Unity 5 Professional Guide – Develop a 2D Arkanoid Game!
Unity 5 Professional Guide – Develop a 2D Arkanoid Game!, available at $19.99, has an average rating of 4.35, with 23 lectures, 1 quizzes, based on 131 reviews, and has 2527 subscribers.
You will learn about Master a set of Unity functions that will allow you to create your own games; Break down a huge problem (a game) into a set of smaller steps to be solved one at a time; Determine the more efficient and friendly approach to solve a problem. This course is ideal for individuals who are If you are familiar with C# and have at least a basic knowledge of how coding works, you're good! or If you don't know how to use Unity nor what a script is, you better start with my other course instead. It is particularly useful for If you are familiar with C# and have at least a basic knowledge of how coding works, you're good! or If you don't know how to use Unity nor what a script is, you better start with my other course instead.
Enroll now: Unity 5 Professional Guide – Develop a 2D Arkanoid Game!
Summary
Title: Unity 5 Professional Guide – Develop a 2D Arkanoid Game!
Price: $19.99
Average Rating: 4.35
Number of Lectures: 23
Number of Quizzes: 1
Number of Published Lectures: 23
Number of Published Quizzes: 1
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Master a set of Unity functions that will allow you to create your own games;
- Break down a huge problem (a game) into a set of smaller steps to be solved one at a time;
- Determine the more efficient and friendly approach to solve a problem.
Who Should Attend
- If you are familiar with C# and have at least a basic knowledge of how coding works, you're good!
- If you don't know how to use Unity nor what a script is, you better start with my other course instead.
Target Audiences
- If you are familiar with C# and have at least a basic knowledge of how coding works, you're good!
- If you don't know how to use Unity nor what a script is, you better start with my other course instead.
In this course you’ll think, understand and implement a complete working game on Unity3D. This course is designed for those who have at least a basic knowledge of C#, as we won’t go through defining each feature of the language. Also, it would be good if you were comfortable with the Unity 5.x interface. If you’re not familiar with these two items, you better off with my first course, which will teach you C# and Unity.
Everythingthat was used throughout the course (including scripts and the working project) is included as a resource on lecture #2, so I got you covered!
The course starts by giving an introduction of how the game works and what kinds of systems we’ll have to implement to make it work flawlessly, which should take around 4 hours.
If you’re tired of code-alongs with no explanation whatsoever, this is the course for you, as I actually teach and explain every single line I’m writing. I’ll also explain all the decisions that were made to make the game work as it is, so you can be assured you’ll have the best game development instructor you could ask for.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Getting to know the project, pre-requisites and what you'll learn!
Chapter 2: Creating a Breakout-like Game!
Lecture 1: Importing the assets (attached as resource) and creating the prefabs
Lecture 2: Moving the bush plant (our controllable character)
Lecture 3: Moving the character using keyboard
Lecture 4: Coding the physical limits of our scenario
Lecture 5: Adding the apple (our co-character)
Lecture 6: Coding where the apple can't go
Lecture 7: Destroying the planks we hit
Lecture 8: Creating groups of planks: The math behind it
Lecture 9: Creating groups of planks: Coding part 1
Lecture 10: Creating groups of planks: Coding part 2
Lecture 11: Defining the movement limits dynamically
Lecture 12: Creating our particles: The leaves
Lecture 13: Creating our particles: The broken wood bits
Lecture 14: Adding the particles in real time
Lecture 15: Using Mecanim to animate the platform
Lecture 16: Understanding the Unity User Interface System
Lecture 17: Creating the Game Over Menu: Part 1
Lecture 18: Creating the Game Over Menu: Part 2
Lecture 19: Creating the Main Menu
Lecture 20: Adding sounds
Chapter 3: Farewell
Lecture 1: Congratulations & I see you soon!
Lecture 2: Bonus Lecture
Instructors
-
José Augusto Thomas
Professional Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 4 votes
- 3 stars: 9 votes
- 4 stars: 40 votes
- 5 stars: 78 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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