Learn Unity Games Engine & C# By Creating A VR Space Shooter
Learn Unity Games Engine & C# By Creating A VR Space Shooter, available at $89.99, has an average rating of 4.56, with 43 lectures, based on 504 reviews, and has 4092 subscribers.
You will learn about Installing Unity Hub and the Unity Game Engine Navigating the Unity's user interface Importing and preparing 3D assets Getting Unity Ready for Virtual Reality a look at some Unity engine settings Creating A Moon Base – Creative session! use provided assets to personalise your moon base Lighting an environment using Unity directional lights, spotlights and baking Setting up the VR Camera – using Unity's XR interaction toolkit Take a look at the base in VR! – building to the Oculus Quest Adding your hands – use C# combined with animator blend trees to control your hands. Picking up your weapon – using Unitys XR interactions Shooting your gun – an intro to C# Using Unity's C# events system Spawning the asteroids – coding in C# to instantiate objects into our scene Creating a Game Manager, a C# class that looks after everything our game is doing. C# static variables C# Enums C# Interfaces Keeping track of your score – an intro to user interface in VR using Unitys canvas system Shooting the Asteroids checking collisions in C# within the unity physics system Creating a timer using C# to create a timer controlling play duration How to optimise your game for the Oculus Quest Bug fixing Post Processing Particle System This course is ideal for individuals who are Beginner game developers or 3D Artists or Technical Artists or developers looking to get into VR It is particularly useful for Beginner game developers or 3D Artists or Technical Artists or developers looking to get into VR.
Enroll now: Learn Unity Games Engine & C# By Creating A VR Space Shooter
Summary
Title: Learn Unity Games Engine & C# By Creating A VR Space Shooter
Price: $89.99
Average Rating: 4.56
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: £44.99
Quality Status: approved
Status: Live
What You Will Learn
- Installing Unity Hub and the Unity Game Engine
- Navigating the Unity's user interface
- Importing and preparing 3D assets
- Getting Unity Ready for Virtual Reality a look at some Unity engine settings
- Creating A Moon Base – Creative session! use provided assets to personalise your moon base
- Lighting an environment using Unity directional lights, spotlights and baking
- Setting up the VR Camera – using Unity's XR interaction toolkit
- Take a look at the base in VR! – building to the Oculus Quest
- Adding your hands – use C# combined with animator blend trees to control your hands.
- Picking up your weapon – using Unitys XR interactions
- Shooting your gun – an intro to C#
- Using Unity's C# events system
- Spawning the asteroids – coding in C# to instantiate objects into our scene
- Creating a Game Manager, a C# class that looks after everything our game is doing.
- C# static variables
- C# Enums
- C# Interfaces
- Keeping track of your score – an intro to user interface in VR using Unitys canvas system
- Shooting the Asteroids checking collisions in C# within the unity physics system
- Creating a timer using C# to create a timer controlling play duration
- How to optimise your game for the Oculus Quest
- Bug fixing
- Post Processing
- Particle System
Who Should Attend
- Beginner game developers
- 3D Artists
- Technical Artists
- developers looking to get into VR
Target Audiences
- Beginner game developers
- 3D Artists
- Technical Artists
- developers looking to get into VR
***UPDATED***
This course is designed to take you from Unity beginner to game developer! I’ll show you the process I go through when creating games in unity starting from scratch! from creating a project all the way to a final build.
Using the free art assets provided you will construct your moonbase then learn how to pick up objects using your virtual hands, shoot laser guns, destroy asteroids and add user interface elements to enhance the experience!
We will create some simple C# scripts that create all the systems behind the game, such as spawning asteroids, managing the player score and controlling the timer. Then to round off the project we add some nice finishing particle effects.
This course is going to teach you the following topics:
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Where to find Unity, and how to install it
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Configuring Unity for VR
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Using Unity’s XR interaction system
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Dealing with art assets and 3D models
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Lighting 3D environments
-
C# scripts to create custom functionality
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Building our application to the Oculus Quest
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User interface systems
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C# Game manager to control our application
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C# Event system
-
C# Interfaces
-
C# Enums
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Adding audio to our game
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Particle Systems
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Controlling game objects through C#
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Post-processing
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Building to our Oculus device
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This course uses unity 2019.3 and XR interaction toolkit version 0.9.4.
Everything is designed to be a beginner level so that you can follow along and create your own game with ease. Even intermediate users of Unity will find this useful to learn VR application development
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Course Overview
Chapter 2: Getting Prepared
Lecture 1: Installing Unity Hub and Unity Engine
Lecture 2: First Look At The Unity User Interface
Lecture 3: Configuring Unity For XR And Switching To Android Settings
Lecture 4: Create XR Camera rig, testing our Build Pipeline, Importing Art Package
Chapter 3: Building The Game Level
Lecture 1: Importing Art Assets!
Lecture 2: Importing VR Hands
Lecture 3: Creating our VR Scene!!
Lecture 4: Setting up our VR Hands!
Lecture 5: Creating The Moon Base!
Lecture 6: Lighting the Moon Base
Lecture 7: Creating Awesome Reflections
Lecture 8: Adding The Earth & The Sun!
Chapter 4: Creating the Asteroid Field – Our Games Enemy!
Lecture 1: Setting Up The Asteroids
Lecture 2: Spawning The Asteroids
Lecture 3: Making Asteroids Move!
Lecture 4: Removing The Asteroids
Chapter 5: Freakin Lasers! – Setting Up Our Laser Guns
Lecture 1: Firing The Laser Gun
Lecture 2: Raycasting From the Laser Gun
Lecture 3: Return To Origin C# Script
Chapter 6: Game Features!
Lecture 1: Creating A Timer
Lecture 2: Creating the Game Controller
Lecture 3: Creating a Score System Part 1
Lecture 4: Creating a Score System Part 2
Lecture 5: Rotating and Scaling the Popup using C#
Chapter 7: Game Management! – Structuring The Experience
Lecture 1: Creating The Game Loop!
Lecture 2: Creating the Start Menu
Lecture 3: Introduction To C# Interfaces
Lecture 4: Game Over!
Lecture 5: Storing The High Score
Chapter 8: Polishing the Game
Lecture 1: Post Processing
Lecture 2: Adding Music
Lecture 3: Fading Asteroids In and Out
Chapter 9: Building The Game!
Lecture 1: Building The Game
Chapter 10: BONUS CONTENT!
Lecture 1: Texture Optimisation
Lecture 2: Occulusion Culling – Lets Hide What We Can't See!
Lecture 3: Light Probes – Optimising our lighting worklflow
Lecture 4: Particle Systems – Improving UI Response
Lecture 5: UI Instructions
Lecture 6: Laser Gun Visuals
Lecture 7: Haptic Feedback for the Lasers
Chapter 11: Deploying The Game
Lecture 1: Sidequest – A Possible Platform For Distribution
Chapter 12: The End
Lecture 1: The End – Thank You!
Instructors
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Daniel Stringer
Lead 3D Artist & Developer at the Creative Engagement Group
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 5 votes
- 3 stars: 25 votes
- 4 stars: 144 votes
- 5 stars: 328 votes
Frequently Asked Questions
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