapter 1: Intro to the Basic Shader Setup
Lecture 1: Download Source Files Here!
Lecture 2: Intro
Lecture 3: Snow References and Substance Tour
Lecture 4: Creating the Base Soft Snow
Lecture 5: Creating additional Snow Details
Lecture 6: Creating the main Puffy Snow
Lecture 7: Creating the Final Puffy Snow
Lecture 8: Creating the Base Rough Snow
Lecture 9: Creating the Final Rough Snow
Lecture 10: Creating the Final Outputs
Lecture 11: Testing in Unreal
Chapter 2: Detailing and Refining the Shader
Lecture 1: Intro
Lecture 2: Looking for References and Setup
Lecture 3: Creating the Base Wave
Lecture 4: Warping the Base Wave
Lecture 5: Adding Noise to the Shape
Lecture 6: Blending Noise together
Lecture 7: Building the Assembly Road
Lecture 8: Adding Detail to the Snow
Lecture 9: Blending the Snowball Effect in
Lecture 10: Creating the Snowflake
Lecture 11: Adding Surface Detail and Blending
Lecture 12: Finishing the Height map
Lecture 13: Creating the Albedo
Lecture 14: Exporting to Unreal
Chapter 3: Setting up the Shader in Unreal
Lecture 1: Intro
Lecture 2: Merging Maps
Lecture 3: Setting up Unreal Engine
Lecture 4: Creating the Basic Shader
Lecture 5: Setting up the Base Color Input
Lecture 6: Connecting and commenting Shader Inputs
Lecture 7: Adding the Base Tesselation to the Shader
Lecture 8: Applying the Shader to the Landscape
Lecture 9: Adding some Basic Foliage
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
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