HTML5 Game Development with Phaser 3 Master Course
HTML5 Game Development with Phaser 3 Master Course, available at $39.99, has an average rating of 4.05, with 48 lectures, based on 44 reviews, and has 560 subscribers.
You will learn about Learn The Best Javascript Game Engine Learn to read the documentation Load Assets Sprites Animations Transforming Gameobjects User input Work with the physics engine Create animations with tweens Work with audio in your games build a tictactoe game to reenforce everything you learned This course is ideal for individuals who are Web developers looking to get into game development or beginners or experienced game developers jumping into HTML5 Game Development It is particularly useful for Web developers looking to get into game development or beginners or experienced game developers jumping into HTML5 Game Development.
Enroll now: HTML5 Game Development with Phaser 3 Master Course
Summary
Title: HTML5 Game Development with Phaser 3 Master Course
Price: $39.99
Average Rating: 4.05
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn The Best Javascript Game Engine
- Learn to read the documentation
- Load Assets
- Sprites Animations
- Transforming Gameobjects
- User input
- Work with the physics engine
- Create animations with tweens
- Work with audio in your games
- build a tictactoe game to reenforce everything you learned
Who Should Attend
- Web developers looking to get into game development
- beginners
- experienced game developers jumping into HTML5 Game Development
Target Audiences
- Web developers looking to get into game development
- beginners
- experienced game developers jumping into HTML5 Game Development
Have you ever wanted to create some video games? Well now is the time this course will teach you the #1 HTML5 Game Engine Phaser 3. You will learn not by just creating games and not understanding whats happening but by learning how to use the game engine. This course is different than all the other Phaser 3 courses because we make sure you know how to build your own games not just follow what the instructor is showing you.
Course Curriculum
Chapter 1: Basic Setup
Lecture 1: Getting Started with Phaser 3
Lecture 2: new Instructions
Lecture 3: Going over the starter kit files
Lecture 4: Phaser 3 Resources
Chapter 2: Basics: Game Objects
Lecture 1: Loading an Image
Lecture 2: All Game Objects have methods
Lecture 3: Reminder Notes are easier
Lecture 4: Sprites and animations
Lecture 5: Atlas sprites and animations
Lecture 6: Working with shapes
Lecture 7: Creating Text and updating text
Lecture 8: Groups
Lecture 9: Set Containers
Lecture 10: Setting Origin of Game Object
Lecture 11: Hidden Zones
Lecture 12: what are tiles?
Lecture 13: Using tiles in our game
Lecture 14: Reminder: Phaser JS is Huge!!!
Chapter 3: Software: Tiled Map Editor App
Lecture 1: Tiled Map Editor part 1
Lecture 2: Tiled Map Editor part 2
Chapter 4: Basics User Input
Lecture 1: Getting ready to work with user inputs
Lecture 2: Add Key from keyboard
Lecture 3: Add cursor keys
Lecture 4: Mouse click events
Lecture 5: Game Object Mouse events
Lecture 6: Dragging game objects and dropping zones
Chapter 5: Basics: Arcade Physics Engine
Lecture 1: Quick Intro to Physics Engines
Lecture 2: Using physics for game objects
Lecture 3: Working with the world
Lecture 4: Colliders and overlaps
Chapter 6: Basics: tweens
Lecture 1: Introduction to tweens
Lecture 2: Basic properties to animate your tweens
Lecture 3: Controlling your tweens
Lecture 4: creating a timeline for multiple tweens
Chapter 7: Software: Shoebox App
Lecture 1: How to make spritesheet with shoebox for phaser 3
Chapter 8: Audio
Lecture 1: Working with Audio
Chapter 9: Tic Tac Toe Championships
Lecture 1: Building a Tic Tac Toe Game
Lecture 2: Preload the files for Intro Scene
Lecture 3: Placing the images in the right places
Lecture 4: animating title screen
Lecture 5: Creating input actions on the title screen
Lecture 6: Load the files we need for Level 1
Lecture 7: Display the initial gameboard and gameobjects
Lecture 8: Creating Input Method for boxes
Lecture 9: handle click events for the rest of the blank boxes
Lecture 10: logic to check if won game
Lecture 11: Create winning Animations
Lecture 12: Finishing off our game
Instructors
-
Joe Santos Garcia
Founder of CodingPhase.com
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 12 votes
- 4 stars: 13 votes
- 5 stars: 17 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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