Roblox Create A Crop Farming System
Roblox Create A Crop Farming System, available at $49.99, has an average rating of 4.25, with 53 lectures, based on 23 reviews, and has 222 subscribers.
You will learn about Import the project model, and organise the project ready to start. Use the changed event to update the GUI whenever the gold value changes. Create a functions module script, and add a function to display feedback to the player. Change the colour of the plots as they progress through their stages of growth using a variable called State. Code the Rake, Bucket, and Seed Bag tools to use on the farm and grow crops. Create a sunflower, pumpkin and corn seed to grow on the farm. Add all the details about your crops to the seed module script. Create conditional statements that guide the player to equip and use the right tools to get the job done. Allow the player to collect water from the well to water the crops on the farm. Create a special GUI that allows you to see your variables change during the game, and adjusts itself as you increase or decrease the number of variables in the Create a start game script that gives each player their own farm. Begin to develop a GUI that will hover above the ground showing the player which seeds they can plant, and allow them to click on a button to plant the seed. Create a button for each seed that the player has in their inventory. Write some code to get all the info about a seed from the seed dictionary and place it into the plot the seed is being planted in. Spawn the correct plant and assign it to the plot ready to grow and harvest. Use ray casting to change the colour of anything you click on in the project. Use ray cast parameters to change the behaviour of the plot as we move it around in the workspace. Stop players colliding with other players, and plots colliding with players allowing for smoother game play. Let your players buy new seeds when they have made enough gold. Test the game using 2 farm models and creating a 2 player test server in Roblox Studio. Create a data store for each player using the data module you create. Restore player saved data back to the game when they return. Make adjustments to the user input script that will create mobile buttons for players using touch enabled devices allowing them to play the game on phones, and Create a module script and an animation controller script to handle all the animations you might use in your project. Create an animation of the player collecting water from the well using the bucket, and also watering the plants from the bucket. Create an animation of the player jumping in the air when harvesting their crops. This course is ideal for individuals who are Intermediate Roblox Coders or Roblox Developers It is particularly useful for Intermediate Roblox Coders or Roblox Developers.
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Summary
Title: Roblox Create A Crop Farming System
Price: $49.99
Average Rating: 4.25
Number of Lectures: 53
Number of Published Lectures: 53
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: A$34.99
Quality Status: approved
Status: Live
What You Will Learn
- Import the project model, and organise the project ready to start.
- Use the changed event to update the GUI whenever the gold value changes.
- Create a functions module script, and add a function to display feedback to the player.
- Change the colour of the plots as they progress through their stages of growth using a variable called State.
- Code the Rake, Bucket, and Seed Bag tools to use on the farm and grow crops.
- Create a sunflower, pumpkin and corn seed to grow on the farm.
- Add all the details about your crops to the seed module script.
- Create conditional statements that guide the player to equip and use the right tools to get the job done.
- Allow the player to collect water from the well to water the crops on the farm.
- Create a special GUI that allows you to see your variables change during the game, and adjusts itself as you increase or decrease the number of variables in the
- Create a start game script that gives each player their own farm.
- Begin to develop a GUI that will hover above the ground showing the player which seeds they can plant, and allow them to click on a button to plant the seed.
- Create a button for each seed that the player has in their inventory.
- Write some code to get all the info about a seed from the seed dictionary and place it into the plot the seed is being planted in.
- Spawn the correct plant and assign it to the plot ready to grow and harvest.
- Use ray casting to change the colour of anything you click on in the project.
- Use ray cast parameters to change the behaviour of the plot as we move it around in the workspace.
- Stop players colliding with other players, and plots colliding with players allowing for smoother game play.
- Let your players buy new seeds when they have made enough gold.
- Test the game using 2 farm models and creating a 2 player test server in Roblox Studio.
- Create a data store for each player using the data module you create.
- Restore player saved data back to the game when they return.
- Make adjustments to the user input script that will create mobile buttons for players using touch enabled devices allowing them to play the game on phones, and
- Create a module script and an animation controller script to handle all the animations you might use in your project.
- Create an animation of the player collecting water from the well using the bucket, and also watering the plants from the bucket.
- Create an animation of the player jumping in the air when harvesting their crops.
