Hacking with macOS – Build 18 Desktop Apps with Swift 5
Hacking with macOS – Build 18 Desktop Apps with Swift 5, available at $59.99, has an average rating of 3.55, with 110 lectures, based on 662 reviews, and has 4993 subscribers.
You will learn about Place your own amazing desktop apps into the hands of thousands of people through the Mac App Store Become completely proficient in macOS app development using the latest version of Apple's language, Swift 4, along with best practices and techniques Build your own desktop apps for the Mac Broaden your coding skills by learning to program on a different Apple platform This course is ideal for individuals who are This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS or This is the perfect course if your coming from iOS as we use the same Swift 4.2 language It is particularly useful for This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS or This is the perfect course if your coming from iOS as we use the same Swift 4.2 language.
Enroll now: Hacking with macOS – Build 18 Desktop Apps with Swift 5
Summary
Title: Hacking with macOS – Build 18 Desktop Apps with Swift 5
Price: $59.99
Average Rating: 3.55
Number of Lectures: 110
Number of Published Lectures: 110
Number of Curriculum Items: 110
Number of Published Curriculum Objects: 110
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Place your own amazing desktop apps into the hands of thousands of people through the Mac App Store
- Become completely proficient in macOS app development using the latest version of Apple's language, Swift 4, along with best practices and techniques
- Build your own desktop apps for the Mac
- Broaden your coding skills by learning to program on a different Apple platform
Who Should Attend
- This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS
- This is the perfect course if your coming from iOS as we use the same Swift 4.2 language
Target Audiences
- This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS
- This is the perfect course if your coming from iOS as we use the same Swift 4.2 language
This course is produced from the “Hacking with macOS” series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support. You can always be guaranteed you’re learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5.0, the way it was meant to be written. You learn while you make real-world desktop apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the Mac App Store. Paul has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.
Note: All finished projects and source code have been update to Swift 5.2. So even though some lectures are shown using Swift 4.2, they are currently being re-recorded with the latest Swift 5.2 code – just reference the source code for any update you might need until they are ready very soon.
Check out all of Paul Hudson’s Swift tutorials and books at HackingWithSwift – from beginner to pro, Paul will teach you to write Swift code in very little time.
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Want to learn how to build amazing desktop apps?
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Want to code your own custom buttons for the new MacBook Pro “Touch Bar”?
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This course has all the step by step instruction you need to create awesome apps to submit to the Mac App Store. And the Mac App Store is also a great source of revenue as it only has a fraction of the number of apps that the iOS App Store has, and typically you charge more for a Mac app.
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Building a Mac desktop app uses the exact same Swift 5 language as iOS apps…there are differences of course from iOS, such as the macOS user interface uses windows instead of screens for an iPhone, but if your coming from iOS, the transition is seamless…an example is on iOS we use a UIImageView, and on macOS we use an NSImageView…simple right?.
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The term “Hacking with macOS” means we are “playing” with the Swift language, and using it in unique and interesting ways.
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Desktop apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you’ve created a masterpiece…..how cool is it to have your very own creation right on your prized MacBook Pro, and on thousands of other MacBook Pros?
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This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter, much easier to grasp, and guides you along the path of the code, each step of the way.
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This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, as there’s no wasted chatter here, it’s strictly on point with Swift 5.0 and macOS.
Some of the topics that will be covered:
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Featuring apps built by the award winning Swift programmer – Paul Hudson – HackingWithSwift
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Build 18 projects – each one teaching a new aspect of macOS
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All source code is built with the latest Swift 5.2 code
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Learn Swift by use of annotations – diagrams – highlighting – callouts
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Touch Bar – code your own custom touch bar buttons and controls
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How to use controls – Outlets and Actions
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Windows – Controllers – Table views
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Split view controllers – Toolbars
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Web views
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Using delegates and protocols
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Work with the social framework – FB – Twitter etc.
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Learn how to refactor code
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The ins and outs of GCD
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SpriteKit and Games
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The new UserDefaults to persist data
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Adding audio – Animations
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Using stackView
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Grid views
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Learn how to work with JSON data in swift
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NSUndoManager – Add undo and redo to your apps
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NSDocument
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Bindings – Which let you build apps with very little code
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Learn how to use Auto Layout both in code and in storyboards
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And a ton more!
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All videos are recorded in HD for maximum resolution and clarity
Some Swift programming experience is needed to be able to follow along comfortably.
If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing apps that you can submit to the Mac App Store. See you inside the course.
