Learn To Code by Making Video Games – No Experience Needed!
Learn To Code by Making Video Games – No Experience Needed!, available at $109.99, has an average rating of 4.35, with 59 lectures, 1 quizzes, based on 671 reviews, and has 3257 subscribers.
You will learn about Code your own video games Think like a programmer Use GameMaker Studio 2 like a pro Animate sprites Add music and sound FX Transition between different game levels Create a menu Finish a complete video game This course is ideal for individuals who are Anyone who wants to create video games. or Those who want to learn to code, but are scared to start. or Anyone who wants to learn software development. It is particularly useful for Anyone who wants to create video games. or Those who want to learn to code, but are scared to start. or Anyone who wants to learn software development.
Enroll now: Learn To Code by Making Video Games – No Experience Needed!
Summary
Title: Learn To Code by Making Video Games – No Experience Needed!
Price: $109.99
Average Rating: 4.35
Number of Lectures: 59
Number of Quizzes: 1
Number of Published Lectures: 58
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 58
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Code your own video games
- Think like a programmer
- Use GameMaker Studio 2 like a pro
- Animate sprites
- Add music and sound FX
- Transition between different game levels
- Create a menu
- Finish a complete video game
Who Should Attend
- Anyone who wants to create video games.
- Those who want to learn to code, but are scared to start.
- Anyone who wants to learn software development.
Target Audiences
- Anyone who wants to create video games.
- Those who want to learn to code, but are scared to start.
- Anyone who wants to learn software development.
If you’ve ever wanted to make a game, or start programming, but have been intimidated by the process, this is the course for you! We’re going to make a game from scratch using GameMaker Studio 2 Trial – $0, and 0 experience required.
This course will walk you through the basics of game development, game design, programming fundamentals, and more. GameMaker Studio 2 is an awesome engine for creating 2D and 3D games with ease. Throughout this course, you’ll learn to use Sprites, create Objects, change Rooms, and create your own Scripts. We’ll go step by step, explaining everything along the way.
The best part is that, by the end, you’ll be ready to create your own games, or branch into software development in general. You’ll learn real coding, terminology, logic, and more that will help you be a great programmer and game designer.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Chapter 2: Getting GameMaker Studio 2 Set Up
Lecture 1: Downloading & Installing GameMaker Studio 2
Lecture 2: Setting up GameMaker Studio 2
Lecture 3: Running Game Domos
Lecture 4: GameMaker 2 & 2.3 Differences
Chapter 3: All About Sprites
Lecture 1: Creating Your First Sprite!
Lecture 2: Animating Your Sprite
Lecture 3: Importing Sprites From Files
Lecture 4: How To Use Sprite Sheets
Chapter 4: All About Objects
Lecture 1: Objects Overview
Lecture 2: Object Events
Lecture 3: Built-in Properties
Chapter 5: Rooms/Levels
Lecture 1: Rooms Overview
Chapter 6: Learning To Code
Lecture 1: Getting Into The Right Mindset
Lecture 2: Your First Line of Code
Lecture 3: Variables
Lecture 4: If Else Logic
Lecture 5: Comments
Lecture 6: Reading Errors
Lecture 7: Functions Part 1
Lecture 8: Functions Part 2
Chapter 7: Your First Game!
Lecture 1: Creating The Game
Lecture 2: Planning Our Next Game
Chapter 8: The Player Ship
Lecture 1: Import The Player Ship
Lecture 2: Movement
Lecture 3: Refining Player Movement
Lecture 4: Key Mapping (To Use WASD)
Lecture 5: Player Lazers
Lecture 6: Sound FX
Lecture 7: Thruster FX
Chapter 9: Game Look & Feel
Lecture 1: The Room Settings
Lecture 2: Background Music
Chapter 10: The Enemy Ship
Lecture 1: Enemy Movement
Lecture 2: Enemy Lazers
Lecture 3: Collisions
Lecture 4: Destroying The Enemy Ship
Lecture 5: Player Death
Chapter 11: Dynamic Enemies
Lecture 1: Configuring Enemy Spawn
Chapter 12: Using The Debugger
Lecture 1: What Is The Debugger
Lecture 2: Breakpoints
Chapter 13: The GUI
Lecture 1: Drawing Player HP & Lives
Lecture 2: Player Score
Chapter 14: The Big Bad Boss
Lecture 1: Setting Up The Boss
Lecture 2: Bring In The Boss
Lecture 3: Get The Boss Moving
Lecture 4: Screen Shake (Scripts)
Lecture 5: Boss Lazer Attack
Lecture 6: Collisions & Boss Health
Lecture 7: Boss Super Attack
Lecture 8: Boss GUI & Ending The Level
Chapter 15: Creating A Menu
Lecture 1: Setting Up The Main Menu
Lecture 2: Changing Rooms
Lecture 3: The Credits Room
Lecture 4: Endless Mode + Levels
Chapter 16: Arrays – Choosing A Ship
Lecture 1: How To Use Arrays
Chapter 17: How To Use A Controller As Input
Lecture 1: Controller Support – Part 1
Lecture 2: Controller Support – Part 2
Chapter 18: You're Now A Game Developer!
Lecture 1: Congratulations! What Next?
Instructors
-
Aaron Craig
Independent Games Developer, Software Engineer, & Teacher
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 50 votes
- 4 stars: 201 votes
- 5 stars: 411 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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