Remake Retro Games with JavaScript
Remake Retro Games with JavaScript, available at $19.99, has an average rating of 4.7, with 70 lectures, based on 33 reviews, and has 3301 subscribers.
You will learn about Learn how to animate game characters Build a browser based game from start to finish Explore the basics of game design Create multiple different enemy types with different visuals and behaviours Implement 3 weapon types and boss battles Write JavaScript code from scratch with no frameworks and no libraries This course is ideal for individuals who are Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects It is particularly useful for Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects.
Enroll now: Remake Retro Games with JavaScript
Summary
Title: Remake Retro Games with JavaScript
Price: $19.99
Average Rating: 4.7
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to animate game characters
- Build a browser based game from start to finish
- Explore the basics of game design
- Create multiple different enemy types with different visuals and behaviours
- Implement 3 weapon types and boss battles
- Write JavaScript code from scratch with no frameworks and no libraries
Who Should Attend
- Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects
Target Audiences
- Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects
Old is gold. Let’s get inspired by the classic games from the 80’s and add our own graphics and game features. Explore the interstellar void and use 3 different weapon types to burn through swarms of space bugs of different types, some larger than the others.
We will start with a game loosely inspired by the classic Space Invaders arcade and we will experiment with different additional features such as boss battles, super weapons and different enemy types.
Let’s explore object oriented programming with JavaScript and implement a useful set of basic 2D game development techniques such as object pool design pattern, sprite animation, timing and staggering techniques using timestamps and much more.
Don’t forget to download all the bonus gifts. Students of this course will get a pack of premium quality 2D game art, this time in a sci-fi space theme. You can also download the source code from multiple stages of the project, as we gradually add more features.
We will implement multiple enemy types:
Beetlemorph – basic enemy, 1 hit is enough
Rhinomorph – armored enemy, multiple lives, multiple damage states
Mantismorph – massive boss size enemy, increasing pool of lives
Eaglemorph – when hit, it will sacrifice a body segment and it will spit it back
Squidmorph – unknown alien bug, use everything we learned to implement your own unique enemy type
and more …
Have fun!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: What will we learn? (Project features)
Chapter 2: JavaScript Space Invaders
Lecture 1: Project Setup
Lecture 2: Game and player objects
Lecture 3: Keyboard controls
Lecture 4: Object pool
Lecture 5: Enemy waves
Lecture 6: Collision detection
Lecture 7: Counting score and drawing game text
Lecture 8: Game restart method
Lecture 9: Beetlemorph enemy class
Lecture 10: Sprite animation explained
Lecture 11: Animation timing
Lecture 12: Player animation
Lecture 13: Extra features: Armored enemies
Lecture 14: Rhinomorph enemy class
Lecture 15: Extra features: Boss battles
Lecture 16: Boss class
Lecture 17: Boss movement
Lecture 18: Boss vs player collision
Lecture 19: Extra features: Super weapons
Lecture 20: 2 laser classes
Lecture 21: Laser damage
Lecture 22: Resource management
Lecture 23: Eaglemorph enemy class
Lecture 24: Enemy projectiles
Lecture 25: Projectile interactions
Lecture 26: Squidmorph enemy class
Lecture 27: Lobstermorph enemy class
Chapter 3: JavaScript Planetary Defense
Lecture 1: Project Setup
Lecture 2: Planet and Game Class
Lecture 3: Mouse Position
Lecture 4: Player Spaceship
Lecture 5: A little bit of Math
Lecture 6: Understand Canvas Rotation
Lecture 7: Debug Mode
Lecture 8: Object Pool
Lecture 9: Player Projectiles
Lecture 10: Enemy Pool
Lecture 11: Collision Detection
Lecture 12: Periodic Events
Lecture 13: Asteroid Enemy Class
Lecture 14: Sprite Animation
Lecture 15: Lobstermorph Enemy Class
Lecture 16: Game Text
Lecture 17: Player Lives
Lecture 18: Beetlemorph Enemy Class
Lecture 19: Rhinomorph Enemy Class
Chapter 4: JavaScript Mobile Game
Lecture 1: Make your first mobile game
Lecture 2: Project Setup
Lecture 3: Make Everything Responsive
Lecture 4: Enemy Class
Lecture 5: Object Pool Design Pattern
Lecture 6: Periodic Triggers
Lecture 7: Mouse Controls
Lecture 8: Collision Detection
Lecture 9: Touch Events
Lecture 10: Game Text
Lecture 11: Start and Restart
Lecture 12: Fullscreen Games
Lecture 13: Simple Crew Members
Lecture 14: Simple Enemy Type
Lecture 15: Sprite Animation
Lecture 16: Animation Timing
Lecture 17: Debug Mode
Lecture 18: Enemy Variety
Lecture 19: Randomized Space Crew
Lecture 20: State Management in Games
Lecture 21: State Design Pattern
Lecture 22: Sounds
Instructors
-
Frank Dvorak
Front End Web Developer & Instructor at Frank's Laboratory
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 6 votes
- 5 stars: 27 votes
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