iOS In-App Purchase with Swift Masterclass
iOS In-App Purchase with Swift Masterclass, available at $19.99, has an average rating of 4.2, with 25 lectures, 1 quizzes, based on 24 reviews, and has 409 subscribers.
You will learn about Understand the StoreKit framework Implement in-app purchases in their UIKit app Implement in-app purchases that contain content hosted by Apple Implement in-app purchases in a SpriteKit game Understand consumable and non-consumable products This course is ideal for individuals who are Intermediate Swift Developers who have or are planning to have an app / game with in-app purchases or This course is not for absolute beginners who have not used Swift before or If you have zero experience in in-app purchases then that is perfectly fine, this course is paced for you! It is particularly useful for Intermediate Swift Developers who have or are planning to have an app / game with in-app purchases or This course is not for absolute beginners who have not used Swift before or If you have zero experience in in-app purchases then that is perfectly fine, this course is paced for you!.
Enroll now: iOS In-App Purchase with Swift Masterclass
Summary
Title: iOS In-App Purchase with Swift Masterclass
Price: $19.99
Average Rating: 4.2
Number of Lectures: 25
Number of Quizzes: 1
Number of Published Lectures: 25
Number of Published Quizzes: 1
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the StoreKit framework
- Implement in-app purchases in their UIKit app
- Implement in-app purchases that contain content hosted by Apple
- Implement in-app purchases in a SpriteKit game
- Understand consumable and non-consumable products
Who Should Attend
- Intermediate Swift Developers who have or are planning to have an app / game with in-app purchases
- This course is not for absolute beginners who have not used Swift before
- If you have zero experience in in-app purchases then that is perfectly fine, this course is paced for you!
Target Audiences
- Intermediate Swift Developers who have or are planning to have an app / game with in-app purchases
- This course is not for absolute beginners who have not used Swift before
- If you have zero experience in in-app purchases then that is perfectly fine, this course is paced for you!
The most comprehensive masterclass you will find on monetizing your iOS app or game!
This course is designed to equip you with the knowledge and skill to monetize any app using the AppStore’s StoreKit framework in modern Swift 2.2 (or higher) in iOS9 (or higher).
All code is designed to be modular so that it is both easy and effective to reuse in as many different apps as you wish. You can either write the code yourself as you watch the video or downloadthe full in-app purchase module and sample applicationsdirectly from this course.
Topics Covered:
- Consumable and Non-Consumable Products
- Non-Consumable Hosted Products
- Modular In-App Manager Design
- Including the Module in UIKit Apps
- Including the Module in SpriteKit Games
- Using iTunes Connect (Apps, Products, Sandbox Test Users)
- Using Developer Resources (Product Identifiers)
- Swift Best Practice Principles
Content Included:
- 5 Sample Xcode Projects
- Over 2 hours of detailed video
- A quiz and plenty of printable reference material
All future updates are available at no extra charge to existing customers. We aim to provide source code updates as soon as the NDA lifts after WWDC each year.
Course Curriculum
Chapter 1: Start Here
Lecture 1: Introduction
Lecture 2: How to use the Course Files
Lecture 3: Course Files
Chapter 2: Understand the Frameworks
Lecture 1: In-App Purchases with StoreKit Overview
Lecture 2: In-App Purchase Process Flowchart
Lecture 3: Introduction to iTunes Connect
Lecture 4: Introduction to the StoreKit Framework
Lecture 5: Setting up a Sandbox Test Account
Lecture 6: Create an AppStore app for in-app purchasing
Lecture 7: Initial Setup of StoreKit
Lecture 8: Coding the Store Module – Product Requests
Lecture 9: Coding the Store Module – Selling Products
Chapter 3: Implementing the Products
Lecture 1: Make a UIKit Product List App – Setting up the UI
Lecture 2: Make a UIKit Product List App – Coding the Interface
Lecture 3: Product Type Overview
Lecture 4: Create a Consumable Product
Lecture 5: Create a Non-Consumable Product
Lecture 6: Purchasing your Products on the Sandbox
Lecture 7: Create a Non-Consumable Product with Hosted Content
Chapter 4: Expanding the Functionality Further
Lecture 1: Introduction to Receipt Validation
Lecture 2: Receipt Validation Process Flowchart
Lecture 3: Make a SpriteKit Menu with Options
Lecture 4: Make a purchase from a SpriteKit Game
Lecture 5: Using the StoreKit ViewController
Chapter 5: Conclusion
Lecture 1: Where to go next?
Instructors
-
Neil North
Professional Software Engineer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 7 votes
- 5 stars: 14 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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