Design Patterns in Java – Beginner to Expert
Design Patterns in Java – Beginner to Expert, available at $54.99, has an average rating of 4, with 49 lectures, based on 1 reviews, and has 30 subscribers.
You will learn about Understand and implement all 23 Design Patterns Identify when to use creational, structural, and behavioral design patterns Master creational design patterns like Singleton, Builder, and Factory Method Implement structural design patterns like Adapter, Bridge, and Composite Be proficient in behavioral design patterns including Memento and Visitor Understand and implement searching and sorting algorithms in Java Know what a Binary Search is and how to implement it Master sorting algorithms like bubble sort, quick sort, and merge sort This course is ideal for individuals who are Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code or Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book It is particularly useful for Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code or Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book.
Enroll now: Design Patterns in Java – Beginner to Expert
Summary
Title: Design Patterns in Java – Beginner to Expert
Price: $54.99
Average Rating: 4
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand and implement all 23 Design Patterns
- Identify when to use creational, structural, and behavioral design patterns
- Master creational design patterns like Singleton, Builder, and Factory Method
- Implement structural design patterns like Adapter, Bridge, and Composite
- Be proficient in behavioral design patterns including Memento and Visitor
- Understand and implement searching and sorting algorithms in Java
- Know what a Binary Search is and how to implement it
- Master sorting algorithms like bubble sort, quick sort, and merge sort
Who Should Attend
- Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code
- Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book
Target Audiences
- Any level of Java developer that wants to learn Design Patterns & Algorithms using Java code
- Anyone that wants to learn all 23 design patterns from the Elements of Reusable Object-Oriented Software book
This course is designed to take a Java programmer with any level of experience beginner, intermediate, or advanced and provide them with a deep understanding of design patterns and algorithms.
In this course you will master the 23 Design Patterns in computer programming written about in the classic book Design Patterns: Elements of Object-Oriented Software. In this book, four incredible software developers – Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides – compile reusable solutions to commonly occurring problems when writing computer programs. These patterns are grouped into 3 categories: creational, structural, and behavioral. Creational design patterns are used to create objects. Structural design patterns are used to assemble objects from reusable components. Behavioral design patterns architect how objects in the program interact with each other.
This course is split into four main parts:
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Creational Design Patterns
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We’ll learn how to create objects using clean code and reusable practices that make our code modular, scalable, and efficient. In this part of the course we will be learning how to implement the Abstract Factory, Builder, Factory Method, Prototype, and Singleton design patterns.
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Structural Design Patterns
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We’ll learn how to assemble complex objects from simple ones with tried and true techniques. We’ll be learning how to implement the Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy design patterns.
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Behavioral Design Patterns
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We’ll gain an understanding of the various strategies used to architect how objects in the program will interact as we learn about the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor design patterns.
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Searching and Sorting Algorithms
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This additional section to the course will cover the most popular searching and sorting algorithms in all of computer science. We will be learning about Linear Search, Binary Search, Selection Sort, Bubble Sort, Quick Sort, Merge Sort, Insertion Sort, and Radix Sort.
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By the end of this course you will be proficient in the most popular and useful design patterns, searching algorithms, and sorting algorithms in the industry.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Online Java Compiler vs. IDE
Lecture 3: What is a Design Pattern?
Chapter 2: Creational Design Patterns
Lecture 1: Section Introduction
Lecture 2: What is a Creational Design Pattern?
Lecture 3: Abstract Factory
Lecture 4: Builder
Lecture 5: Factory Method
Lecture 6: Prototype
Lecture 7: Singleton
Lecture 8: Section Summary
Chapter 3: Structural Design Patterns
Lecture 1: Section Introduction
Lecture 2: What is a Structural Design Pattern?
Lecture 3: Adapter
Lecture 4: Bridge
Lecture 5: Composite
Lecture 6: Decorator
Lecture 7: Facade
Lecture 8: Flyweight
Lecture 9: Proxy
Lecture 10: Section Summary
Chapter 4: Behavioral Design Patterns
Lecture 1: Section Introduction
Lecture 2: What is a Behavioral Design Pattern?
Lecture 3: Chain of Responsibility
Lecture 4: Command
Lecture 5: Interpreter
Lecture 6: Iterator
Lecture 7: Mediator
Lecture 8: Memento
Lecture 9: Observer
Lecture 10: State
Lecture 11: Strategy
Lecture 12: Template Method
Lecture 13: Visitor
Lecture 14: Section Summary
Chapter 5: Extra Section: Searching & Sorting Algorithms
Lecture 1: Section Introduction
Lecture 2: What is Searching?
Lecture 3: Linear Search
Lecture 4: Binary Search
Lecture 5: What is Sorting?
Lecture 6: Selection Sort
Lecture 7: Bubble Sort
Lecture 8: Quick Sort
Lecture 9: Merge Sort
Lecture 10: Insertion Sort
Lecture 11: Radix Sort
Lecture 12: Section Summary
Chapter 6: Course Summary & Wrap-Up
Lecture 1: Course Summary & Wrap-Up
Lecture 2: Bonus Lecture
Instructors
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Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
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- 4 stars: 1 votes
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