Unity Pro: Advanced Game Design and Development Skills
Unity Pro: Advanced Game Design and Development Skills, available at $19.99, has an average rating of 3.65, with 273 lectures, based on 61 reviews, and has 14071 subscribers.
You will learn about Shader Programming: Master the art of shader programming in Unity 5, from basic to advanced techniques. Editor Scripting: Learn how to automate tasks and create custom tools using editor scripting. 3D Integration: Understand the process of integrating 3D assets into Unity projects seamlessly. Unity GUI: Explore the new Unity UI system and create interactive user interfaces for games and applications. Game Physics: Dive into game physics principles and implement realistic physics behaviors in Unity games. Optimization Techniques: Discover optimization techniques to enhance performance and efficiency in Unity projects. Advanced Rendering: Delve into advanced rendering techniques such as custom lighting and texture effects. Project-based Learning: Apply acquired knowledge through hands-on projects and exercises to reinforce learning. To style and distribute unity packages Take full advantage of the power of Unity Get knowledge of industry-standard techniques This course is ideal for individuals who are Students interested in game development or Individuals or teams that want to develop internal tools to streamline their development process or Developers who are interested in making tools for the Unity Asset Store but don't know where to start or Anyone wanting to understand how to write their own shaders. or Intermediate level Unity developers who want to learn how to code their own shaders from scratch. It is particularly useful for Students interested in game development or Individuals or teams that want to develop internal tools to streamline their development process or Developers who are interested in making tools for the Unity Asset Store but don't know where to start or Anyone wanting to understand how to write their own shaders. or Intermediate level Unity developers who want to learn how to code their own shaders from scratch.
Enroll now: Unity Pro: Advanced Game Design and Development Skills
Summary
Title: Unity Pro: Advanced Game Design and Development Skills
Price: $19.99
Average Rating: 3.65
Number of Lectures: 273
Number of Published Lectures: 273
Number of Curriculum Items: 273
Number of Published Curriculum Objects: 273
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Shader Programming: Master the art of shader programming in Unity 5, from basic to advanced techniques.
- Editor Scripting: Learn how to automate tasks and create custom tools using editor scripting.
- 3D Integration: Understand the process of integrating 3D assets into Unity projects seamlessly.
- Unity GUI: Explore the new Unity UI system and create interactive user interfaces for games and applications.
- Game Physics: Dive into game physics principles and implement realistic physics behaviors in Unity games.
- Optimization Techniques: Discover optimization techniques to enhance performance and efficiency in Unity projects.
- Advanced Rendering: Delve into advanced rendering techniques such as custom lighting and texture effects.
- Project-based Learning: Apply acquired knowledge through hands-on projects and exercises to reinforce learning.
- To style and distribute unity packages
- Take full advantage of the power of Unity
- Get knowledge of industry-standard techniques
Who Should Attend
- Students interested in game development
- Individuals or teams that want to develop internal tools to streamline their development process
- Developers who are interested in making tools for the Unity Asset Store but don't know where to start
- Anyone wanting to understand how to write their own shaders.
- Intermediate level Unity developers who want to learn how to code their own shaders from scratch.
Target Audiences
- Students interested in game development
- Individuals or teams that want to develop internal tools to streamline their development process
- Developers who are interested in making tools for the Unity Asset Store but don't know where to start
- Anyone wanting to understand how to write their own shaders.
- Intermediate level Unity developers who want to learn how to code their own shaders from scratch.
Welcome to our comprehensive course on Unity Pro: Advanced Game Design and Development Skills, where we’ll take you on a journey to advanced levels in creating immersive and engaging experiences using Unity. Whether you’re an aspiring game developer, a seasoned programmer looking to expand your skill set, or someone passionate about creating interactive content, this course is designed to equip you with the knowledge and tools necessary to bring your ideas to life.
In this course, we’ll cover a wide range of topics, starting with the basics of Unity 5 Shader Programming. You’ll learn how to create stunning visual effects, implement shaders for various materials, and optimize performance for different platforms. From understanding shader properties to mastering advanced techniques like volumetric explosions and screen effects, you’ll gain a solid foundation in shader programming.
Moving on, we’ll explore the world of Editor Scripting in Unity, where you’ll discover how to streamline your development workflow by creating custom inspectors, level creator tools, and advanced editor functionalities. You’ll learn how to harness the power of Unity’s editor to automate repetitive tasks, enhance productivity, and customize the environment to suit your specific needs.
