Modern Reinforcement Learning: Deep Q Agents (PyTorch & TF2)
Modern Reinforcement Learning: Deep Q Agents (PyTorch & TF2), available at $79.99, has an average rating of 4.39, with 50 lectures, based on 1057 reviews, and has 6202 subscribers.
You will learn about How to read and implement deep reinforcement learning papers How to code Deep Q learning agents How to Code Double Deep Q Learning Agents How to Code Dueling Deep Q and Dueling Double Deep Q Learning Agents How to write modular and extensible deep reinforcement learning software How to automate hyperparameter tuning with command line arguments This course is ideal for individuals who are Python developers eager to learn about cutting edge deep reinforcement learning It is particularly useful for Python developers eager to learn about cutting edge deep reinforcement learning.
Enroll now: Modern Reinforcement Learning: Deep Q Agents (PyTorch & TF2)
Summary
Title: Modern Reinforcement Learning: Deep Q Agents (PyTorch & TF2)
Price: $79.99
Average Rating: 4.39
Number of Lectures: 50
Number of Published Lectures: 50
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to read and implement deep reinforcement learning papers
- How to code Deep Q learning agents
- How to Code Double Deep Q Learning Agents
- How to Code Dueling Deep Q and Dueling Double Deep Q Learning Agents
- How to write modular and extensible deep reinforcement learning software
- How to automate hyperparameter tuning with command line arguments
Who Should Attend
- Python developers eager to learn about cutting edge deep reinforcement learning
Target Audiences
- Python developers eager to learn about cutting edge deep reinforcement learning
In this complete deep reinforcement learning course you will learn a repeatable framework for reading and implementing deep reinforcement learning research papers. You will read the original papers that introduced the Deep Q learning, Double Deep Q learning, and Dueling Deep Q learning algorithms. You will then learn how to implement these in pythonic and concise PyTorch and Tensorflow 2code, that can be extended to include any future deep Q learning algorithms. These algorithms will be used to solve a variety of environments from the Open AI gym’s Atari library, including Pong, Breakout, and Bankheist.
You will learn the key to making these Deep Q Learning algorithms work, which is how to modify the Open AI Gym’s Atari library to meet the specifications of the original Deep Q Learning papers. You will learn how to:
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Repeat actions to reduce computational overhead
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Rescale the Atari screen images to increase efficiency
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Stack frames to give the Deep Q agent a sense of motion
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Evaluate the Deep Q agent’s performance with random no-ops to deal with model over training
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Clip rewards to enable the Deep Q learning agent to generalize across Atari games with different score scales
If you do not have prior experience in reinforcement or deep reinforcement learning, that’s no problem. Included in the course is a complete and concise course on the fundamentals of reinforcement learning. The introductory course in reinforcement learning will be taught in the context of solving the Frozen Lake environment from the Open AI Gym.
