Data Serialization in C++ using FlatBuffers
Data Serialization in C++ using FlatBuffers, available at $54.99, has an average rating of 5, with 32 lectures, based on 7 reviews, and has 43 subscribers.
You will learn about How to use serialize data How to create FlatBuffers The difference between Binary and JSON files Writing efficient modern C++ code The FlatBuffers schema language in detail This course is ideal for individuals who are C++ Programmers It is particularly useful for C++ Programmers.
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Summary
Title: Data Serialization in C++ using FlatBuffers
Price: $54.99
Average Rating: 5
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: €19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use serialize data
- How to create FlatBuffers
- The difference between Binary and JSON files
- Writing efficient modern C++ code
- The FlatBuffers schema language in detail
Who Should Attend
- C++ Programmers
Target Audiences
- C++ Programmers
Welcome
In this bite-sized course you will learn what data serialization is and how to do it properly. Data serialization is crucial for various tasks. It is essential for web developers who need to transmit data over the network. It is also important for desktop applications and games where the ability to save and retrieve settings or game saves is necessary.
In any of the above cases you would like to have a fast method of preparing data for being sent and also read back on the other side. So I will introduce binary serialization and its benefits compared to the more widespread JSON or XML alternatives.
FlatBuffers
This library is developed by Google and is a really efficient mechanism for serializing data. It is one of the two libraries available that are really popular, and the second one is also developed by Google and is called ProtoBuf, which is used mostly for their other technology called gRPC. The FlatBuffers library is more lightweight and versatile, though, and you can use it for so much more than ProtoBuf.
I will be teaching the FlatBuffers schema language for most of this course. But a lot of the ideas taken from FlatBuffers are also applicable to ProtoBuf and gRPC communication. You will also be able to compile FlatBuffers for other languages as well and not just for C++—so you can have a C++ server and an EcmaScript client, for example.
This course is primarily taught on the Windows OS, but the knowledge gained can easily translate into other operating systems as well.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Promo
Lecture 2: Welcome
Lecture 3: FAQ
Lecture 4: Course Overview
Chapter 2: Setup
Lecture 1: Software Used
Lecture 2: Installing Visual Studio
Lecture 3: Installing CMake
Lecture 4: Installing Ninja
Lecture 5: Installing Git
Chapter 3: Project Setup
Lecture 1: Hello, World!
Lecture 2: Coding Standards
Lecture 3: Dual Project Setup
Chapter 4: Serialization
Lecture 1: What is Data Serialization?
Lecture 2: Simple Binary Serialization
Lecture 3: Problems with Custom Serialization
Chapter 5: FlatBuffers
Lecture 1: Hello, Buffers!
Lecture 2: FlatBuffers Dependency
Lecture 3: FlatBuffers & CMake
Lecture 4: Saving Buffer Data
Lecture 5: Reading Buffer Data
Lecture 6: Root Type
Lecture 7: Enums
Lecture 8: Structs vs Tables
Lecture 9: Arrays
Lecture 10: Optionals
Lecture 11: Homework: Optionals
Lecture 12: Unions
Lecture 13: Object API
Lecture 14: Serialize to JSON
Lecture 15: Deserialize from JSON
Lecture 16: Schema Updates
Chapter 6: What now?
Lecture 1: Bonus Materials
Instructors
-
Hristo Iliev
Senior Gameplay Programmer & Co-Founder of Paper Cranes Ltd.
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- 4 stars: 0 votes
- 5 stars: 7 votes
Frequently Asked Questions
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