Unity Game Boost: Coin Management System
Unity Game Boost: Coin Management System, available at $39.99, has an average rating of 4.25, with 18 lectures, based on 32 reviews, and has 489 subscribers.
You will learn about monetize your video game build and reuse a coin management system apply the process to gems, virtual goods create reusable unity packages build coin user interface build store user interface program in-app purchase code connect to iOS game and inapp purchases connect to Android games and google play This course is ideal for individuals who are indie dev or game hobbyist or gamers or people who want to monetize their games or computer students or graphic students It is particularly useful for indie dev or game hobbyist or gamers or people who want to monetize their games or computer students or graphic students.
Enroll now: Unity Game Boost: Coin Management System
Summary
Title: Unity Game Boost: Coin Management System
Price: $39.99
Average Rating: 4.25
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- monetize your video game
- build and reuse a coin management system
- apply the process to gems, virtual goods
- create reusable unity packages
- build coin user interface
- build store user interface
- program in-app purchase code
- connect to iOS game and inapp purchases
- connect to Android games and google play
Who Should Attend
- indie dev
- game hobbyist
- gamers
- people who want to monetize their games
- computer students
- graphic students
Target Audiences
- indie dev
- game hobbyist
- gamers
- people who want to monetize their games
- computer students
- graphic students
What is a virtual economy?
A virtual economy (also named synthetic economy) is an emergent economy existing in a virtual persistent world, i.e inside a video game, usually exchanging virtual goods in the context of an Internet or mobile game.
People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be “fun” (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for “real” economic benefit.
Despite primarily dealing with in-game currencies, players use real money to buy virtual currency.
***
Why do you need to add a Coin Management System to your video game?
Anyone willing to keep making games for fun needs a source of income. This is why adding a coin management system to your video games is an important factor in making real profit.
This is a major source of income for the top games on any app stores. Just take a look at Clash of Clans or Farmville where players spends millions of dollars to buy virtual coins and gems through in-app purchases.
How is this course going to help?
In this course, I will show you go through every steps to create a coin management system using Unity. I will start by creating the game user interface that will display the coin amount, then I’ll go through the programming part to add coins, store and retrieve coins.
Then I’ll go through the steps of creating an in-game store. I will design the store front interface and then we will program a professional system so that players can buy coin packs using in-app purchases. I will show yo how to connect the system to Google Play for Android and iTunes Connect for iOS.
Finally I’ll teach you ow to bundle up the code and the store into a package that you can reuse in any games, this will save you so much time.
As a bonus, you’ll get all the graphics sounds and final project, free of charge, just by joining this course.
My students know that I’m always available if yo have any questions, just shoot me a message in the forums.
Whether you’re already a game developer or you’re learning how to make games, you need to understand how this work. You’ve got to learn and apply the skills from this course.
I guarantee you will get your money worth with this course or you’ll get a full refund.
Join me now.
Course Curriculum
Chapter 1: Hands on Unity
Lecture 1: Instructor intro and course overview
Lecture 2: Create Unity project and import Asset files
Lecture 3: Design the Coin system User Interface
Lecture 4: Programming the add coin method
Lecture 5: Displaying the current coin count
Lecture 6: Incrementing the coin count with animation
Lecture 7: Programming coin sound jackpot
Lecture 8: Save and Retrieve player Total coin amount
Lecture 9: Packaging the system and reusing it in any project
Chapter 2: Building an in-app purchase Coin Store
Lecture 1: Create the inapp purchase store front scene
Lecture 2: Install Soomla store plugin
Lecture 3: Setting up inapp purchases google play and itunes connect dev
Lecture 4: Program the coin store asset
Lecture 5: Implement the extra IStoreAsset method signatures
Lecture 6: Notifiy script of coin balance change
Lecture 7: Give rewards to player
Lecture 8: Triggering the inapp purchases
Chapter 3: Bonus Files
Lecture 1: Bonus and Exercise files
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 2 votes
- 4 stars: 7 votes
- 5 stars: 18 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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