A to Z Unity® Development: Code in C# and Make Low Poly Art
A to Z Unity® Development: Code in C# and Make Low Poly Art, available at $19.99, has an average rating of 4, with 141 lectures, based on 5 reviews, and has 62 subscribers.
You will learn about Create 5 3D models of different swords in Blender. Make original art from scratch. Build a mobile Ninja Survival game in Unity®. Code in C#. Integrate art from Blender into Unity®. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to learn 3D modelling. or Game developers who need art assets for a game. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. or Beginners who want to learn 3D modelling. or Game developers who need art assets for a game.
Enroll now: A to Z Unity® Development: Code in C# and Make Low Poly Art
Summary
Title: A to Z Unity® Development: Code in C# and Make Low Poly Art
Price: $19.99
Average Rating: 4
Number of Lectures: 141
Number of Published Lectures: 141
Number of Curriculum Items: 141
Number of Published Curriculum Objects: 141
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 5 3D models of different swords in Blender.
- Make original art from scratch.
- Build a mobile Ninja Survival game in Unity®.
- Code in C#.
- Integrate art from Blender into Unity®.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to learn 3D modelling.
- Game developers who need art assets for a game.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
- Beginners who want to learn 3D modelling.
- Game developers who need art assets for a game.
Are you interested in game design and development?
In this course you learn how to draw digital art in Blender. You also build a Ninja game for mobile using Unity® with original assets made in Blender!
Enroll now to learn something no one can take away from you
In Part 1, artist Kevin Liao from Mammoth Interactive shows you how to use Blender to make low-poly art. You draw 5 3D models of swords for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface.
Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you’re not an artist, you can make basic art models!
In Part 2, developer Glauco Pires teams up with Kevin to teach you the fundamentals of designing, coding, and modeling a mobile game. This course is unique because we make both the code and the art for the game from scratch.
First you design the game and its functionality in Unity®. You learn how to code in C#and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- C# & Image Processing Masterclass: Make Mobile Games & Apps
- Make a Ninja Survival game for mobile in Unity and Blender
- Practical Unity Developer Academy: Make Fully Featured Games
- Build 22 Games in GameMaker Studio, C# Unity® & Blender
- C# Masterclass: Make RPG & Mobile Games in Unity & Blender
- Blender – Create 5 low poly swords for 3D character models
- The Complete Real World Game Development and Design Bootcamp
- Create 19 Low Poly Models & Your First 3D RPG In Unity® C#
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Enroll now to join the awesome community of Mammoth Interactive
Course Curriculum
Lecture 1: Course Trailer
Chapter 1: Introduction to Blender
Lecture 1: Intro and Setting Changes
Lecture 2: Camera Controls
Lecture 3: Emulated Numbpad Camera
Lecture 4: Basic Object Manipulation
Lecture 5: Frequently Used Tools
Lecture 6: Mirror Modifier
Chapter 2: Swords Assets (Blender Projects)
Lecture 1: Claymore
Lecture 2: Dagger
Lecture 3: Greek Sword
Lecture 4: Katana
Lecture 5: Simple Blade
Lecture 6: ($500 value!) Source Files
Chapter 3: Let's Make a Ninja Game
Lecture 1: Download Blender and Unity3D
Lecture 2: Gameplay
Chapter 4: Introduction to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 5: Introduction to Coding in C#
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 6: Introduction to Inputs in Unity
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 7: Introduction to Prefabs in Unity
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effect
Lecture 7: Adding explosion effects
Chapter 8: Jumpers (Unity Project)
Lecture 1: Setting up the Project
Lecture 2: Building a Simple Scene
Lecture 3: Percentage Coordinates
Lecture 4: Clicking Variation
Lecture 5: Player Movement
Lecture 6: Orthographic Camera
Lecture 7: Jumping Enemy
Lecture 8: Jumping Enemy Movement
Lecture 9: Killing the Player
Lecture 10: Canvas
Lecture 11: End Game Messages
Chapter 9: Adding More Functionality (Unity Project)
Lecture 1: Reusability
Lecture 2: Dynamically Adding the enemy
Lecture 3: Game Mode Switch
Lecture 4: Setting Up The Rolling Enemy
Lecture 5: Rolling Enemy Movement
Lecture 6: Enemy Positions
Lecture 7: Killing the Player
Lecture 8: Depth Range
Lecture 9: Horizontal Range
Chapter 10: Enemy Logic (Unity Project)
Lecture 1: Creating the Bouncing Enemy
Lecture 2: Moving the Bouncing Enemy
Lecture 3: Diagonal Movement
Lecture 4: Movement Flip
Lecture 5: Initial Angle
Lecture 6: Enemy x Enemy Collision
Lecture 7: Multiple Bouncer
Lecture 8: Depth Walls
Chapter 11: Designing the Game (Unity Project)
Lecture 1: Designing the Crawlers
Lecture 2: Crawling Enemy Movement
Lecture 3: Player's Rotation
Lecture 4: Jumping Force
Lecture 5: Finishing the Jumping Logic
Lecture 6: Spawning Crawler
Chapter 12: Turrets (Unity Project)
Lecture 1: Designing The Turret
Lecture 2: Turret States
Lecture 3: Turret Movement
Lecture 4: Smooth Aiming
Lecture 5: Aiming
Chapter 13: Game Logic (Unity Project)
Lecture 1: Preparing The Game Logic
Lecture 2: Raycasts
Lecture 3: Shooting Weapons
Lecture 4: Aiming Improvements
Lecture 5: Targets
Lecture 6: Shooting Player
Lecture 7: Destroying the Targets
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 2 votes
Frequently Asked Questions
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