Learn To Code By Making a 2D Platformer in Unity
Learn To Code By Making a 2D Platformer in Unity, available at $69.99, has an average rating of 4.75, with 84 lectures, based on 2587 reviews, and has 8861 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Competent and confident with using a computer. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Please who want to create and publish their own games. It is particularly useful for Competent and confident with using a computer. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Please who want to create and publish their own games.
Enroll now: Learn To Code By Making a 2D Platformer in Unity
Summary
Title: Learn To Code By Making a 2D Platformer in Unity
Price: $69.99
Average Rating: 4.75
Number of Lectures: 84
Number of Published Lectures: 84
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 84
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 2D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- Competent and confident with using a computer.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- Anyone who wants to make their own 2D game.
- People interested in working in the game design industy.
- Please who want to create and publish their own games.
Target Audiences
- Competent and confident with using a computer.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- Anyone who wants to make their own 2D game.
- People interested in working in the game design industy.
- Please who want to create and publish their own games.
Note: a newer version of this course is now available under the title ‘Learn To Code By Making a 2D Platformer in Unity & C#’. This new course features a complete overhaul and uses the latest version of Unity as well as using updated methods to make learning & developing easier than ever!
Learn how to create your very own platformer game using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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A character to control
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Collectibles such as coins, extra lives & extra health
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Different types of enemies to combat
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Dangers such as Spikes, Saws & moving platforms
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User Interface with interactive menus
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Multiple levels and a level select screen
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A unique and challenging boss battle
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Downloading & Installing Unity
Lecture 3: Unity Workspace Overview
Chapter 2: The First Level
Lecture 1: Importing Spritesheets/Artwork
Lecture 2: Creating Our First Level & Platforms
Lecture 3: Creating & Using Prefabs
Chapter 3: The Player
Lecture 1: Creating the Player
Lecture 2: Creating Your First Script
Lecture 3: Moving The Player
Lecture 4: Making The Player Jump
Lecture 5: Finding The Ground
Lecture 6: Animating the Player / Creating animations for the player
Lecture 7: Setting up The Animation Controller
Lecture 8: Controlling Animations with Code
Lecture 9: Flipping The Player
Chapter 4: The Camera
Lecture 1: Basic Camera Control
Lecture 2: Moving the Camera with Code
Lecture 3: Using Lerp to smoothly position the camera
Lecture 4: Fixing On Screen Lines
Lecture 5: Stop Player Sticking To Walls
Chapter 5: Dying & Respawning
Lecture 1: Creating a Kill Plane
Lecture 2: Making Checkpoints
Lecture 3: Respawning at Checkpoint
Lecture 4: Controlling Respawns with a Level Manager
Lecture 5: Delaying Respawn with Co-Routines
Chapter 6: Level Pieces
Lecture 1: Creating Spike Trap
Lecture 2: Particle Effects
Lecture 3: Removing Game Objects
Lecture 4: Moving Platforms
Lecture 5: Sticking Player to Platform
Lecture 6: Creating a Moving Danger
Lecture 7: Using Sorting Layers
Lecture 8: Collectibles
Chapter 7: User Interface (UI)
Lecture 1: Creating a UI & Tracking Coins
Lecture 2: Adding Health to UI
Lecture 3: Tracking Player Health
Lecture 4: Applying Health To Our UI Using Switch Statements
Chapter 8: Making Enemies
Lecture 1: Creating & Animating Our First Enemy
Lecture 2: Controlling Spider & Hurting The Player
Lecture 3: Creating A Patrolling Enemy
Lecture 4: Destroying Enemies
Lecture 5: Bouncing On Enemies
Lecture 6: Modifying Enemy Stomp
Lecture 7: Make Enemies & Items Respawn
Lecture 8: Using Arrays to Store Objects
Lecture 9: Using For Loops to Reset Objects
Lecture 10: Resetting Spider Specifics
Chapter 9: Player Systems
Lecture 1: Getting Knocked Back by Enemies
Lecture 2: Becoming Invincible on Knockback
Lecture 3: Adding a Lives System
Lecture 4: Picking Up Extra Lives
Lecture 5: Creating a Game Over Screen
Lecture 6: Creating a Health Pickup
Lecture 7: Bonus Life For Coins
Chapter 10: Sound
Lecture 1: Adding Sound Effects To Our Player
Lecture 2: Adding Sound Effects For Coins
Lecture 3: Adding Music
Lecture 4: Changing Music In-Game
Chapter 11: Background
Lecture 1: Adding Static & Scrolling Background
Chapter 12: Improving Gameplay
Lecture 1: Adding Circle Colliders To Stop Player & Enemies Getting Stuck
Lecture 2: Controlling Player Speed On Platforms
Chapter 13: More Levels
Lecture 1: Setting Up New Levels
Lecture 2: Creating A Level Exit Point
Lecture 3: Animating Level Exit
Lecture 4: Smooth Level Transitions
Lecture 5: Carrying Values Between Levels Using PlayerPrefs
Lecture 6: Creating A Level Select Area
Lecture 7: More Level Doors – Adding Text To In-Game Objects
Lecture 8: Locking & Unlocking Levels
Chapter 14: Menus
Lecture 1: Creating a Main Menu
Lecture 2: Adding Code To The Menu
Lecture 3: Adding Menu to Game Over Screen
Lecture 4: Creating a Pause Menu
Lecture 5: Finishing Pause Menu
Lecture 6: Paused TimeScale Fix
Lecture 7: Creating Custom Input For Pause Button
Chapter 15: Boss Battle
Lecture 1: Creating Boss Level & Boss Character
Lecture 2: Creating Boss Battle Script
Lecture 3: Boss Battle Phases & Damaging The Boss
Lecture 4: Winning The Battle
Lecture 5: Resetting Boss On Respawn
Chapter 16: Finishing The Game
Lecture 1: Building Standalone Game
Chapter 17: BONUS CONTENT
Lecture 1: BONUS – Fixing Multiple Deaths Bug
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 20 votes
- 3 stars: 117 votes
- 4 stars: 709 votes
- 5 stars: 1732 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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