Unity 2017 – Build , program and publish a 3D shooter game
Unity 2017 – Build , program and publish a 3D shooter game, available at $49.99, has an average rating of 4.15, with 96 lectures, based on 50 reviews, and has 987 subscribers.
You will learn about Download & Install Unity 3D Crash lessons on how to use Unity Opening a Unity project Launching a Unity project in the Unity simulator Navigate within Unity's user interface Creating environments (roads, grass, mountains, and rivers) Adding objects to environments (like rocks, and trees) Adding the main player character Animating the 3D character (idle, running, death, shoot lasers) Create a state machine to switch between character animations Input controls for desktop computers and websites Input controls for mobile devices (Android and iOS) Enemy artificial intelligence Enemy smart path finding Create lifelike laser beams Create stunning Halo lights Smooth camera follow Main player taking damage Enemy taking damage Enemy spawn points Score point system Game Over menu buttons and texts Adding and using custom fonts Using background music Using sound effects Triggers sound effects in specific areas Adding cars, taxis, and trucks Making vehicles honk Making vehicles crash with player and enemies Adding levels to current build Switch platforms (Android, iOS, PC) Publish to iOS iTunes Connect settings iOS developer license iOS certificates and provisioning profiles Compile game for iPads and iPhones 32 bits and 64 bits architectures Code signing setup Uploading to iTunes Taking screenshots Uploading iOS build for technical review Monetize with in-game advertisements This course is ideal for individuals who are Game enthusiasts or game hobbyists or game developers or game dev students or artists or computer science students It is particularly useful for Game enthusiasts or game hobbyists or game developers or game dev students or artists or computer science students.
Enroll now: Unity 2017 – Build , program and publish a 3D shooter game
Summary
Title: Unity 2017 – Build , program and publish a 3D shooter game
Price: $49.99
Average Rating: 4.15
Number of Lectures: 96
Number of Published Lectures: 96
Number of Curriculum Items: 96
Number of Published Curriculum Objects: 96
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Download & Install Unity 3D
- Crash lessons on how to use Unity
- Opening a Unity project
- Launching a Unity project in the Unity simulator
- Navigate within Unity's user interface
- Creating environments (roads, grass, mountains, and rivers)
- Adding objects to environments (like rocks, and trees)
- Adding the main player character
- Animating the 3D character (idle, running, death, shoot lasers)
- Create a state machine to switch between character animations
- Input controls for desktop computers and websites
- Input controls for mobile devices (Android and iOS)
- Enemy artificial intelligence
- Enemy smart path finding
- Create lifelike laser beams
- Create stunning Halo lights
- Smooth camera follow
- Main player taking damage
- Enemy taking damage
- Enemy spawn points
- Score point system
- Game Over menu buttons and texts
- Adding and using custom fonts
- Using background music
- Using sound effects
- Triggers sound effects in specific areas
- Adding cars, taxis, and trucks
- Making vehicles honk
- Making vehicles crash with player and enemies
- Adding levels to current build
- Switch platforms (Android, iOS, PC)
- Publish to iOS
- iTunes Connect settings
- iOS developer license
- iOS certificates and provisioning profiles
- Compile game for iPads and iPhones
- 32 bits and 64 bits architectures
- Code signing setup
- Uploading to iTunes
- Taking screenshots
- Uploading iOS build for technical review
- Monetize with in-game advertisements
Who Should Attend
- Game enthusiasts
- game hobbyists
- game developers
- game dev students
- artists
- computer science students
Target Audiences
- Game enthusiasts
- game hobbyists
- game developers
- game dev students
- artists
- computer science students
Note: Videos recorded using Unity version 5.3.2 (2016)
Important: all softwares used in this course are FREE to download and use on PC and MAC computers (no need to pay, cheers!)
*** BREAKING NEWS ***
This is the most comprehensive course when it comes to build and publish a Unity 3D shooter game and publishing it to app stores.
Great course to keep as a reference
********
In this course you will learn how to design, program, and publish a 3D shooter video game in the style of MineCraft and publish it in the Google Play store and iTunes app stores (iOS and Android).
Why would you want to learn how to make a 3D shooter game?
Because it’s fun, and it’s proven to be top games in the app stores. People love to play these games. And the best reason of all: thanks to this course, you will create a good looking game by yourself that you can publish in the app stores, without having the need of a team of multiple people.
This course can be taken by anyone even if you’ve got no programming skills or very little
This course is meant for non-artists, meaning you don’t have to be an artist to be able to use 3D pixel art graphics.
