Learn 2D Character Animation for Games with Blender & Unity
Learn 2D Character Animation for Games with Blender & Unity, available at $54.99, has an average rating of 3.75, with 62 lectures, based on 37 reviews, and has 532 subscribers.
You will learn about Learn how to model and texture map 2D Characters Learn how to animate a walk cycle Learn how to import and use 2D Characters for games This course is ideal for individuals who are Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games. or This course is not intended for for Blender beginners It is particularly useful for Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games. or This course is not intended for for Blender beginners.
Enroll now: Learn 2D Character Animation for Games with Blender & Unity
Summary
Title: Learn 2D Character Animation for Games with Blender & Unity
Price: $54.99
Average Rating: 3.75
Number of Lectures: 62
Number of Published Lectures: 62
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model and texture map 2D Characters
- Learn how to animate a walk cycle
- Learn how to import and use 2D Characters for games
Who Should Attend
- Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.
- This course is not intended for for Blender beginners
Target Audiences
- Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.
- This course is not intended for for Blender beginners
Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life…
More about the Instructor:
Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.
Course Curriculum
Chapter 1: Understanding the Interface and Controls
Lecture 1: Download Source files here!
Lecture 2: Introduction to 2D Character Animation for Games
Lecture 3: Introducing Pendragon
Lecture 4: User Preferences
Lecture 5: Maya Controls
Lecture 6: Image Packing
Lecture 7: Importing References
Lecture 8: Arm Modelling
Lecture 9: Depth Sorting
Lecture 10: Torso Modelling
Lecture 11: Configuring The Viewport
Lecture 12: Conclusion
Chapter 2: Texturing and Materials
Lecture 1: Introduction
Lecture 2: Recapping and Preparation
Lecture 3: Joining with Vertex Groups
Lecture 4: Unwrapping
Lecture 5: Texture Mapping
Lecture 6: Completing the Texture Map
Lecture 7: Blender Render and Materials
Lecture 8: Cycles Render and Materials
Lecture 9: Starting to Remap Textures
Lecture 10: Texture Painting
Lecture 11: Texture Atlas and Conclusion
Chapter 3: Setting up our Character for Animation with Rigging and Weights
Lecture 1: Introduction
Lecture 2: Introducing Rigging
Lecture 3: Working with Armatures
Lecture 4: Rigging the Upper Body
Lecture 5: Rigging the Legs
Lecture 6: Skinning and Deformations
Lecture 7: Weight Painting
Lecture 8: Continuing with Weight Painting
Lecture 9: Getting Started with Inverse Kinematics
Lecture 10: Rigging the Legs with Inverse Kinematics
Lecture 11: Bone Layers
Lecture 12: Conclusion
Chapter 4: Setting up for Animation and Basic Edits
Lecture 1: Introduction
Lecture 2: Preparing to Animate
Lecture 3: Walk Poses
Lecture 4: Contact Pose
Lecture 5: Passing Pose
Lecture 6: Refining Poses
Lecture 7: Down Pose
Lecture 8: Up Pose
Lecture 9: Editing Animation Curves
Lecture 10: Exporting to FBX
Lecture 11: Conclusion
Chapter 5: Full Animation Refinement and Blending
Lecture 1: Introduction
Lecture 2: Asset Importing
Lecture 3: Configuring Animations
Lecture 4: Configuring Materials
Lecture 5: Creating a Blend Tree
Lecture 6: Reviewing
Lecture 7: Reading Input
Lecture 8: Creating Motion Fields
Lecture 9: Controlling Parameters
Lecture 10: Assigning Controllers
Lecture 11: Coding Movement
Lecture 12: Creating a Script File
Lecture 13: Player Scale
Lecture 14: Accessing Components
Lecture 15: Conclusion
Lecture 16: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 16 votes
- 5 stars: 13 votes
Frequently Asked Questions
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