Course Curriculum
Chapter 1: Extra Awesome Resources to Help you on your SwiftUI / Swift journey
Lecture 1: Extra Awesome Resources to Help you on your Swift & SwiftUI journey
Chapter 2: Introduction
Lecture 1: Introductions – Course outline
Chapter 3: Intro to hacking with macOS – Notes for iOS developers
Lecture 1: Intro to hacking with macOS part 1 – Notes for iOS developers
Lecture 2: Intro to hacking with macOS part 2 – There Is More Than One Way To Do It
Chapter 4: Whats new in Swift 4
Lecture 1: Whats new in Swift 4
Chapter 5: Project 1 – Storm Viewer
Lecture 1: Intro – Storm viewer
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Adding custom controllers
Lecture 4: Part 3 – Introducing outlets
Lecture 5: Part 4 – Showing some table rows
Lecture 6: Part 5 – Loading our images
Lecture 7: Part 6 – Responding to table selection – finishing touches
Chapter 6: Project 2 – Cows and Bulls
Lecture 1: Intro – Cows and Bulls
Lecture 2: Part 1 – Designig our User Interface
Lecture 3: Part 2 – Filling in the table view
Lecture 4: Part 3 – Setting up the game
Lecture 5: Part 4 – Marking guesses
Chapter 7: Project 3 – Social Media
Lecture 1: Intro – Social Media
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Wrap up
Chapter 8: Project 4 – Grid Browser
Lecture 1: Project 4 Intro
Lecture 2: Part 1 – Setting up – Starting with the toolBar
Lecture 3: Part 2 – Layout with stack views
Lecture 4: Part 3 – App Transport Security
Lecture 5: Part 4 – Creating and destroying web views
Lecture 6: Part 5 – Whats selected
Lecture 7: Part 6 – Handling navigation
Lecture 8: Part 7 – Adding Touch Bar controls
Lecture 9: Part 8 – Adding Touch Bar controls continued
Chapter 9: Project 5 – Capital Cities
Lecture 1: Project 5 Intro
Lecture 2: Part 1 – Setting up – Creating a map view
Lecture 3: Part 2 – Dropping pins
Lecture 4: Part 3 – Keeping score
Chapter 10: Project 6 – Auto Layout
Lecture 1: Project 6 – Intro
Lecture 2: Part 1 – Setting up – Visual Format Language
Lecture 3: Part 2 – Auto Layout anchors
Lecture 4: Part 3 – Stack Views
Lecture 5: Part 4 – Grid views
Chapter 11: Project 7 – Photo Memories (Currently being updated to Xcode 11.3.1 and Swift 5)
Lecture 1: Project 7 – Intro
Lecture 2: Part 1 – Setting up – Designing with collection views
Lecture 3: Part 2 – Selecting items
Lecture 4: Part 3 – Loading images from disk
Lecture 5: Part 4 – Importing files
Lecture 6: Part 5 – Re-arranging photos
Lecture 7: Part 6 – Deleting key presses with keyUp
Lecture 8: Part 7 – Optional content if you want to continue – Core Animation
Lecture 9: Part 8 – Making a video composition
Chapter 12: Project 8 – Odd One Out (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 1: Project 8 – Intro
Lecture 2: Part 1 – Setting up – Creating a grid of buttons
Lecture 3: Part 2 – Generating layouts
Lecture 4: Part 3 – Click to win
Lecture 5: Part 4 – Game over
Lecture 6: Part 5 – Finishing touches
Chapter 13: Project 9 – GCD (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 1: Project 9 Intro
Lecture 2: Part 1 – Performing selectors in background – Running arbitrary code on differen
Lecture 3: Part 2 – Running delayed code – Concurrent execution
Chapter 14: Project 10 – WeatherBar (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 1: Project 10 – Intro
Lecture 2: Part 1 – Setting up – The art of nothingness
Lecture 3: Part 2 – Creating a settings screen
Lecture 4: Part 3 – Saving and loading settings
Lecture 5: Part 4 – Parsing JSON
Lecture 6: Part 5 – Updating the User Interface
Lecture 7: Part 6 – Creating more menu items
Chapter 15: Project 11 – Bubble Trouble (Currently being updated to Xcode 11.3.1 and Swift 5
Lecture 1: Project 11 – Intro
Lecture 2: Part 1 – Setting up – Cleaning up the Xcode template
Lecture 3: Part 2 – Bubbles bubbles everywhere
Lecture 4: Part 3 – Setting the universe in motion
Lecture 5: Part 4 – Adding some difficulty
Lecture 6: Part 5 – Gotta pop em all
Chapter 16: Project 12 – Animations (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 1: Project 12 Intro
Lecture 2: Part 1 – Setting up – Constructing a test environment
Lecture 3: Part 2 – Basic animator proxy use
Lecture 4: Part 3 – Animating layers
Lecture 5: Part 4 – Advanced layer animation
Chapter 17: Project 13 – Screenable (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 1: Project 13 Intro
Lecture 2: Part 1 – Designing the user interface
Lecture 3: Part 2 – Designing the user interface continued
Lecture 4: Part 3 – Populating the popup buttons
Lecture 5: Part 4 – Drawing images and gradients
Lecture 6: Part 5 – Rendering the caption
Lecture 7: Part 6 – Importing a screenshot
Lecture 8: Part 7 – Exporting the finished product
Lecture 9: Part 8 – NSDocument and NSCoding
Instructors
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Stephen DeStefano
SwiftUI / Swift / Developer / Instructor
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 17 votes
- 3 stars: 103 votes
- 4 stars: 216 votes
- 5 stars: 309 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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