Unity LiteNetLib Multiplayer Basics and .NET Core Server
Unity LiteNetLib Multiplayer Basics and .NET Core Server, available at $19.99, has an average rating of 3.15, with 9 lectures, based on 39 reviews, and has 130 subscribers.
You will learn about Server and client connection with LiteNetLib Send and receive data with LiteNetLib Process received data This course is ideal for individuals who are Game Devs who want to try out networking (UDP) or People who want to use LiteNetLib in Unity and .NET Core or Is suitable for beginner to intermediate level programmers who want to make an online game. It is particularly useful for Game Devs who want to try out networking (UDP) or People who want to use LiteNetLib in Unity and .NET Core or Is suitable for beginner to intermediate level programmers who want to make an online game.
Enroll now: Unity LiteNetLib Multiplayer Basics and .NET Core Server
Summary
Title: Unity LiteNetLib Multiplayer Basics and .NET Core Server
Price: $19.99
Average Rating: 3.15
Number of Lectures: 9
Number of Published Lectures: 9
Number of Curriculum Items: 9
Number of Published Curriculum Objects: 9
Original Price: €219.99
Quality Status: approved
Status: Live
What You Will Learn
- Server and client connection with LiteNetLib
- Send and receive data with LiteNetLib
- Process received data
Who Should Attend
- Game Devs who want to try out networking (UDP)
- People who want to use LiteNetLib in Unity and .NET Core
- Is suitable for beginner to intermediate level programmers who want to make an online game.
Target Audiences
- Game Devs who want to try out networking (UDP)
- People who want to use LiteNetLib in Unity and .NET Core
- Is suitable for beginner to intermediate level programmers who want to make an online game.
This all may sound hard and difficult but its rather easy once you know how it works.
Just follow me along on this journey to write a basic multiplayer game!
We will write a server that will be a seperate .NET core application which is also using C# , and we will use the same UDP library as for Unity.
The server runs independently from any Unity programs.
Our client will be written in Unity and C# and will contain the player stuff.
Both will be using the same library “LiteNetLib” which is a very competent library for UDP (and also Reliable UDP)
At the end we will have a way to send and receive data and we will be able to join the server with our game clients and see each client on the game and move around and see the movements.
Course Curriculum
Chapter 1: Einleitung
Lecture 1: Intro
Lecture 2: Needed Tools and Libraries
Lecture 3: Setting up the Projects (Client and Server)
Lecture 4: Creating a simple play scene with player movement
Lecture 5: First Networking Script on Client
Lecture 6: Networking Script for Server and first connection of client and server
Lecture 7: Sending and Receiving Player positions
Lecture 8: Adding network players on screen and moving them
Lecture 9: Additional stuff : More efficient code (network)
Instructors
-
Ömer Faruk Dogan
Passionate programmer peacefully programming programs XD
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 7 votes
- 3 stars: 8 votes
- 4 stars: 7 votes
- 5 stars: 12 votes
Frequently Asked Questions
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