Rattan Rocker | A Complete Game Asset Workflow
Rattan Rocker | A Complete Game Asset Workflow, available at $79.99, has an average rating of 4.75, with 25 lectures, based on 58 reviews, and has 366 subscribers.
You will learn about Full workflow of a game-asset's production lifecycle Modeling efficiently and non-destructively using modifiers UV Unwrapping tools, tips and tricks Flexible, reusable texture and material development in the Substance Suite High quality portfolio renders in Blender and Marmoset Toolbag This course is ideal for individuals who are Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow It is particularly useful for Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow.
Enroll now: Rattan Rocker | A Complete Game Asset Workflow
Summary
Title: Rattan Rocker | A Complete Game Asset Workflow
Price: $79.99
Average Rating: 4.75
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Full workflow of a game-asset's production lifecycle
- Modeling efficiently and non-destructively using modifiers
- UV Unwrapping tools, tips and tricks
- Flexible, reusable texture and material development in the Substance Suite
- High quality portfolio renders in Blender and Marmoset Toolbag
Who Should Attend
- Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow
Target Audiences
- Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow
If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you’ve been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.
In this course, you will also learn:
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Two free Blender add-ons to speed up your workflow
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Non-destructive modeling and texturing techniques for flexible designs
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The complete creation of 3 seamless, high-quality materials using Substance Designer
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Texture development and authoring using Substance Painter
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Shooting portfolio renders using both Blender and Marmoset Toolbag 4
Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within Blender 3D to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using Substance Designer, we will create 3 materials entirely from scratch which we can then add to our material library in Substance Painter for re-use later on any project we choose! Finally, we will use Blender and Marmoset Toolbag 4 to capture excellent renders of our hard work to be able to show our friends, family and future employers exactly how great our game development skills are!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Lecture 2: Project Setup
Chapter 2: Modeling
Lecture 1: Horse Body
Lecture 2: Wicker Bracers
Lecture 3: Closing Geometry
Chapter 3: UV Mapping
Lecture 1: UV Unwraps
Lecture 2: UV Texture Set
Chapter 4: Mesh Export
Lecture 1: Export Prep
Chapter 5: Substance Designer Materials
Lecture 1: Plain Weave Height Map
Lecture 2: Plain Weave Output Maps
Lecture 3: Wicker Straps
Lecture 4: Wood Height Map
Lecture 5: Wood Output Maps
Lecture 6: Material Exports
Chapter 6: Substance Painter Texturing
Lecture 1: Importing Mesh and Materials
Lecture 2: Painting Wicker Material
Lecture 3: Painting Wood Material
Lecture 4: Painting Final Material Details
Lecture 5: Exporting Textures
Chapter 7: Post-Texture Modeling & Retopology
Lecture 1: Ankle Connectors
Lecture 2: Head Connectors
Lecture 3: Retopology
Chapter 8: Renders
Lecture 1: Blender Render
Lecture 2: Marmoset Toolbag 4 Render
Chapter 9: Course Debrief
Lecture 1: Closing Remarks
Instructors
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Chunck Trafagander
3D Generalist/Material Artist and Online Educator
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 11 votes
- 5 stars: 45 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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