Transitioning to 3D integration and level design, we’ll guide you through the process of creating and integrating 3D assets into Unity scenes. You’ll learn essential skills like asset creation, modification, scaling, texture mapping, and level design principles, empowering you to build immersive environments for your games and simulations.
Additionally, you’ll delve into Unity GUI – The New Unity UI system, where you’ll learn how to create responsive and interactive user interfaces for your games. From canvas render modes to UI animations, you’ll master the tools and techniques needed to design visually appealing menus and HUDs that enhance the player experience.
Finally, we’ll dive into Unity Game Physics using Unity 5, where you’ll explore fundamental principles like Newton’s laws of motion, inertia, torque, and rotational dynamics. You’ll learn how to apply physics concepts to create realistic interactions, simulations, and dynamic gameplay mechanics, adding depth and realism to your projects.
By the end of this course, you’ll have acquired a comprehensive skill set in Unity game development, enabling you to create professional-quality games, simulations, and interactive experiences that captivate and engage audiences across various platforms. So, if you’re ready to embark on an exciting journey into the world of Unity game development, let’s dive in and unleash your creativity!
Section 1: Unity 5 Shader Programming – Beginner
In this section, we delve into the fundamentals of Unity 5 Shader Programming, starting with an introductory overview of the topic. We begin with Lecture 1, where you’ll gain insights into the essence of Unity 5 Shader Programming. Lecture 2 introduces the theory behind creating a basic shader, followed by a practical lab session in Lecture 3. We then explore the migration process from Unity4 to Unity 5 shaders in Lectures 4 and 5. Continuing our journey, Lectures 6 through 18 cover various aspects of shader programming, including understanding shader properties, creating subshader variables, and implementing effects like water, normal maps, transparency, and holographic shaders. As we progress, you’ll grasp essential concepts such as blending textures, drawing circles on terrain, and exploring different lighting models like Phong and Blinn-Phong shaders. Towards the end of this section, Lectures 33 to 36 dive into the nuances of global illumination, light baking, and creating reflection probes to enhance the visual fidelity of your scenes.
Section 2: Unity 5 Shader Programming – Intermediate
Building upon the foundations laid in the beginner section, the intermediate section focuses on advanced shader techniques to elevate your Unity projects. Lecture 37 introduces vertex functions, followed by lectures on animating vertices, extruding vertices, and creating effects like snow and volumetric explosions. You’ll explore fragment shaders, grab pass shaders, and advanced effects like glass and 2D water shaders. Lectures 54 to 78 concentrate on shader optimization, profiling, mobile shader development, and implementing screen effects like depth, brightness, contrast, blend modes, and old film effects to add visual flair to your games.
Section 3: Unity 5 Shader Programming – Advanced
This section takes your shader programming skills to the next level with advanced topics such as creating custom CG include files, fur shaders, heat maps, and more.
Section 4: Editor Scripting in Unity – Beginners
Moving beyond shader programming, this section introduces you to editor scripting in Unity, starting from the basics. You’ll learn how to create custom inspectors, level creator tools, and explore functionalities like gizmos, property drawers, and palette windows to streamline your development workflow.
Section 5: Editor Scripting in Unity – Intermediate
Building upon the foundational knowledge, this section delves deeper into editor scripting concepts, covering topics like texture importer, level settings, and DLL building.
Section 6: Editor Scripting in Unity – Advanced
This advanced section focuses on adding build features, version control integration, and creating powerful object modifier tools to enhance your Unity editor experience.
Section 7: 3D Integration and Level Design in Unity
Transitioning to 3D integration and level design, this section guides you through the process of creating and integrating 3D assets into Unity scenes, covering topics like asset creation, modification, scaling, texture mapping, and level design principles.
Section 8: Unity GUI – The New Unity UI
In this section, you’ll learn about the new Unity UI system, covering topics like canvas render modes, rect transforms, anchoring points, UI animations, and creating interactive menus.
Section 9: Unity – Game Physics using Unity 5
The final section explores game physics using Unity 5, covering fundamental principles like Newton’s laws of motion, inertia, torque, and rotational dynamics. You’ll learn how to apply physics concepts to create realistic interactions and simulations within your Unity projects.
