The Unity C# Survival Guide
The Unity C# Survival Guide, available at $84.99, has an average rating of 4.76, with 166 lectures, based on 1828 reviews, and has 10319 subscribers.
You will learn about Master C# with Unity Beginner C# concepts (variables, if-statements, methods, etc.) Intermediate C# Concepts (lists, dictionaries, abstract classes, etc) Advanced C# Concepts (delegates, events, lambda expressions, design patterns, etc) Interview Prep Unity quick tips and challenges How to program from scratch This course is ideal for individuals who are Beginner C# Unity Developers or Intermediate C# Unity Developers or Advanced C# Unity Developers or Professional Developers It is particularly useful for Beginner C# Unity Developers or Intermediate C# Unity Developers or Advanced C# Unity Developers or Professional Developers.
Enroll now: The Unity C# Survival Guide
Summary
Title: The Unity C# Survival Guide
Price: $84.99
Average Rating: 4.76
Number of Lectures: 166
Number of Published Lectures: 166
Number of Curriculum Items: 166
Number of Published Curriculum Objects: 166
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Master C# with Unity
- Beginner C# concepts (variables, if-statements, methods, etc.)
- Intermediate C# Concepts (lists, dictionaries, abstract classes, etc)
- Advanced C# Concepts (delegates, events, lambda expressions, design patterns, etc)
- Interview Prep
- Unity quick tips and challenges
- How to program from scratch
Who Should Attend
- Beginner C# Unity Developers
- Intermediate C# Unity Developers
- Advanced C# Unity Developers
- Professional Developers
Target Audiences
- Beginner C# Unity Developers
- Intermediate C# Unity Developers
- Advanced C# Unity Developers
- Professional Developers
This course is authorized by and made in partnership with Unity Technologies.
Have you been struggling to learn how to code in C# with Unity? If so, you have found the course you’ve been searching for! This course is designed for beginner to advanced or professional programmers alike. For beginners, sequential completion of the lessons is recommended, as it will teach you the basics of coding using interactive challenges and problem solving techniques. The course progresses in difficulty, and upon completion, you will have gone from a novice C# developer to an advanced, job ready, C# developer. For advanced or professional coders, this course is meant as a reference guide to help you survive in the workplace. Rusty on delegates and events? Check out the section of this course that focuses exclusively on them, and teaches you how to implement them into your projects. For seasoned coders, sequential progression through the course is not necessary; The Unity C# Survival Guide is flexible, allowing developers to use it for their specific needs. New content is frequently added, so you can rest assured that your survival guide is always up to date. This is the only C# in Unity programming course authorized by and made in partnership with Unity Technologies.
In This Course, You Will:
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Master C# with Unity
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Become a career-ready programmer in C#
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Implement advanced coding logic into your own projects
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Discover game programming patterns
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Proficiency in abstract classes and interfaces
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Learn best practice implementations
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Practice typical job interview questions that programmers commonly face
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And much more!
This course will take you through over 50 interactive challenges, designed to help you master beginner to advanced C# concepts. The first section, created for novice C# developers, covers variables, “if” statements, loops, and arrays.
The second section focuses on intermediate concepts, like properties, name spaces, enums, and dictionaries.
The third section focuses on advanced concepts, like abstract classes, delegates and events, lambda expression, and linq. This section ends with interview practice problems, compiled from industry professionals who work for Cartoon Network, American Gaming Systems, Facebook, Oculus and more!
In addition to the sections organized by difficulty, there is also a “Unity Quick Tips” section, dedicated on how to do anything in Unity, such as creating character controllers, explosion effects, and how to fire a weapon. The quick tips section also includes a Unity Editor overview, to help beginners get accustomed to Unity, and/or help seasoned developers learn about new features in Unity as Unity updates the editor. If you’re looking for a “how to” section, this is a great place to start.
If there is something in the Survival Guide that is not covered, please send us a message, and we will add it to the course!
Why Learn C# with Unity?
We are entering a revolutionary period in Technology and at the front is Unity Technologies. Unity is no longer just a game engine, but a complete real time rendering platform that’s powering applications within the fields of games, AI, automotive, film, architecture, construction, sales & services, marketing & training, medical, and so much more. The games industry is $120B. Now consider how all these new emerging markets are adopting Unity into their workflows and that number quickly jumps to a trillion dollar marketplace for C# developers. Not convinced? In 2018, companies like Coca-Cola, AT&T, GE, Facebook, Google, Uber, Nissan, Lexus, Tesla, Deepmind, AGS, Disney and many other large corporations adopted Unity into their workflows.
