iOS 12 & Swift 5 – App Design, UI/UX plus Development
iOS 12 & Swift 5 – App Design, UI/UX plus Development, available at $99.99, has an average rating of 4.95, with 511 lectures, 32 quizzes, based on 948 reviews, and has 6209 subscribers.
You will learn about Design app assets, icons and logos from scratch. Design wireframes, mockups and prototypes. Build aesthetic, clean and beautiful iOS apps that stand out on the app store. Apply animation and motion based design to bring interactivity to your app. Become an all-in-one UI/UX designer and iOS developer. Understand the thinking and principles behind great user experience and app design. Create custom controls that supercharge your UI. Learn how to build custom UI components and never rely on overused libraries. This course is ideal for individuals who are iOS developers who would like to learn how to both design and code. or Graphic or UI/UX designers who would like to learn how to bring their app designs to code. or iOS developers looking to learn how to design great looking apps that also deliver incredible user experience. It is particularly useful for iOS developers who would like to learn how to both design and code. or Graphic or UI/UX designers who would like to learn how to bring their app designs to code. or iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.
Enroll now: iOS 12 & Swift 5 – App Design, UI/UX plus Development
Summary
Title: iOS 12 & Swift 5 – App Design, UI/UX plus Development
Price: $99.99
Average Rating: 4.95
Number of Lectures: 511
Number of Quizzes: 32
Number of Published Lectures: 492
Number of Published Quizzes: 32
Number of Curriculum Items: 543
Number of Published Curriculum Objects: 524
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Design app assets, icons and logos from scratch.
- Design wireframes, mockups and prototypes.
- Build aesthetic, clean and beautiful iOS apps that stand out on the app store.
- Apply animation and motion based design to bring interactivity to your app.
- Become an all-in-one UI/UX designer and iOS developer.
- Understand the thinking and principles behind great user experience and app design.
- Create custom controls that supercharge your UI.
- Learn how to build custom UI components and never rely on overused libraries.
Who Should Attend
- iOS developers who would like to learn how to both design and code.
- Graphic or UI/UX designers who would like to learn how to bring their app designs to code.
- iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.
Target Audiences
- iOS developers who would like to learn how to both design and code.
- Graphic or UI/UX designers who would like to learn how to bring their app designs to code.
- iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.
Welcome to the course that will take you from app design to code. This is a three-in-one course aimed at helping you master app design, UI/UX and iOS app development from absolute beginner to advanced professional.
The top iOS apps clearly set themselves apart from all the rest with amazing user interfaces and modern user experience design. We see them featured on the iOS App Store and as winners of Apple’s Design Awards. This simply means that app design and UI/UX are key factors for successful apps. But surprisingly, traditional iOS courses only go as far as teaching you how to build apps with nothing on app design and UI/UX. This course is different in that it goes well beyond just teaching you how to code.This course includes app design and UI/UX to help you build the kind of apps that stand out on the App Store.
We will cover how to use app design tools like Sketch and Figma to create app assets, icons, logos, wireframes, mockups and prototypes. We will learn essential UI/UX principles such as usability testing, user journey mapping, motion design, micro-interactions, typography and much more. We will also master iOS development to bring our app design to code and build over 20 different apps along the way.
What kind of improvements to your app can you expect by the end of this course? A recent study by Forrester Research concluded a well designed user interface could raise conversion rates by up to 200% and a better UX design could raise conversion rates up to 400%. Clearly, learning app design and UI/UX is well worth the effort. It just might be what makes or breaks your app.
This course is perfect for app designers who would like to learn how to code and app developers who would like to learn how to design. If you are an absolute beginner in both design and code you are still in the right place. This course starts by assuming you have never designed or coded before and builds up at a comfortable pace before getting into more advanced topics.
The trick to really mastering design or code is practice and this course recognises that. All our app designs will be created from scratch and our apps will be coded line by line without any help from libraries. Plus, there are dozens of quizzes and challenges to reinforce everything we learn. For more enthusiastic learners, there are further reading topics and bonus articles to help you go beyond this course’s main curriculum.
All the tools we use in this course are free. Sketch is the only exception to this because Sketch requires a paid license to use. If you cannot afford Sketch then that’s no problem! This course includes Figma as an alternative to Sketch and Figma is free. We will cover the same topics in Figma as we do Sketch so there’s nothing you will miss. If you are feeling like taking on an extra challenge, you are more than welcome to master both Sketch and Figma!
I certainly hope to see you around in this course where we have quite the journey ahead of us. Let’s get started with mastering app design, UI/UX and iOS development!
