Model and Texture a Stylized Dungeon for Games
Model and Texture a Stylized Dungeon for Games, available at $69.99, has an average rating of 4.9, with 41 lectures, based on 469 reviews, and has 2697 subscribers.
You will learn about Model and sculpt stylized assets for games Define and paint stylized materials like metal, stone, and wood Sculpt and bake normal maps from a high poly asset down to a low poly object Create Tileable textures using ZBrush and Photoshop This course is ideal for individuals who are This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow. or This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course. It is particularly useful for This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow. or This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.
Enroll now: Model and Texture a Stylized Dungeon for Games
Summary
Title: Model and Texture a Stylized Dungeon for Games
Price: $69.99
Average Rating: 4.9
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Model and sculpt stylized assets for games
- Define and paint stylized materials like metal, stone, and wood
- Sculpt and bake normal maps from a high poly asset down to a low poly object
- Create Tileable textures using ZBrush and Photoshop
Who Should Attend
- This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow.
- This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.
Target Audiences
- This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow.
- This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.
In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing. We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop. I will then be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally, we are going to set up a scene in Marmoset for the final presentation. By the end of this course, you should be able to create and understand the workflow that I use to create stylized environments like this one.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Tobias Koepp is an accomplished environment artist in the games industry. He started his career as a student in the Netherlands where he had the chance to work as an intern at Guerilla Games for about half a year. He is now currently working on his first full-time job as a 3D artist at an outsourcing studio in Spain. I’ve always been fascinated by hand painted and stylized art and work hard to turn this passion into a job.
Course Curriculum
Chapter 1: Blocking out and Modeling the Objects for our Scene
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the course
Lecture 3: Preparing our Maya Scene
Lecture 4: Blockout in Maya
Lecture 5: Modeling the Pillar
Lecture 6: Modeling the Door
Lecture 7: Refining the Door Model
Lecture 8: Modeling the Walls
Lecture 9: Modeling the Props
Chapter 2: Uving and Sculpting our Details
Lecture 1: Introduction to UVs and Sculpting
Lecture 2: UVing the Pillar
Lecture 3: UVing the Door
Lecture 4: Refining the Door UVs
Lecture 5: Tiling Textures Preparation
Lecture 6: Sculpting the Pillar
Lecture 7: Sculpting the Pillar (Continued)
Lecture 8: Refining the Pillar Details
Lecture 9: Wrapping up the Pillar Sculpt
Lecture 10: Sculpting the Door
Lecture 11: Finishing the Pillar and Sculpt Wrapup
Lecture 12: Sculpting a Tiling Texture
Chapter 3: Baking Normal maps and AO for our Sculpts, and Starting our Painting
Lecture 1: Introduction to Baking and Painting
Lecture 2: Baking the Pillar
Lecture 3: Baking the Door
Lecture 4: Baking the Tileable Texture
Lecture 5: Tiling Texture Compositing
Lecture 6: Tiling Texture Coloring
Lecture 7: Tiling Texture Wood Example
Lecture 8: Pillar Paint Preparation
Lecture 9: Painting the Pillar
Lecture 10: Wrapping up the Pillar Paint
Chapter 4: Painting the Door, and Compositing our Scene in Maya
Lecture 1: Introduction to Wrapup Overview and Scene Composition
Lecture 2: Painting the Door
Lecture 3: Refining the Door
Lecture 4: Painting Door Details
Lecture 5: Door Paint Wrapup
Lecture 6: Rebuilding the Scene in Maya
Lecture 7: Final Composition in Maya
Lecture 8: Rendering in Marmoset
Lecture 9: Finalized Rendering, Composition, and Course Conclusion
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 10 votes
- 3 stars: 35 votes
- 4 stars: 130 votes
- 5 stars: 291 votes
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