Unity 5 Build a System that Generates Houses & Castles Auto
Unity 5 Build a System that Generates Houses & Castles Auto, available at $19.99, has an average rating of 3.45, with 44 lectures, 1 quizzes, based on 17 reviews, and has 420 subscribers.
You will learn about Create an unlimited amount of houses and castles just by clicking on a button. Understand and step y step progrmming of powerful algorithms Get to reuse the system for all your Unity projects to quickly and easily create fantastic worlds This course is ideal for individuals who are computer students or graphic design students or gamers or cool kids or Unity developers or indie devs It is particularly useful for computer students or graphic design students or gamers or cool kids or Unity developers or indie devs.
Enroll now: Unity 5 Build a System that Generates Houses & Castles Auto
Summary
Title: Unity 5 Build a System that Generates Houses & Castles Auto
Price: $19.99
Average Rating: 3.45
Number of Lectures: 44
Number of Quizzes: 1
Number of Published Lectures: 44
Number of Published Quizzes: 1
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create an unlimited amount of houses and castles just by clicking on a button.
- Understand and step y step progrmming of powerful algorithms
- Get to reuse the system for all your Unity projects to quickly and easily create fantastic worlds
Who Should Attend
- computer students
- graphic design students
- gamers
- cool kids
- Unity developers
- indie devs
Target Audiences
- computer students
- graphic design students
- gamers
- cool kids
- Unity developers
- indie devs
What you see here in the Unity editor is a system that lets you create an unlimited amount of houses and castles in one click!
This course will teach you every single step to build and use this fantastic program.
All steps are shown to you in the video lectures, and as a bonus, you get the completed project.
Today, the majority of top games are all made of huge worlds with hundreds of houses, castles and dungeons. It’s impossible as a small team of indie developers to create a whole world efficiently unless you use a system like this one to be able to save time and money.
This tool is a must have for all your future Unity game projects.
Course Curriculum
Chapter 1: Getting started
Lecture 1: Instructor greetings
Lecture 2: Open Unity project and file overview
Chapter 2: Core functionality
Lecture 1: Create the house block prefab
Lecture 2: Programming the house block references
Lecture 3: Starting the house generator code
Lecture 4: Assigning house generator variables in Unity Editor
Lecture 5: Programming the house block grid setup
Lecture 6: Programming the house bounds
Chapter 3: Core program
Lecture 1: Coding the house block spawning
Lecture 2: Coding the unused wall removal
Lecture 3: Programming the removal of disconnected cells
Lecture 4: Designing the house roof prefab
Lecture 5: Programming the logic to spawn roofs of all sizes
Lecture 6: Designing the wall with door prefab
Lecture 7: Programming the creation of doors – part 1
Lecture 8: Programming the creation of doors – part 2
Lecture 9: Designing window prefabs
Lecture 10: Programming the instantiation of windows – part 1
Lecture 11: Programming the instantiation of windows – part 2
Lecture 12: Building the house from the Editor Menu
Lecture 13: Clearing the previous house
Lecture 14: Making unlimited house prefabs
Chapter 4: BONUS
Lecture 1: BONUS
Chapter 5: Optional – PRO
Lecture 1: PRO version – Adding balconies and flowers
Lecture 2: PRO version – adding roof variations
Lecture 3: Pro version – building a brown roof prefab
Lecture 4: Pro version – adding outdoor items
Lecture 5: Pro version adding rocks and flowers
Lecture 6: Pro version – adding pathways with flowers
Lecture 7: Adding animals to generated house
Lecture 8: Creating custom objects – castle roof part 1
Lecture 9: Creating custom objects – castle roof part 2
Lecture 10: Creating custom objects – castle roof part 3
Lecture 11: Creating custom objects – castle roof part 4
Lecture 12: Refactoring the grid setup to allow new algorithms
Lecture 13: Adding dungeon artifacts part 1
Lecture 14: Creating dungeons quickly – part 2
Lecture 15: Mixing multiple blocks altogether
Lecture 16: expanding default room size
Lecture 17: Adding dungeon artifacts part 1
Lecture 18: Adding dungeon artifacts part 2
Lecture 19: Adding pillars and grids
Lecture 20: Adding treasure chests to dungeon
Lecture 21: adding torch lights to the dungeon
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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