Course Curriculum
Chapter 1: Course Roadmap
Lecture 1: [OPTIONAL] Course Roadmap
Chapter 2: —————–PART 1: App Design and UI/UX————–
Lecture 1: Welcome to App Design and UI/UX
Lecture 2: Design Inspiration
Chapter 3: Sketch Basics
Lecture 1: Why Sketch
Lecture 2: Understanding the Sketch Interface: Part 1
Lecture 3: Boolean Operations
Lecture 4: Getting Apple Design Resources
Lecture 5: Understanding the Sketch Interface: Part 2
Chapter 4: App Asset and Icon Design
Lecture 1: Creating a Settings Icon
Lecture 2: Creating a Home Icon
Lecture 3: Flattening Icons
Lecture 4: Creating an Add Icon
Lecture 5: Making Icons Pixel Perfect
Lecture 6: Rulers and Grids
Lecture 7: Creating a Profile Icon
Lecture 8: Creating a Friends Icon
Lecture 9: Creating a Refresh Icon
Lecture 10: Symbols
Lecture 11: Artboards
Lecture 12: Points and Pixels – The Reason We Need @2x and @3x Icons
Chapter 5: Foundational Design Principles
Lecture 1: UI vs UX Design: What is the Difference?
Lecture 2: Design Methods
Lecture 3: iOS Design Themes and Principles
Lecture 4: Choosing a Color Scheme: Part 1
Lecture 5: Choosing a Color Scheme: Part 2
Lecture 6: iOS Color Systems: Understanding RGBA, HSB, HEX, CYMK and GrayScale
Lecture 7: The Importance of Color Spaces and Gamut
Lecture 8: Typography
Lecture 9: How to Install a Custom Font in XCode
Chapter 6: App Logo Design and The Vector Tool
Lecture 1: Introducing the Vector Tool
Lecture 2: [OPTIONAL] The Origins of the Bezier Curve
Lecture 3: Vector Tool Practice
Lecture 4: Creating a Weather App Logo
Lecture 5: Importing our App Logo into Xcode
Chapter 7: Low Fidelity Wireframing (Lo-Fi)
Lecture 1: Introduction to Wireframes and Mockups
Lecture 2: Planning the Wireframe
Lecture 3: Planning the Screens
Lecture 4: The Home Screen Wireframe
Lecture 5: Symbolising the Tab Bar
Lecture 6: The Friends Screen Wireframe
Lecture 7: The Profile Screen Wireframe
Chapter 8: High Fidelity Wireframing (Hi-Fi) and Atomic Design
Lecture 1: Atomic Design and Colour Palette
Lecture 2: Story Post Atomic UI – Part 1
Lecture 3: Creating the Heart Icon
Lecture 4: Story Post Atomic UI – Part 2
Lecture 5: Creating the GPS Icon
Lecture 6: Story Post Atomic UI – Part 3
Lecture 7: The Home Screen Wireframe
Lecture 8: The Friends Screen Wireframe
Lecture 9: Friends Post Atomic UI
Lecture 10: The Profile Screen Wireframe
Chapter 9: Mockups
Lecture 1: Mockup Design Strategy
Lecture 2: Home Screen Mockup Part 1
Lecture 3: Home Screen Mockup Part 2
Lecture 4: Friends Screen Mockup
Lecture 5: Profile Screen Mockup
Chapter 10: Foundational User Experience (UX) Principles
Lecture 1: A Practical Understanding of User Experience
Lecture 2: The 4 Key Elements of User Experience
Lecture 3: Iteration and the App Design Process
Lecture 4: The 5 Stages of the Design Thinking Process
Lecture 5: 5 Essential UX Design Patterns
Chapter 11: UX Research and Usability Testing
Lecture 1: Introduction to UX Research and Usability Testing
Lecture 2: UX Research Methods
Lecture 3: A/B Testing
Lecture 4: Heatmap Testing
Lecture 5: Guerrilla Testing
Chapter 12: Prototyping
Lecture 1: Prototype Setup
Lecture 2: How to Scroll
Lecture 3: How to Transition
Lecture 4: Prototyping Limitations
Chapter 13: User Flows and the Conversion Funnel
Lecture 1: Introduction to User Flows
Lecture 2: User Flows with Sketch
Lecture 3: User Flow Atomic Elements
Chapter 14: User Journey Mapping
Lecture 1: Introduction
Lecture 2: User Personas
Instructors
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Gwinyai Nyatsoka
App, Game and Web Developer | Entrepreneur
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 13 votes
- 3 stars: 68 votes
- 4 stars: 243 votes
- 5 stars: 607 votes
Frequently Asked Questions
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