Course Curriculum
Chapter 1: Unity 5 Shader Programming – Beginner
Lecture 1: Introduction to Unity 5 Shader Programming
Lecture 2: Theory – Creating A Basic Shader
Lecture 3: Lab – Creating A Basic Shader
Lecture 4: Migrating from Unity4 to Unity 5 Shaers
Lecture 5: Migrating from Unity4 to Unity 5 Shaers Continues
Lecture 6: Understanding Shader Properties
Lecture 7: Create Properties
Lecture 8: Create Subshader Variable
Lecture 9: Using Packed Arrays
Lecture 10: Use Albedo Color
Lecture 11: Creating A Scrolling Texture
Lecture 12: Water Effect Shader
Lecture 13: Creating A Normal Map Shader
Lecture 14: Normal Map Test Shader
Lecture 15: Bump Intensity
Lecture 16: Creating A Transparent Shader
Lecture 17: Creating a Holographic Shader
Lecture 18: Silhouette Shader
Lecture 19: Blending Textures Using Lerp
Lecture 20: Blending Textures Using Lerp Continues
Lecture 21: Drawing Circle in Terrain
Lecture 22: Mat Radius
Lecture 23: Lighting Models
Lecture 24: Writing the First Custom Lighting
Lecture 25: Writing Toon Shader
Lecture 26: Writing Toon Shader Continues
Lecture 27: Writing Phong Shader
Lecture 28: Phong Secular Shader
Lecture 29: Writing Blinn Phong Shader
Lecture 30: Blinn Phong Shader – Half Vector
Lecture 31: Writing Anisotropic Specular Shader
Lecture 32: Writing Anisotropic Specular Shader Continues
Lecture 33: GI And Light Baking
Lecture 34: More on GI And Light Baking
Lecture 35: Creating Reflection Probe
Lecture 36: Light Probe Groups
Chapter 2: Unity 5 Shader Programming – Intermediate
Lecture 1: Introduction to Vertex Function
Lecture 2: Animating Vertices
Lecture 3: Animating Vertices Continues
Lecture 4: Extruding Vertices
Lecture 5: Extrusion Shader
Lecture 6: Creating Snow Shader
Lecture 7: Creating Snow Shader Continues
Lecture 8: Volumetric Explosions
Lecture 9: Volumetric Explosions – SG Program
Lecture 10: First Fragment Shader
Lecture 11: First Fragment Shader Continues
Lecture 12: Use of Grab Pass Shader
Lecture 13: How Grab Pass Shader Works
Lecture 14: Writing a Glass Shader
Lecture 15: Glass Stained Normals
Lecture 16: Writing 2D Water Shader
Lecture 17: More 2D Water Shader
Lecture 18: Shader Adjustment
Lecture 19: Optimizing the Shader
Lecture 20: Using the Profiler
Lecture 21: Using the Profiler Continues
Lecture 22: Writing a Mobile Shader
Lecture 23: Optimize Shaders
Lecture 24: Introduction to Screen Effects
Lecture 25: Custom Shader Image Effects
Lecture 26: Changing the Screen Effects
Lecture 27: Depth Effect
Lecture 28: Brightness Saturation
Lecture 29: Contrast
Lecture 30: Contrast Continues
Lecture 31: Blend Modes
Lecture 32: Blend Mode Image Effect
Lecture 33: Overlay Image Effect
Lecture 34: Old Film Effect
Lecture 35: More on Old Film Effect
Lecture 36: Old Film Effect Shader
Lecture 37: Effect Final Color
Lecture 38: Old Film Effect Explained
Lecture 39: Night Vision Effect
Lecture 40: More on Night Vision Effect
Lecture 41: Blend Effect
Lecture 42: Night Version Effect Shader
Chapter 3: Unity 5 Shader Programming – Advanced
Lecture 1: Creating Custom CG Inc Files
Lecture 2: CG Include Shader
Lecture 3: Creating Fur
Lecture 4: More on Creating Fur
Lecture 5: Creating Heat Map
Lecture 6: More on Creating Heat Map
Chapter 4: Editor Scripting in Unity – Beginners
Lecture 1: Introduction to Editor Scripting in Unity
Lecture 2: Hello World
Lecture 3: Hello World game Object
Lecture 4: Building a Test Level
Lecture 5: Building a Test Level Continues
Lecture 6: Level Script
Lecture 7: Starting the Level Creator Tool
Lecture 8: More on Starting Creator Tool
Lecture 9: Introducing Gizmos Class
Lecture 10: More on Gizmos Class
Lecture 11: Target Example
Lecture 12: Draw Fizmo Sample
Instructors
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EDUCBA Bridging the Gap
Learn real world skills online
Rating Distribution
- 1 stars: 12 votes
- 2 stars: 4 votes
- 3 stars: 14 votes
- 4 stars: 10 votes
- 5 stars: 21 votes
Frequently Asked Questions
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