Game Physics – Introducing Gravitation & Rotation in Unity
Game Physics – Introducing Gravitation & Rotation in Unity, available at $64.99, has an average rating of 4.5, with 45 lectures, 3 quizzes, based on 1194 reviews, and has 23536 subscribers.
You will learn about Translate new laws of physics to code. Understand how game engine physics works. Extend the capabilities of Unity 3Ds physics engine. Transfer this knowledge to other game engines. This course is ideal for individuals who are This course is ideal for you if you're running into the limits of your game engine's physics. or If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight. or This course is probably not for you if you're a physics PhD, who is already confident in coding! It is particularly useful for This course is ideal for you if you're running into the limits of your game engine's physics. or If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight. or This course is probably not for you if you're a physics PhD, who is already confident in coding!.
Enroll now: Game Physics – Introducing Gravitation & Rotation in Unity
Summary
Title: Game Physics – Introducing Gravitation & Rotation in Unity
Price: $64.99
Average Rating: 4.5
Number of Lectures: 45
Number of Quizzes: 3
Number of Published Lectures: 45
Number of Published Quizzes: 3
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Translate new laws of physics to code.
- Understand how game engine physics works.
- Extend the capabilities of Unity 3Ds physics engine.
- Transfer this knowledge to other game engines.
Who Should Attend
- This course is ideal for you if you're running into the limits of your game engine's physics.
- If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
- This course is probably not for you if you're a physics PhD, who is already confident in coding!
Target Audiences
- This course is ideal for you if you're running into the limits of your game engine's physics.
- If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
- This course is probably not for you if you're a physics PhD, who is already confident in coding!
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
- To understand game physics better.
- Practice creating your own physics components.
- Improve your knowledge of Newtons Laws of Motion.
Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.
Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Promo Video
Lecture 2: Are You Ready For This?
Lecture 3: Welcome To The Course
Lecture 4: Installing Unity 3D
Lecture 5: Section Summary
Chapter 2: Newtons Laws of Motion
Lecture 1: Introduction To Section 2
Lecture 2: Section 2 Assets
Lecture 3: Section Notes PDF
Lecture 4: Newton's 1st Law
Lecture 5: Summing The Forces
Lecture 6: Newton's 2nd Law
Lecture 7: Newton's 3rd Law
Lecture 8: Physics Engine Architecture
Lecture 9: DOWNLOAD Unity Project
Lecture 10: SI Units & Dimensions
Lecture 11: Rocket Science 101
Lecture 12: Modelling Gravity
Lecture 13: Back Down To Earth
Lecture 14: Air Resistance
Lecture 15: Script Execution Order
Lecture 16: Making A Simple Game
Lecture 17: Finishing & Tidying Up
Lecture 18: Section 2 Wrap-Up
Chapter 3: Simple Rotation
Lecture 1: Introduction To Section 3
Lecture 2: Section 3 Assets
Lecture 3: Section Notes
Lecture 4: Unstable Rotation In Unity 5
Lecture 5: Introducing Inertia Tensors
Lecture 6: Calculating Moment Of Inertia
Lecture 7: Parallel Axis Theorem
Lecture 8: “Newton’s Laws Of Rotation”
Lecture 9: Applying Torque To Rigidbodies
Lecture 10: Vector Cross Products
Lecture 11: The Magnus Effect
Lecture 12: Section 3 Wrap-Up
Chapter 4: Making Contact
Lecture 1: Introduction To Section 4
Lecture 2: Your Section 4 Assets
Lecture 3: Your Section Notes
Lecture 4: An Overview Of Friction
Lecture 5: Static Friction & Critical Angle
Lecture 6: Make A Friction Test Rig
Lecture 7: Friction Combine In Unity
Lecture 8: About Dynamic Friction
Lecture 9: How Friction Direction 2 Works
Lecture 10: Wrap-up & Next Steps
Instructors
-
Ben Tristem
GameDev.tv Founder :: Entrepreneur :: Passionate Teacher
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 23 votes
- 3 stars: 94 votes
- 4 stars: 325 votes
- 5 stars: 746 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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