Unity 3D Master Class – Game Development For Beginners
Unity 3D Master Class – Game Development For Beginners, available at $64.99, has an average rating of 4.05, with 85 lectures, based on 211 reviews, and has 5248 subscribers.
You will learn about Learn How To Use Unity 3D To Create Stunning Games That Work On Any Platform This course is ideal for individuals who are Anyone Who Wants To Learn How To Create Professional 3D Games or Level: Beginners It is particularly useful for Anyone Who Wants To Learn How To Create Professional 3D Games or Level: Beginners.
Enroll now: Unity 3D Master Class – Game Development For Beginners
Summary
Title: Unity 3D Master Class – Game Development For Beginners
Price: $64.99
Average Rating: 4.05
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn How To Use Unity 3D To Create Stunning Games That Work On Any Platform
Who Should Attend
- Anyone Who Wants To Learn How To Create Professional 3D Games
- Level: Beginners
Target Audiences
- Anyone Who Wants To Learn How To Create Professional 3D Games
- Level: Beginners
This course teaches the core skills for Game Development in Unity 3D. Once you’ve completed this course you can take your skills even further with our Advanced Unity 3D Game Development course
This Unity 3D Game Development training course from Infinite Skills introduces you to the fundamentals of 3D game design with the Unity engine. This tutorial is designed with the absolute beginner in mind; no prior experience with Unity is required.
You will start by exploring the Unity interface, and learning how to manipulate objects in the editor. Throughout this video training course, you will be putting what you learn to immediate practice by creating an actual game – Coconut Hut. Robert teaches you how to import assets for the game, apply physics to objects in the game, and how to combine assets to create complex objects. You will implement behaviours, learn to develop Boo, JavaScript and C# scripts, add animation and manage lighting for the game. Finally you will render and build the game for distribution.
Once you have completed this video tutorial for Game Development with Unity 3D, you will have a strong grasp of the fundamentals needed to build a functional game using the Unity 3D engine. Working files are included, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Working Files – Download These First
Lecture 2: 0101 What Is Unity And Who Uses It?
Lecture 3: 0102 What You Should Expect From This Video Series
Lecture 4: 0103 3D Modelling And Image Editing In This Series
Chapter 2: Using The Interface
Lecture 1: 0201 Creating A New Unity Project
Lecture 2: 0202 Layouts, Panes And Tabs
Lecture 3: 0203 Scene
Lecture 4: 0204 Hierarchy
Lecture 5: 0205 Project
Lecture 6: 0206 Inspector
Lecture 7: 0207 Game
Lecture 8: 0208 Other
Chapter 3: Manipulating Objects
Lecture 1: 0301 Selecting
Lecture 2: 0302 Moving
Lecture 3: 0303 Rotating
Lecture 4: 0304 Scaling
Lecture 5: 0305 Snapping
Lecture 6: 0306 Parenting
Chapter 4: Importing And Exporting Assets
Lecture 1: 0401 Types Of Assets – Part 1
Lecture 2: 0402 Types Of Assets – Part 2
Lecture 3: 0403 Importing 3D Models
Lecture 4: 0404 Importing Audio
Lecture 5: 0405 Importing Textures – Part 1
Lecture 6: 0406 Importing Textures – Part 2
Lecture 7: 0407 Importing Scripts
Lecture 8: 0408 Asset Packages
Chapter 5: Setting The Scene
Lecture 1: 0501 Adding Components To A Game Object
Lecture 2: 0502 Realistic Terrain
Lecture 3: 0503 The Scene Border
Lecture 4: 0504 Catch All Zone – Part 1
Lecture 5: 0505 Catch All Zone – Part 2
Lecture 6: 0506 Catch All Zone – Part 3
Lecture 7: 0507 Catch All Zone – Part 4
Chapter 6: Physics
Lecture 1: 0601 Rigid Bodies And Colliders – Part 1
Lecture 2: 0602 Rigid Bodies And Colliders – Part 2
Lecture 3: 0603 Physics Material
Lecture 4: 0604 Cloth – Part 1
Lecture 5: 0605 Cloth – Part 2
Lecture 6: 0606 Rag Doll
Chapter 7: Combining Assets
Lecture 1: 0701 Texture Atlases
Lecture 2: 0702 Materials
Lecture 3: 0703 3D Modelling Programs
Lecture 4: 0704 Prefabs
Chapter 8: Populating The Scene
Lecture 1: 0801 Adding Meshes
Lecture 2: 0802 Marking Meshes As Static
Chapter 9: Behaviour Scripting
Lecture 1: 0901 Languages – Part 1
Lecture 2: 0902 Languages – Part 2
Lecture 3: 0903 Languages – Part 3
Lecture 4: 0904 Game Objects
Lecture 5: 0905 Procedural Object Instantiation – Part 1
Lecture 6: 0906 Procedural Object Instantiation – Part 2
Lecture 7: 0907 Pickup And Scoring – Part 1
Lecture 8: 0908 Pickup And Scoring – Part 2
Lecture 9: 0909 Pickup And Scoring – Part 3
Lecture 10: 0910 Pickup And Scoring – Part 4
Chapter 10: Culling
Lecture 1: 1001 Camera Culling
Lecture 2: 1002 Distance Culling
Lecture 3: 1003 Occlusion Culling
Chapter 11: Animation
Lecture 1: 1101 Procedural Animation
Lecture 2: 1102 Unity Animation
Lecture 3: 1103 Procedural Character Animation – Part 1
Lecture 4: 1104 Procedural Character Animation – Part 2
Lecture 5: 1105 Procedural Character Animation – Part 3
Lecture 6: 1106 Mecanim Character Animation – Part 1
Lecture 7: 1107 Mecanim Character Animation – Part 2
Lecture 8: 1108 Mecanim Character Animation – Part 3
Lecture 9: 1109 Mecanim Character Animation – Part 4
Chapter 12: Let There Be Light
Lecture 1: 1201 Render Settings Ambient Light
Lecture 2: 1202 Sun And Moon Directional Light
Lecture 3: 1203 Point Light And Local Illumination
Lecture 4: 1204 Fixing Lighting Bugs
Lecture 5: 1205 Spot Light – Part 1
Lecture 6: 1206 Spot Light – Part 2
Lecture 7: 1207 Emissive Material
Lecture 8: 1208 Baking The Light Map
Chapter 13: GUI
Lecture 1: 1301 Unity GUI – Part 1
Lecture 2: 1302 Unity GUI – Part 2
Lecture 3: 1303 Third Party GUI
Lecture 4: 1304 GUI Directions
Chapter 14: Final Touches
Lecture 1: 1401 Cross Platform Settings
Lecture 2: 1402 Resolution And Presentation
Lecture 3: 1403 Game Icon
Lecture 4: 1404 Game Splash Image
Lecture 5: 1405 Other Settings
Lecture 6: 1406 Building Standalone Apps For Mac, Windows, And Linux
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 11 votes
- 3 stars: 30 votes
- 4 stars: 60 votes
- 5 stars: 102 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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