We will cover:
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Markov decision processes
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Temporal difference learning
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The original Q learning algorithm
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How to solve the Bellman equation
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Value functions and action value functions
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Model free vs. model based reinforcement learning
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Solutions to the explore-exploit dilemma, including optimistic initial values and epsilon-greedy action selection
Also included is a mini course in deep learning using the PyTorch framework. This is geared for students who are familiar with the basic concepts of deep learning, but not the specifics, or those who are comfortable with deep learning in another framework, such as Tensorflow or Keras. You will learn how to code a deep neural network in Pytorch as well as how convolutional neural networks function. This will be put to use in implementing a naive Deep Q learning agent to solve the Cartpole problem from the Open AI gym.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What You Will Learn In This Course
Lecture 2: Required Background, software, and hardware
Lecture 3: How to Succeed in this Course
Chapter 2: Fundamentals of Reinforcement Learning
Lecture 1: Agents, Environments, and Actions
Lecture 2: Markov Decision Processes
Lecture 3: Value Functions, Action Value Functions, and the Bellman Equation
Lecture 4: Model Free vs. Model Based Learning
Lecture 5: The Explore-Exploit Dilemma
Lecture 6: Temporal Difference Learning
Chapter 3: Deep Learning Crash Course
Lecture 1: Dealing with Continuous State Spaces with Deep Neural Networks
Lecture 2: Naive Deep Q Learning in Code: Step 1 – Coding the Deep Q Network
Lecture 3: Naive Deep Q Learning in Code: Step 2 – Coding the Agent Class
Lecture 4: Naive Deep Q Learning in Code: Step 3 – Coding the Main Loop and Learning
Lecture 5: Naive Deep Q Learning in Code: Step 4 – Verifying the Functionality of Our Code
Lecture 6: Naive Deep Q Learning in Code: Step 5 – Analyzing Our Agent's Performance
Lecture 7: Dealing with Screen Images with Convolutional Neural Networks
Chapter 4: Human Level Control Through Deep Reinforcement Learning: From Paper to Code
Lecture 1: How to Read Deep Learning Papers
Lecture 2: Analyzing the Paper
Lecture 3: How to Modify the OpenAI Gym Atari Environments
Lecture 4: How to Preprocess the OpenAI Gym Atari Screen Images
Lecture 5: How to Stack the Preprocessed Atari Screen Images
Lecture 6: How to Combine All the Changes
Lecture 7: How to Add Reward Clipping, Fire First, and No Ops
Lecture 8: How to Code the Agent's Memory
Lecture 9: How to Code the Deep Q Network
Lecture 10: Coding the Deep Q Agent: Step 1 – Coding the Constructor
Lecture 11: Coding the Deep Q Agent: Step 2 – Epsilon-Greedy Action Selection
Lecture 12: Coding the Deep Q Agent: Step 3 – Memory, Model Saving and Network Copying
Lecture 13: Coding the Deep Q Agent: Step 4 – The Agent's Learn Function
Lecture 14: Coding the Deep Q Agent: Step 5 – The Main Loop and Analyzing the Performance
Chapter 5: Deep Reinforcement Learning with Double Q Learning
Lecture 1: Analyzing the Paper
Lecture 2: Coding the Double Q Learning Agent and Analyzing Performance
Chapter 6: Dueling Network Architectures for Deep Reinforcement Learning
Lecture 1: Analyzing the Paper
Lecture 2: Coding the Dueling Deep Q Network
Lecture 3: Coding the Dueling Deep Q Learning Agent and Analyzing Performance
Lecture 4: Coding the Dueling Double Deep Q Learning Agent and Analyzing Performance
Chapter 7: Improving On Our Solutions
Lecture 1: Implementing a Command Line Interface for Rapid Model Testing
Lecture 2: Consolidating Our Code Base for Maximum Extensability
Lecture 3: How to Test Our Agent and Watch it Play the Game in Real Time
Chapter 8: Conclusion
Lecture 1: Summarizing What We've Learned
Chapter 9: Bonus Lecture
Lecture 1: Bonus Video: Where to Go From Here
Chapter 10: Tensorflow 2 Implementations
Lecture 1: Differences Between Tensorflow 2 and PyTorch
Lecture 2: Coding the Deep Q Network Class in Tensorflow 2
Lecture 3: Coding the Deep Q Learning Agent in Tensorflow 2
Lecture 4: Testing the Tensorflow 2 Deep Q Learning Agent
Lecture 5: Coding the Tensorflow 2 Double Q Learning Agent
Lecture 6: Coding the Dueling Network and Agent in Tensorflow 2
Lecture 7: Coding the Dueling Double DQN Agent in Tensorflow 2
Chapter 11: Appendix
Lecture 1: Installing the New OpenAI Gym in a Virtual Environment
Lecture 2: Making the DQN Agent Compliant with the New Gym Interface
Instructors
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Phil Tabor
Machine Learning Engineer
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 17 votes
- 3 stars: 72 votes
- 4 stars: 318 votes
- 5 stars: 642 votes
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