Racing Car and Epic Online Services "EOS" in Unreal Engine 5
Racing Car and Epic Online Services "EOS" in Unreal Engine 5, available at $54.99, has an average rating of 4.62, with 33 lectures, based on 26 reviews, and has 147 subscribers.
You will learn about Mastering Unreal Engine 5 for racing games. Integrating seamlessly with Epic Games developer portal. Secure sign-in and player data management with C++ and Blueprints. Uploading and Retrieving Player Data using Epic Game Online Services Developer Portal. Crafting achievements and stats for player engagement. Comprehensive hands-on game development journey. Building and publishing games on Epic Games Store. Setting up wheeled vehicle blueprints for dynamic play. Utilizing enhanced input methods for precise control. Implementing car animations and snowy map collisions. Creating pickups, Niagara effects, and immersive sounds. This course is ideal for individuals who are Individuals keen on integrating with Epic Games developer portal. or Intermediate developers seeking advanced game dev skills. or Those interested in crafting immersive racing games. or Epic Games Online Services. or Learning how to build and publish your final game on Epic Games Store. It is particularly useful for Individuals keen on integrating with Epic Games developer portal. or Intermediate developers seeking advanced game dev skills. or Those interested in crafting immersive racing games. or Epic Games Online Services. or Learning how to build and publish your final game on Epic Games Store.
Enroll now: Racing Car and Epic Online Services "EOS" in Unreal Engine 5
Summary
Title: Racing Car and Epic Online Services "EOS" in Unreal Engine 5
Price: $54.99
Average Rating: 4.62
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
- Mastering Unreal Engine 5 for racing games.
- Integrating seamlessly with Epic Games developer portal.
- Secure sign-in and player data management with C++ and Blueprints.
- Uploading and Retrieving Player Data using Epic Game Online Services Developer Portal.
- Crafting achievements and stats for player engagement.
- Comprehensive hands-on game development journey.
- Building and publishing games on Epic Games Store.
- Setting up wheeled vehicle blueprints for dynamic play.
- Utilizing enhanced input methods for precise control.
- Implementing car animations and snowy map collisions.
- Creating pickups, Niagara effects, and immersive sounds.
Who Should Attend
- Individuals keen on integrating with Epic Games developer portal.
- Intermediate developers seeking advanced game dev skills.
- Those interested in crafting immersive racing games.
- Epic Games Online Services.
- Learning how to build and publish your final game on Epic Games Store.
Target Audiences
- Individuals keen on integrating with Epic Games developer portal.
- Intermediate developers seeking advanced game dev skills.
- Those interested in crafting immersive racing games.
- Epic Games Online Services.
- Learning how to build and publish your final game on Epic Games Store.
Are you ready to unleash your creativity and take your game development skills to the next level with Unreal Engine 5? Look no further! This comprehensive course covers everything you need to know, from creating your Unreal Engine 5 project to publishing your masterpiece on the Epic Games Store.
You’ll start by diving into the fundamentals of Unreal Engine 5, learning how to set up a wheeled vehicle sports car blueprint and implement input actions using the latest enhanced methods. Explore the intricacies of car animation blueprints and tackle player collision on dynamic snowing maps for added realism.
But that’s just the beginning! We’ll delve into advanced topics such as creating a pickup class for in-game items, unleashing destructive Niagara effects and immersive soundscapes, and seamlessly integrating with the Epic Games developer portal.
Discover the power of the Epic Games developer portal as we guide you through organization, product setup, and connecting it to your Unreal Engine 5 project. Learn to implement secure sign-in functionality to players’ Epic Games accounts using a combination of C++ and blueprint scripting, and explore essential tools like EOS Auth for authentication.
But wait, there’s more! Dive deeper into player engagement with features like uploading player data using save game objects, storing and retrieving player data from the developer portal, and dynamically updating widget blueprints with new cloud-loaded data.
Achievements and stats are crucial for player progression and satisfaction. Learn to create and manage achievements and stats in the Epic Games Store, and update them seamlessly from your game using C++ functions and blueprint scripting.
Finally, we’ll guide you through the process of building your game for Windows and publishing it on the Epic Games Store, reaching millions of players worldwide.
Join us on this epic journey and turn your game development dreams into reality with Unreal Engine 5!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Racing Car
Lecture 1: Creating Unreal Engine 5 Project
Lecture 2: Setup Car
Lecture 3: Input Action
Lecture 4: Animation Blueprint
Lecture 5: Player Collision
Lecture 6: Pickup Class
Lecture 7: Destroy Effects
Chapter 3: Developer Portal
Lecture 1: Developer Portal Organization
Lecture 2: Creating Product
Lecture 3: Developer Portal and Unreal Engine
Chapter 4: Log In
Lecture 1: Player Controller
Lecture 2: Login Function
Lecture 3: Handle Login
Lecture 4: PlayerController header file
Lecture 5: PlayerController cpp file
Lecture 6: Login and Game Mode
Lecture 7: EOS Dev Auth Tools
Chapter 5: Upload Player Data
Lecture 1: Upload Player Data Function
Lecture 2: Converting Data
Lecture 3: Upload Save Game file
Chapter 6: Load Player Data
Lecture 1: LoadPlayerData()
Lecture 2: Blueprint Load Data
Chapter 7: User Interface
Lecture 1: Widget Blueprint
Lecture 2: Updating UI
Chapter 8: Achievements and Stats
Lecture 1: Creating Achievements and Stats
Lecture 2: RacingCarPlayerState.h file
Lecture 3: Updating Stats
Lecture 4: RacingCarPlayerState.cpp file
Lecture 5: Updating Stats Blueprints
Lecture 6: Unlock Achievements
Chapter 9: Build and Publish
Lecture 1: Building the Game for Windows
Lecture 2: Publishing the Game on Epic Games Store
Instructors
-
Rahmat M
Video Game Developer (Unreal Engine & C++)
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 24 votes
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