Who Should Attend
- Intermediate Roblox Coders
- Roblox Developers
Target Audiences
- Intermediate Roblox Coders
- Roblox Developers
This course provides you with all the basic models, tools, and GUIs needed. It focuses primarily on coding and gives students an expandable and adaptable project they can use in their game development.
Some central concepts taught are
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using module scripts in different ways
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Using co-routines to pause and resume plant growth
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creating and using animations
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saving part positions and attributes to the data store.
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ray casting to move and place parts
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creating dictionaries of data that can be referred to from other scripts
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coding and using surface, screen, and billboard GUI’s
By the end of the project, students should have a farm to which they can add new crops and expand the farm to make it bigger.
As some coding concepts are complex, students should complete the following courses.
-
Learn To Code Games In Roblox Studio – Beginner
-
Roblox Intermediate Coding Course – Intermediate
The course structure has been designed to allow a working example to be tested at the end of most lessons.
Many concepts taught in the course can be re-purposed and used in entirely different projects.
To get the most out of the course, students should complete all videos in sequential order for sections one to five. The sixth section about animation is optional but does add a great finishing touch to the project.
Course Curriculum
Chapter 1: Basic Game Mechanics
Lecture 1: Organise Project
Lecture 2: Show Gold In The GUI
Lecture 3: Player Head GUI And Feedback
Lecture 4: Starting Plot Script,Colours, And Plot State
Lecture 5: Tools Basic Code And Variables
Lecture 6: Code The Seeds And Variables
Lecture 7: Create The Seed Dictionary
Lecture 8: Update The Plot Script
Lecture 9: Code The Well And Variables
Chapter 2: Improving The Code
Lecture 1: The Testing GUI
Lecture 2: Owning Your Farm
Lecture 3: Plot GUI – CheckStats Function
Lecture 4: Plot GUI – Create Buttons
Lecture 5: Plot GUI – Transfer Seed Data To Plot Attributes
Lecture 6: Plot GUI – Spawn Plants
Lecture 7: Grow Plant Using A Coroutine
Lecture 8: Grow Plant And Harvest The Plant
Lecture 9: Complete The Grow Cycle
Chapter 3: Working The Plots
Lecture 1: Place The Plot – Part 1 – Mouse Position
Lecture 2: Place The Plot – Part 2 – Ray Casting
Lecture 3: Place The Plot – Part 3 – Spawn The Plot
Lecture 4: Move The Plot Around
Lecture 5: Place The Plot – RayCast Parameters
Lecture 6: Place The Plot – Collision Groups
Lecture 7: Place The Plot – Click To Place
Lecture 8: Place The Plot – Define Where To Place
Lecture 9: Buy The Plot – Part 1 – Check The Player Gold
Lecture 10: Buy The Plot – Part 2 – Allow The Purchase
Chapter 4: Managing Seeds And Multi-Player
Lecture 1: Spawn The Plot Field
Lecture 2: Using The Spawn Spots
Lecture 3: Sell Seeds GUI And Function
Lecture 4: Buy Seeds
Lecture 5: Show Player Seeds
Lecture 6: Adjusting For Multi-Player
Lecture 7: Two Farm Models
Chapter 5: Saving And Loading Data
Lecture 1: Create Player Datastore And DataMod
Lecture 2: Prepare To Save – Serialize The Plot Data
Lecture 3: Saving Variables And Plot Attributes
Lecture 4: Decode Saved Data
Lecture 5: Loading Player Variables
Lecture 6: Collect Player Harvests
Lecture 7: Show Message And Grow Plants
Lecture 8: Make It Mobile Friendly
Chapter 6: Creating And Using Animations
Lecture 1: Create Rake Animation
Lecture 2: Animation Module And Controller
Lecture 3: Using The Rake Animation
Lecture 4: Create Seed The Plot Animation
Lecture 5: Using The Seed Plot Animation
Lecture 6: Create The Bucket Animation
Lecture 7: Using The Bucket Animation
Lecture 8: Create The Harvest Jump Animation
Lecture 9: Using The Harvest Jump Animation
Lecture 10: Finishing Touches And Adjustments
Instructors
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Brendon Ross
Roblox Accredited Educator
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 4 votes
- 5 stars: 16 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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