Learn 3D Game Development and Programming with Unity
Learn 3D Game Development and Programming with Unity, available at $19.99, has an average rating of 4.05, with 35 lectures, based on 14 reviews, and has 157 subscribers.
You will learn about Learn the Unity interface Navigate 3D views Use orthographic views Build modular levels using grid and vertex snapping Learn programming principles program game logic, game mechanics, and gameplay Create GUI and HUD elements Learn physics programming by coding a Helicopter control system from scratch! This course is ideal for individuals who are Beginners or 2D game developers looking to take their first steps into 3D game dev It is particularly useful for Beginners or 2D game developers looking to take their first steps into 3D game dev.
Enroll now: Learn 3D Game Development and Programming with Unity
Summary
Title: Learn 3D Game Development and Programming with Unity
Price: $19.99
Average Rating: 4.05
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the Unity interface
- Navigate 3D views
- Use orthographic views
- Build modular levels using grid and vertex snapping
- Learn programming principles
- program game logic, game mechanics, and gameplay
- Create GUI and HUD elements
- Learn physics programming by coding a Helicopter control system from scratch!
Who Should Attend
- Beginners
- 2D game developers looking to take their first steps into 3D game dev
Target Audiences
- Beginners
- 2D game developers looking to take their first steps into 3D game dev
In this Unity based 3D game development course, you will learn everything you need to know, from the ground up, to start building your own game worlds, and programming gameplay, using all of the tools and utilities of the industry standard Unity 3D game engine!
In addition to lots of other things, you will learn:
- Navigating the Unity interface and 3D views
- Working with game objects
- Using components of all kinds to modify your game objects
- importing game assets, such as meshes, textures and audio files
- Programming game mechanics
- Creating game logic and gameplay
- Designing levels
- Using snapping to create modular level designs
- Playing sound effects and music
- Much, much more…
By the end of this course, you will know how to develop and program your own 3D games of various genres, using Unity 3D various tools and utilities, as well effective, universal good-practice game design principles. So what are you waiting for? Sign up now and start making your own great 3D games!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to The Course
Lecture 2: Hello World – Unity Interface and Scripting
Chapter 2: Basic Concepts
Lecture 1: Moving Objects Using Code
Lecture 2: Rotating Objects using Code
Lecture 3: Parenting – Simple Third Person Camera
Lecture 4: Collider and RigidBody Components
Lecture 5: Basic Materials: Color
Lecture 6: Downloadin the Project Files
Lecture 7: Importing Game Assets
Lecture 8: Materials – Texture Maps
Chapter 3: Modular Level Design
Lecture 1: Mesh Import and Snap Settings
Lecture 2: Vertex Snapping – Building A City Block
Lecture 3: Building Pathways Using Tile Blocks
Lecture 4: Buliding Road Networks
Chapter 4: Improving the City
Lecture 1: Sculpting and Paiting Terrains
Lecture 2: First Person Controller – Exploring Your First City!
Lecture 3: Enlarging the City
Lecture 4: Normal Maps – Faking Extra Detail
Lecture 5: Aesthetic Adjustments
Chapter 5: Avatars and Control Systems
Lecture 1: Setting Up the Helicopter
Lecture 2: Customizing Virtual Input Axes
Lecture 3: Helicopter Physics Settings
Lecture 4: Helicopter Controller – Variables and Types
Lecture 5: Assigning Variable Values – In Editor and In Code
Lecture 6: Welcome to the Course
Lecture 7: Physics Update – Physics Steps
Lecture 8: Conditionals and Relative Forces
Lecture 9: Update Function – Input and Animation
Chapter 6: Game Rules and Gameplay
Lecture 1: Debugging and Testing
Lecture 2: Camera Controller Script
Lecture 3: Refining the Helicopter Controls
Lecture 4: Programmatically Animated Pickups
Lecture 5: Prefabs and Particle Effects
Lecture 6: OnTriggerEnter and The Game Script
Lecture 7: OnCollisionEnter – Rotor Collisions
Instructors
-
Richard Sneyd
Game Design Lecturer, Founder & CEO of CyberMyth Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 4 votes
- 5 stars: 6 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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