Python 3000: Turtles, Robots and Vectors
Python 3000: Turtles, Robots and Vectors, available at $22.99, has an average rating of 4.3, with 34 lectures, based on 5 reviews, and has 148 subscribers.
You will learn about Use Python to plot points upon the classical mathematical plane Create and manipulate colorized polygons Scale and manage vector-based graphics Use Python's built-in Cartesian text sub-system Use over 3,400 additional vector-based glyphs & textual characters Understand how to create several grid types, as used to create a colorized chess board Understand how to draw special / international Unicode characters Understand the basics of font creation, usage, as well as common glyph-rendering strategies This course is ideal for individuals who are Students looking for more opportunities to practice using the Python programming language or Enthusiasts wanting to create & manage complex graphical objects or Scientists looking to use Python on a classic Cartesian coordinate system It is particularly useful for Students looking for more opportunities to practice using the Python programming language or Enthusiasts wanting to create & manage complex graphical objects or Scientists looking to use Python on a classic Cartesian coordinate system.
Enroll now: Python 3000: Turtles, Robots and Vectors
Summary
Title: Python 3000: Turtles, Robots and Vectors
Price: $22.99
Average Rating: 4.3
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Python to plot points upon the classical mathematical plane
- Create and manipulate colorized polygons
- Scale and manage vector-based graphics
- Use Python's built-in Cartesian text sub-system
- Use over 3,400 additional vector-based glyphs & textual characters
- Understand how to create several grid types, as used to create a colorized chess board
- Understand how to draw special / international Unicode characters
- Understand the basics of font creation, usage, as well as common glyph-rendering strategies
Who Should Attend
- Students looking for more opportunities to practice using the Python programming language
- Enthusiasts wanting to create & manage complex graphical objects
- Scientists looking to use Python on a classic Cartesian coordinate system
Target Audiences
- Students looking for more opportunities to practice using the Python programming language
- Enthusiasts wanting to create & manage complex graphical objects
- Scientists looking to use Python on a classic Cartesian coordinate system
It is no surprise that Python includes support for Cartesian graphics. The Cartesian coordinate system can be used to draw geometric shapes, artwork, and even calculative equations. The Cartesian plane is used to teach both geometry and algebra across the planet.
In addition to the Cartesian, Python supports many drawing conventions and coordinate-plotting strategies.
Graphical Math
Another popular educational concept is Turtle Graphics. A built-in feature, Python’s native support for graphical operations extends Cartesian’s classic geometry well into other 2D and 3D coordinate systems as well.
Throughout this training series students will be practicing their knowledge of how to use Python lists, tuples, dictionaries, functions, and classes to create graphical designs.
Level 3000 (you are here 🙂
The first of a three-part educational experience, in this Python 3000: Turtles, Robots and Vectors educational opportunity students will be building upon their Python 3 programming experience. Complex programming concepts such as loops, blocks, and if-then-else statement and even collections can be graphically stepped-through as any shape is propelled over any 2D or 3D coordinate-plotting strategies.
In this Python 3000 level opportunity we will begin by drawing shapes using programmable vector-graphics. We will discover how Python’s built-in graphical operations can be used to visualize complex programming, as well as classical mathematical, concepts.
Fonts & Graphical Simulations
Along the way, this Level 3000 educational opportunity reviews many graphical concepts, such as Cartesian Geometry, as well as a coordinate-free vector-based way to use Turtle-Graphics. We will demonstrate, as well as practice both techniques to create grids, polygons, as well as to display both shapes and fonts; the type of operations we’re going to need to complete the Python 4000, and 5000, lessons.
Exploring vector-based fonts and Fractals, in this session we will also develop several reusable techniques. Best practices designed to help us master Python’s classic mathematical and graphical plane.
Level 4000
Available as an optional-extra, in the Python 4000: Graphical Events and Operations lesson set (sold separately), we will move past our basic understandings of plotting & motion-based shapes to allow us to create graphical frameworks -Design patterns that will allow us to call our functions within Python’s classical Cartesian graphics plane. Along the way we will also discover how to graphically gather input from application users, as well.
If you’re not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training – or Python 4000 for Turtle Graphics – to be something that you don’t want to miss. –Certainly a lesson set that you’ll want to re-use, as well as practice!
Level 5000
In Python 5000: Cartesian Frameworks (also sold separately) we will reuse what we have learned – frameworks and best-practices – to create and animate different many graphical designs & models.
A seldom taught feature, in Level 5000 we also will discover how to use Python’s built-in Shape Registry. We will understand how to record – as well as to replay – complex vector operations. From external bitmaps, to vector graphics the surprising resizable & adaptable cursor can allows us to drag-and-drop items around our screens.
Finally you will understand what is required to create real-world software while practicing how to detect, collect, and to respond to keyboard, mouse, timer, input, and other real-world events. Highly reusable concepts & design patterns that professional software developers use to better manage, as well as to maintain complex software systems.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Lesson Orientation
Lecture 2: Getting Started
Lecture 3: Introduction to Cartesian Planes
Lecture 4: Basic Lines & Orientations
Lecture 5: Common Angles
Lecture 6: Goto Points
Lecture 7: The Main Turtle
Lecture 8: Drawing Polygons
Lecture 9: Polygons, Part 2
Lecture 10: Object-Oriented Pifalls (The "Slow Grid")
Lecture 11: The "Fast Grid"
Lecture 12: Which is Best? Grid Classes
Lecture 13: Polygon Case Study (3's and 7's)
Lecture 14: Turtle Speeds
Lecture 15: Common Pen Operations
Lecture 16: Colorized Quadrants – Joseph One
Lecture 17: State Saver: Joesph Two
Lecture 18: State Saver Solution
Lecture 19: The Cartesian "Map Marker"
Lecture 20: Drawing Fractals
Lecture 21: More Fractals!
Lecture 22: A Plausable "Fractal Framework"?
Lecture 23: Fractal Tree
Lecture 24: Fractal Tree Customization
Lecture 25: Concept Review: Creating a Super Secret Cypher?
Lecture 26: Unicode Concepts
Lecture 27: Additional Encoding Concepts
Lecture 28: Chess Board – Part One
Lecture 29: Chess Board – Part Two
Lecture 30: Chess Board – Part Three
Lecture 31: Vector-Based Fonts
Lecture 32: Inverting & Aligning Vector-Based Shapes
Lecture 33: Scailing Vector-Based Shapes
Lecture 34: Classical Vector-Font Famlies, Re-Use, & Support
Instructors
-
Randall Nagy
Software Engineer & Educator
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- 4 stars: 4 votes
- 5 stars: 1 votes
Frequently Asked Questions
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