Unity Game Mechanics Mastery and Blender 3D Modeling
Unity Game Mechanics Mastery and Blender 3D Modeling, available at $54.99, has an average rating of 4.5, with 146 lectures, based on 2 reviews, and has 69 subscribers.
You will learn about Build a 3D MegaDude-inspired platform shooter game in Unity® Learn game design fundamentals Create game artwork in MagicaVoxel and Photoshop Code in C# Navigate Blender, Unity, MagicaVoxel and Photoshop Create 6 low poly 3D models of different types of rocks Put the art you make in this course into your portfolio Get a FREE bonus webinar This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to learn 3D modelling. or Beginners who want to learn how to use Blender, Unity, Photoshop or MagicaVoxel or Game developers who need art assets for a game. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to learn 3D modelling. or Beginners who want to learn how to use Blender, Unity, Photoshop or MagicaVoxel or Game developers who need art assets for a game.
Enroll now: Unity Game Mechanics Mastery and Blender 3D Modeling
Summary
Title: Unity Game Mechanics Mastery and Blender 3D Modeling
Price: $54.99
Average Rating: 4.5
Number of Lectures: 146
Number of Published Lectures: 146
Number of Curriculum Items: 146
Number of Published Curriculum Objects: 146
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D MegaDude-inspired platform shooter game in Unity®
- Learn game design fundamentals
- Create game artwork in MagicaVoxel and Photoshop
- Code in C#
- Navigate Blender, Unity, MagicaVoxel and Photoshop
- Create 6 low poly 3D models of different types of rocks
- Put the art you make in this course into your portfolio
- Get a FREE bonus webinar
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to learn 3D modelling.
- Beginners who want to learn how to use Blender, Unity, Photoshop or MagicaVoxel
- Game developers who need art assets for a game.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to learn 3D modelling.
- Beginners who want to learn how to use Blender, Unity, Photoshop or MagicaVoxel
- Game developers who need art assets for a game.
Join Mammoth Interactive step-by-step in building a fully featured game from scratch! We show you how to make all the code and art for the game. You’ll also design rock scenes quickly for use in game backgrounds.
This course was funded by a #1 project on Kickstarter
Our experienced instructors Kevin Liao and Glauco Pires explain everything from a beginner level. That means you don’t need any prior coding or digital art experience!
Make epic games
Glauco takes you through the process of coding a game in Unity® from scratch. Kevin teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.
Make jaw-dropping 3D models
Kevin will also teach you how to use Blender to make low-poly art. You draw 6 3D models of rocks for use in game development or other creations of your choice.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Make a MegaDude Action Shooter Game in Unity® with Pixel Art
- Professional Game Development: 3D Modeling and Unity® C#
- Create 6 low poly rock models in Blender for 3D environments
Source files for all projects are included!
Bonus
Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura.
Reviews
I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information and recommendations he provides.
The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday.
Sign up now to join the Mammoth community!
Course Curriculum
Lecture 1: Course Trailer
Chapter 1: Introduction to Unity
Lecture 1: Welcome to the Course
Lecture 2: Introduction and Downloading Unity
Lecture 3: 3D Elements
Lecture 4: Building a Player
Lecture 5: Input
Lecture 6: Horizontal Movement
Lecture 7: Jumping
Chapter 2: Shooting in Unity
Lecture 1: Setting up a Game Camera
Lecture 2: Shooting Bullets
Lecture 3: Particle Effects
Lecture 4: Multiple Bullets
Lecture 5: Charging Bullets
Chapter 3: Making Enemies in Unity
Lecture 1: Making a Base Enemy Class
Lecture 2: Hurt Animation
Lecture 3: Killing Effect
Lecture 4: Destroying Particle System
Lecture 5: Walking Enemy
Lecture 6: Knockback Effect
Lecture 7: Physics Materials
Lecture 8: Improving Collisions
Chapter 4: Making More Enemies in Unity
Lecture 1: Flamethrower Enemy
Lecture 2: Making Flames
Lecture 3: Shooter Enemy
Lecture 4: Enemy Bullet
Lecture 5: Spawn Enemy Bullets
Lecture 6: Burst Fire
Lecture 7: Adjusting Shooter Enemy
Lecture 8: Turrets
Chapter 5: Making Doors and Buttons in Unity
Lecture 1: Doors
Lecture 2: Button
Lecture 3: Trigger Elements
Lecture 4: Timed Button
Chapter 6: Making Platforms and Teleporting in Unity
Lecture 1: Moving Platforms
Lecture 2: Teleporter
Lecture 3: Teleporter Loop
Lecture 4: Triggering Teleporters
Lecture 5: Triggering Platforms
Chapter 7: Making Cutscenes and Powerups in Unity
Lecture 1: Triggering a Cutscene
Lecture 2: Input Lock
Lecture 3: Powerups
Lecture 4: Powerup Routine
Lecture 5: Supercharge Powerup
Lecture 6: Invincibility Powerup
Chapter 8: Setting up a Game Interface in Unity
Lecture 1: Canvas
Lecture 2: Health and Time Texts
Lecture 3: Designing a Powerup Bar
Lecture 4: Events
Lecture 5: Animating a Powerup Bar
Chapter 9: Finalizing a Game Interface in Unity
Lecture 1: Animating a Cutscene
Lecture 2: Pausing the Game
Lecture 3: Scene Navigation
Chapter 10: Fundamentals of MagicaVoxel
Lecture 1: Introduction to MagicaVoxel
Lecture 2: MagicaVoxel Tools Crash Course
Chapter 11: Making Game Art in MagicaVoxel
Lecture 1: Making a Floor
Lecture 2: Making a Platform
Lecture 3: Making a Rock Block
Lecture 4: Making a Button
Lecture 5: Making a Teleporter
Lecture 6: Making a Gate
Chapter 12: Making a Cityscape in MagicaVoxel
Lecture 1: Making a Background
Lecture 2: Painting a Background
Lecture 3: Layering a City
Lecture 4: Coloring a Sky
Lecture 5: Adding Background Colors
Chapter 13: Coloring Art Assets in MagicaVoxel
Lecture 1: Painting the Floor
Lecture 2: Painting the Moving Platform
Lecture 3: Painting the Button
Lecture 4: Painting the Destructible Cube
Lecture 5: Painting the Teleporter
Lecture 6: Painting the Gate
Chapter 14: Exporting MagicaVoxel Projects
Lecture 1: How to Export
Lecture 2: OBJ to FBX
Chapter 15: Fundamentals of Photoshop
Lecture 1: Opening a New File
Lecture 2: How to Use Navigational Controls
Lecture 3: Overview of Primary Tools
Lecture 4: How to Use Primary Tools
Lecture 5: Basic Secondary Tools
Lecture 6: Basic Layers
Lecture 7: Painting Sample
Lecture 8: Introduction to Adjustment Layers
Lecture 9: Adjustment Layers Continued
Lecture 10: Adjustment Layers Conclusion
Lecture 11: Using the Transform Tool
Lecture 12: Transform Tool Continued
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
Frequently Asked Questions
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