If you’re serious about a career with with C# and Unity, I will help you reach your goals. I’ll see you inside the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Why You Need The Unity C# Survival Guide
Chapter 2: 1. Unity Quick Tips
Lecture 1: Install Unity Hub
Lecture 2: Unity Collaborate
Lecture 3: Change Gameobject Position
Lecture 4: User Input
Lecture 5: Simple Movement
Lecture 6: Collectible Gameobjects
Lecture 7: Pause System
Lecture 8: Post Processing Effects 2018.x +
Lecture 9: Destructible Crate
Lecture 10: What are Quaternions & Euler Angles?
Lecture 11: Quaternion Identity
Lecture 12: Quaternion LookRotation
Lecture 13: Quaternion Slerp
Chapter 3: 2. Variables
Lecture 1: Script Overview
Lecture 2: Variables
Lecture 3: Common Data Types
Lecture 4: Challenge: Master Variables P1
Lecture 5: Challenge Review: Master Variables P1
Lecture 6: Challenge: Master Variables P2
Lecture 7: Challenge Review: Master Variables P2
Lecture 8: Challenge: Tip Calculator
Lecture 9: Challenge Review: Tip Calculator
Lecture 10: Challenge: Quiz Grade Average
Lecture 11: Challenge Review: Quiz Grade Average
Lecture 12: Best Practices for Variables
Lecture 13: Want More Challenges?
Chapter 4: 3. If-Then Logic
Lecture 1: If-Statements
Lecture 2: Challenge: Master If-Statements P1
Lecture 3: Challenge Review: Master If-Statements P1
Lecture 4: Challenge: Master If-Statements P2
Lecture 5: Challenge Review: Master If-Statements P2
Lecture 6: Challenge: Master If-Statements P3
Lecture 7: Challenge Review: Master If-Statements P3
Lecture 8: Else-If Statements
Lecture 9: Challenge:Quiz Grades
Lecture 10: Challenge Review: Quiz Grades
Lecture 11: Challenge: Master If-Statements P4
Lecture 12: Challenge Review: Master If-Statements P4
Lecture 13: Challenge: Speed Program
Lecture 14: Challenge Review: Speed Program
Lecture 15: Want More Challenges?
Chapter 5: 4. Switch Statements
Lecture 1: Switch Statements
Lecture 2: Challenge: Master Switch Statements P1
Lecture 3: Challenge Review: Master Switch Statements P1
Lecture 4: Challenge: Master Switch Statements P2
Lecture 5: Challenge Review: Master Switch Statements P2
Lecture 6: Challenge: Weapon Select Program
Lecture 7: Challenge Review: Weapon Select Program
Lecture 8: Want More Challenges?
Chapter 6: 5. Loops
Lecture 1: For Loops
Lecture 2: for Loops Understanding Continued
Lecture 3: Break Out of Loops
Lecture 4: For Loops Presentation Example
Lecture 5: When Do I Use For Loops In Games?
Lecture 6: Foreach Loop Quick Explanation
Lecture 7: Do while Loop
Lecture 8: While Loop
Lecture 9: Challenge: Ultimate Print Outs
Lecture 10: Challenge Review: Ultimate Print Outs
Lecture 11: Challenge: How Fast You Going?
Lecture 12: Challenge Review: How Fast You Going?
Lecture 13: Want More Challenges?
Chapter 7: 6. Arrays
Lecture 1: Array Syntax
Lecture 2: Access Array Elements
Lecture 3: Challenge: Array Master
Lecture 4: Challenge Review: Array Master
Lecture 5: Challenge: Randomly Choose One
Lecture 6: Challenge Review: Randomly Choose One
Lecture 7: Print Out All Elements Using For Loop
Lecture 8: Print Out All Elements Using Foreach Loop
Lecture 9: Looping Through Data Presentation
Lecture 10: Looping Practical Example
Lecture 11: Challenge: Convert For Loop
Lecture 12: Challenge Review: Convert For Loop
Lecture 13: Want More Challenges?
Chapter 8: 7. Functions Vs. Methods
Lecture 1: Functions Vs. Methods
Lecture 2: Method Parameters
Lecture 3: Challenge: Pass the Object with Color
Lecture 4: Challenge Review: Pass the Object with Color
Lecture 5: Return Type Functions
Lecture 6: Change Positions 4 Ways
Lecture 7: Challenge: Are You Alive?
Lecture 8: Challenge Review: Are You Alive?
Lecture 9: Practical Presentation Return Array
Lecture 10: Challenge: Position Matters
Lecture 11: Challenge Review: Position Matters
Lecture 12: Want More Challenges?
Chapter 9: 8. Classes
Lecture 1: Classes for Behaviors
Lecture 2: Custom Classes
Instructors
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Jonathan Weinberger
Authorized Unity Instructor -
Unity Technologies
The leading global game industry software -
GameDevHQ Team
GameDevHQ
Rating Distribution
- 1 stars: 12 votes
- 2 stars: 21 votes
- 3 stars: 120 votes
- 4 stars: 499 votes
- 5 stars: 1177 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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