How To Make A Retro FPS Game In Unreal Engine 5
How To Make A Retro FPS Game In Unreal Engine 5, available at $64.99, has an average rating of 4.23, with 78 lectures, based on 111 reviews, and has 747 subscribers.
You will learn about Learn how to create an Old School Retro FPS like the Classic DOOM Game In Unreal Engine 5 How to make FPS weapons we will go over how to create many different weapons including : Pistols, Miniguns, Rockets Launcher and More How to create User Interfaces we will go over how to make game over screens, player HUDs, main menu's and more How to make actors we can place in the world like explosive barrels, sliding doors, door which require key cards , lava and more How To Create Dynamic A.I Using Behaviour Trees This course is ideal for individuals who are A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5 It is particularly useful for A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5.
Enroll now: How To Make A Retro FPS Game In Unreal Engine 5
Summary
Title: How To Make A Retro FPS Game In Unreal Engine 5
Price: $64.99
Average Rating: 4.23
Number of Lectures: 78
Number of Published Lectures: 77
Number of Curriculum Items: 78
Number of Published Curriculum Objects: 77
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create an Old School Retro FPS like the Classic DOOM Game In Unreal Engine 5
- How to make FPS weapons we will go over how to create many different weapons including : Pistols, Miniguns, Rockets Launcher and More
- How to create User Interfaces we will go over how to make game over screens, player HUDs, main menu's and more
- How to make actors we can place in the world like explosive barrels, sliding doors, door which require key cards , lava and more
- How To Create Dynamic A.I Using Behaviour Trees
Who Should Attend
- A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5
Target Audiences
- A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5
This Course in a Nutshell
In this course you will learn how to create a Retro FPS like the classic DOOMor Wolfensteingames. This will guide you step by step on how you can create this type of game using Unreal Engine 5.
Course Overview
We will be coding this project using Unreal Engine 5 blueprints a powerful visual scripting system which will allow us to create this game without writing a line of code.
This course will contain multiple chapters which will cover a range of topics:
How to make multiple different weapons such as RPGS, miniguns and pistols, with weapon switching.
How to create working 8 directional enemy sprites just like the classic Doom and Wolfenstein games and how to code enemy A.I using Behaviour Trees.
You will learn how to make multiple different HUD elements such as : game over screens, player HUDS, main menu and pause screens
How to create objects we can place in the world such as doors which require key cards and exploding barrels and more
What’s Inside
Course Modules :
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Introduction
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Setting Up The First Person Character
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Creating Weapons
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Creating The A.I
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Creating A Damage System
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Making Interactable World Objects
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Designing The Level
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Final Touches
What Will You Learn In this Course?
At the end of the course you will have learnt how to make an Old School Retro FPS game with multiple different weapons, with different fire rates and ammo storage, how to make multiple different types of enemy A.I. How to create menu and level unlock systems and a lot more.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Community
Chapter 2: Setting Up The First Person Character
Lecture 1: Download Resources
Lecture 2: Creating The Base Weapon
Lecture 3: Creating The Pistol Weapon
Lecture 4: Adding Controls To The Game
Lecture 5: Creating An Ammo System
Lecture 6: Creating The Player HUD
Lecture 7: Updating The HUD With Our Ammo
Chapter 3: Creating Weapons
Lecture 1: Creating The Shotgun
Lecture 2: Creating The Mini Gun
Lecture 3: Creating The Plasma Rifle
Lecture 4: Creating A Projectile System
Lecture 5: Creating A Rocket Launcher
Lecture 6: Creating The Big Friendly Gun
Lecture 7: Weapon Fix
Lecture 8: Creating The Fists
Lecture 9: Creating The Chainsaw
Lecture 10: Creating The Weapon Pick Up
Lecture 11: Making The Weapon Pick Up Dynamic
Lecture 12: Creating A Weapon Bob System
Lecture 13: Creating Weapon Bob Pt 2
Lecture 14: Final Touches On The Weapon Bob
Lecture 15: Creating A Weapon Swapping System
Lecture 16: Polishing The Weapon Swap
Lecture 17: Creating A Sprinting System
Lecture 18: Updating The Ammo Text
Chapter 4: Creating The A.I
Lecture 1: Creating The Enemy Blueprint
Lecture 2: Creating The Behaviour Tree
Lecture 3: Importing The Enemy Sprites
Lecture 4: Explaining The Dot and Normalise Nodes
Lecture 5: Setting Up An 8 Directional Sprite System
Lecture 6: Enemy Rotation
Lecture 7: Creating A Ranged Attack For The Enemy
Lecture 8: Aborting In Behaviour Trees
Lecture 9: Creating A Melee Attack For The Enemy
Lecture 10: Giving The Enemy Moving Animations
Lecture 11: Giving The Enemy Attack Animations
Lecture 12: Pawn Sensing
Chapter 5: Creating A Damage System
Lecture 1: Making The Weapons Damage The Enemy
Lecture 2: Spawning Blood Where The Enemy Is Hit
Lecture 3: Making The Enemy Die
Lecture 4: Giving The Player Health + Shield
Lecture 5: Upgrading The Enemy Projectile Attack
Lecture 6: Creating A Damage Screen
Lecture 7: Making The Enemy Attack Rate Dynamic
Lecture 8: Making The Enemy Alert When Shot
Lecture 9: Setting Up The Base Enemy
Lecture 10: Creating A Melee Enemy
Lecture 11: Creating A Ranged Enemy
Lecture 12: Where To Find Sprites
Chapter 6: Making Interactable World Objects
Lecture 1: Making A Shield Pick Up
Lecture 2: Making A Health Pick Up
Lecture 3: Making An Ammo Pick Up
Lecture 4: Making An Explosive Barrel
Lecture 5: Placing Sprites
Lecture 6: Creating A Sliding Door With A Timeline
Lecture 7: Creating A Key card System
Lecture 8: Creating A Door Which Requires A Key Card
Lecture 9: Creating A Lava Floor
Chapter 7: Designing The Level
Lecture 1: Tools You Can Use To Design Levels
Lecture 2: Making The Level
Lecture 3: Adding Textures To My Level
Lecture 4: Placing Blueprints Around My Level
Lecture 5: Adding Lighting To My Level
Chapter 8: Final Touches
Lecture 1: Adding Custom Fonts
Lecture 2: Adding Sound Effects
Lecture 3: Creating A Face Hud Pt 1
Lecture 4: Creating A Face Hud Pt 2
Lecture 5: Creating A Game Over Screen
Lecture 6: Creating A Win Screen
Lecture 7: Locking The Camera
Lecture 8: Enemy Hearing
Lecture 9: Creating A Weapon Unlock System
Lecture 10: Fixing A Rotation Bug
Chapter 9: Conclusion
Lecture 1: Conclusion
Lecture 2: Bonus Lecture
Instructors
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Unreal University
Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 33 votes
- 5 stars: 71 votes
Frequently Asked Questions
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