DirectX 11 Programming
DirectX 11 Programming, available at $39.99, has an average rating of 4.5, with 39 lectures, based on 163 reviews, and has 2016 subscribers.
You will learn about Develop 2D and 3D DirectX 11 applications and games Develop software that use DirectX 11 input devices and audio Import and export 3D models This course is ideal for individuals who are People that wish to learn DirectX 11 It is particularly useful for People that wish to learn DirectX 11.
Enroll now: DirectX 11 Programming
Summary
Title: DirectX 11 Programming
Price: $39.99
Average Rating: 4.5
Number of Lectures: 39
Number of Published Lectures: 39
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 39
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop 2D and 3D DirectX 11 applications and games
- Develop software that use DirectX 11 input devices and audio
- Import and export 3D models
Who Should Attend
- People that wish to learn DirectX 11
Target Audiences
- People that wish to learn DirectX 11
This course is designed to introduce DirectX 11 programming. The course begins with an high-level overview of the DirectX 11 architecture and concepts, and proceeds with an initial DirectX example application, 2D graphics, text rendering, input device processing, 3D concepts and rendering, shaders and effects, cameras and models, audio, importing and exporting 3D models, the final project, DirectX 9 and 10, other tools, using Visual Studio 2012 and later, and a final summary. Source code is included.
We use DirectX 11.0 in this course. DirectX 11.0 was included in Windows 7. We will use the Microsoft June 2010 DirectX SDK that include tools and libs that where later removed in later versions of DirectX and Visual Studio 2012-2015 Express/Community editions.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Chapter 2: An Example DirectX Program
Lecture 1: Introduction
Lecture 2: Blank Window
Lecture 3: Blank Window D3D, part 1
Lecture 4: Blank Window D3D, part 2
Chapter 3: 2D Graphics
Lecture 1: Introduction
Lecture 2: 2D Geometry, part 1
Lecture 3: 2D Geometry, part 2
Lecture 4: Draw Triangle
Lecture 5: Draw Summary
Lecture 6: Samples
Lecture 7: Draw Texture
Lecture 8: Draw Sprites
Chapter 4: Text Rendering
Lecture 1: Introduction
Lecture 2: Draw Text, part 1
Lecture 3: Draw Text, part 2
Chapter 5: Input Devices
Lecture 1: Input Devices
Chapter 6: 3D Introduction
Lecture 1: Introduction, Points and Vectors
Lecture 2: Vector Arithmetic
Lecture 3: Matrix Transformations
Lecture 4: Draw Cube
Chapter 7: Shaders and Effects
Lecture 1: Introduction
Lecture 2: Draw Cube Effect
Chapter 8: Cameras and Models
Lecture 1: Draw Model, part 1
Lecture 2: Draw Model, part 2
Lecture 3: Lighting, part 1
Lecture 4: Lighting, part 2
Chapter 9: Audio
Lecture 1: Introduction
Lecture 2: XACT
Lecture 3: Playing Audio with XACT3
Chapter 10: Import/Export 3D Models
Lecture 1: Import/Export 3D Models
Chapter 11: The Final Project
Lecture 1: The Final Project
Lecture 2: Planning
Chapter 12: DirectX 9 and 10
Lecture 1: Overview
Lecture 2: Examples
Chapter 13: Other Tools
Lecture 1: FX Composer
Lecture 2: Ray-Tracing and PhysX
Chapter 14: Summary
Lecture 1: Summary
Chapter 15: Using Visual Studio 2012 and later
Lecture 1: Using Visual Studio 2012 and later
Instructors
-
Ole Holthe
Game Technology Developer
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 11 votes
- 3 stars: 41 votes
- 4 stars: 40 votes
- 5 stars: 64 votes
Frequently Asked Questions
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