Learn to build educational apps in XCode 6 with Swift and C
Learn to build educational apps in XCode 6 with Swift and C, available at $34.99, has an average rating of 4.25, with 190 lectures, based on 4 reviews, and has 977 subscribers.
You will learn about Build 12 educational apps in Xcode 6 Learn how to produce apps This course is ideal for individuals who are Complete beginners or NOT experienced programmers It is particularly useful for Complete beginners or NOT experienced programmers.
Enroll now: Learn to build educational apps in XCode 6 with Swift and C
Summary
Title: Learn to build educational apps in XCode 6 with Swift and C
Price: $34.99
Average Rating: 4.25
Number of Lectures: 190
Number of Published Lectures: 190
Number of Curriculum Items: 190
Number of Published Curriculum Objects: 190
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 12 educational apps in Xcode 6
- Learn how to produce apps
Who Should Attend
- Complete beginners
- NOT experienced programmers
Target Audiences
- Complete beginners
- NOT experienced programmers
Have you ever wanted to learn how to build apps? This course is for you! This course will show you how to build educational apps for iOS and OSX in Xcode 6! Learn how to build apps for a very lucrative area of the app store!
This course will show you how to code in Swift and Objective – C. This course is for complete beginners and not experienced programmers. Learn how to build apps for yourself, your kids or somebody you know.
John Bura is one of the 10 highest grossing Udemy instructors. Recently the top 10 instructors have sold over 10 million dollars of courses collectively. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Course format
Chapter 2: Very simple addition app for kids
Lecture 1: 01. Introduction to making a simple app for kids
Lecture 2: 02. Designing the app
Lecture 3: 03. Adding in the code to the swift file
Lecture 4: 04. Adding in variables
Lecture 5: 05. Adding a function to make the code easier to read
Lecture 6: 06. Adding in the random numbers
Lecture 7: 07. Adding in the button logic function
Lecture 8: 08. Printing the answer to the random button
Lecture 9: 09. Adding in the wrong answers to the button
Lecture 10: 10. Adding in the correct choice logic
Lecture 11: 11. Making the buttons work
Lecture 12: 12. Making the next question button work
Lecture 13: 13. Make sure there are no duplicate answers
Lecture 14: 14. Designing the app
Lecture 15: 15. Conclusion and challenge
Chapter 3: Make a small addition app
Lecture 1: 01. Making a small kids addition game
Lecture 2: 02. Adding in the items
Lecture 3: 03. Setting up the code
Lecture 4: 04. Adding in a separate function for ease
Lecture 5: 05. Testing the app and adding variables
Lecture 6: 06. Selecting random numbers
Lecture 7: 07. Adding in the answer logic
Lecture 8: 08. Adding in the correct button logic
Lecture 9: 09. Adding an if statement
Lecture 10: 10. Testing and adding more functionality
Lecture 11: 11. Adding in multiple choice logic
Lecture 12: 12. Adding in the button logic part 1
Lecture 13: 13. Adding in the button logic part 2
Lecture 14: 14. Rearranging the app
Lecture 15: 15. Adding in the reset button
Lecture 16: 16. Fixing the GUI and testing the app
Lecture 17: 17. Testing the app and fixing the button problem part 1
Lecture 18: 18. Fixing the usibility portion of the app
Lecture 19: 19. Fixing the if statement
Lecture 20: 20. Testing the app to make sure it works before design
Lecture 21: 21. Designing the app
Lecture 22: 22. Course conclusion and challenge
Chapter 4: OSX Kids addition game
Lecture 1: 01. Introduction to the OSX addition game for kids
Lecture 2: 02. Designing the app
Lecture 3: 03. Hooking up the .h and the .m file
Lecture 4: 04. Adding in the game logic void
Lecture 5: 05. Adding in a void to make programming easier
Lecture 6: 06. Assigning random numbers
Lecture 7: 07. Printing the numbers to the screen
Lecture 8: 08. Adding in the answer to the program
Lecture 9: 09. Setting up the correct button logic
Lecture 10: 10. Adding in the incorrect numbers
Lecture 11: 11. Adding in the correct button logic
Lecture 12: 12. Adding the correct answer logic
Lecture 13: 13. Adding in the final stages
Lecture 14: 14. Course conclusion and challenge
Chapter 5: OSX Subtraction Game for kids
Lecture 1: 01. Introduction to the kids subtraction game
Lecture 2: 02. Designing the app
Lecture 3: 03. Setting up the .h file and the .m file
Lecture 4: 04. Adding a void to make coding easier
Lecture 5: 05. Adding in the variables
Lecture 6: 06. Randomizing the numbers and printing the variables
Lecture 7: 07. Adding in an answer and fixing the problem
Lecture 8: 08. Adding in the button answer
Lecture 9: 09. Printing the correct button with the correct answer
Lecture 10: 10. Adding in the icorrect answers
Lecture 11: 11. Adding in the corret button boolean
Lecture 12: 12. Printing the rest of the logic
Lecture 13: 13. Course conclusion and challenge
Chapter 6: OSX Make an algebra addition game
Lecture 1: 01. Introduction to the Algebra addition game
Lecture 2: 02. Designing the app
Lecture 3: 03. Hooking up the code to the .h and the .m file
Lecture 4: 04. Adding .in a void to make programming easier
Lecture 5: 05. Adding in variables
Lecture 6: 06. Adding in the random numbers
Lecture 7: 07. Setting up the x logic
Lecture 8: 08. Printing the random numbers
Lecture 9: 09. Adding in the correct button
Lecture 10: 10. Adding in the incorrect answers
Lecture 11: 11. Adding in the correct button logic
Lecture 12: 12. Adding in the button logic
Lecture 13: 13. Course conclusion and challenge
Chapter 7: OSX subtraction algebra game
Lecture 1: 01. Introduction to the Algebra subtraction game
Lecture 2: 02. Designing the app
Lecture 3: 03. Setting up the .h and the. m file
Lecture 4: 04. Adding in the variables
Lecture 5: 05. Randomizing the numbers
Lecture 6: 06. Adding in the x logic
Lecture 7: 07. Adding in the correct answer to the button
Lecture 8: 08. Adding in the incorrect button logic
Lecture 9: 09. Adding in the correct button boolean
Lecture 10: 10. Finishing the game
Lecture 11: 11. Making sure there are no negative nubmers
Lecture 12: 12. One final fix
Lecture 13: 13. Course conclusion and challenge
Chapter 8: Algebra addition game
Instructors
-
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 3 votes
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