You will learn how to use free tools to make an amazing game from scratch as I will show you every single line of programming and how to use Unity 3D to be able to make professional games all by yourself quickly and without having to spend money.
By the way as a bonus, this course includes free downloads of the finished 3D models, Unity projects and levels as well.
The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now
What is 3D Pixel Art?
3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.
Note: This course’s graphic assets are used for educational purpose only.
Course Curriculum
Chapter 1: Initial Setup
Lecture 1: Course overview breakdown
Lecture 2: How to download Unity
Lecture 3: Install Unity 3d version 5 with web player and example projects
Lecture 4: Open the project and play with it
Chapter 2: Working on the main character
Lecture 1: Adding the main character prefab
Lecture 2: Animation controllers and idle mode animation
Lecture 3: Programming the character movement
Lecture 4: Tweaking the character movement
Lecture 5: Creating the Idle Walk blend tree
Lecture 6: Programming the walk animation switch
Lecture 7: Program the character looking towards the mouse
Chapter 3: Building the enemies
Lecture 1: Working on the Mini spiderman enemy model
Lecture 2: Working on the spiderman run animation
Lecture 3: How to use navigation agents
Lecture 4: Using Navigation mesh agent Artificial Intelligence
Lecture 5: Adding characters colliders and rigidbodies
Chapter 4: Building the laser beam
Lecture 1: Laserbeam setup
Lecture 2: Shoot linerenderer as laser beam
Lecture 3: Shot precision with Invoke method
Lecture 4: Tweaking the laser beam shot
Lecture 5: Laserbeam direction on missed shots
Lecture 6: Adding spotlight halo on laserbeam shot
Chapter 5: Building obstacles and walls
Lecture 1: How to make the camera follow the main action
Lecture 2: Adding game walls and rivers
Lecture 3: How to create smart obstacle objects
Lecture 4: Creating a variety of prefab obstacles
Lecture 5: Shooting laserbeams on obstacles
Chapter 6: Interaction between Player and enemies
Lecture 1: Program the enemy death when dealt damage
Lecture 2: Make the main character do damage to the enemy
Lecture 3: Create blood splatter using Particle systems
Lecture 4: Removing enemy from game after death
Lecture 5: Programming player health
Lecture 6: Programming the Player taking damage
Lecture 7: Tweaking the player animations
Chapter 7: Spawning Multiple enemies
Lecture 1: Create enemy spawn points
Lecture 2: Adding multiple spawn point locations
Lecture 3: Organize your game objects
Chapter 8: Menus and Displays
Lecture 1: Displaying main character health as text
Lecture 2: All about health point sliders
Lecture 3: Adding Vehicles crashing with player and enemies
Lecture 4: Letting the enemies be aware of vehicles
Lecture 5: Game Over menu and Restart game functionality
Lecture 6: Fixing Auto baked lights issues
Lecture 7: Working with new fonts
Lecture 8: Working on the score and its menu item
Lecture 9: Program the camera shake while taking damage
Lecture 10: Stopping spawn and running cars on game over
Chapter 9: Adding Sound effects
Lecture 1: Importing sound effects
Lecture 2: Adding the background music
Lecture 3: Program multiple laser sound effects
Lecture 4: Code sound effect on enemy hit
Lecture 5: Coding the car crash sounds
Lecture 6: Play sound when player score increases
Lecture 7: Play sound on game over
Lecture 8: Use triggers to create preemptive car honking
Lecture 9: Play car passing by sound with triggers
Chapter 10: iTunes app store publication
Lecture 1: Switch platform to iOS
Lecture 2: Preparing Unity settings to publish on iOS
Lecture 3: Creating the app icon
Lecture 4: Unity iOS advanced settings
Lecture 5: Addendum 64 bits in Unity compilers
Lecture 6: Modify the player moving script for mobile devices
Lecture 7: Modify the player shooting script for mobile devices
Lecture 8: Modifying input for mobile devices
Lecture 9: Compiling the game in Unity
Lecture 10: Valid architectures arm 64 bits
Lecture 11: iOS developer license
Lecture 12: iOS bundle ID
Lecture 13: Get Xcode and open it
Lecture 14: ioS app ID and provisioning profile
Lecture 15: Starting the archiving process in xcode
Lecture 16: Create the itunes connect settings
Lecture 17: How to upload all phones screenshots
Lecture 18: Uploading ipa file to itunes connect
Lecture 19: Addendum – blame Unity on missing app icons
Lecture 20: itunes connect detailed settings
Lecture 21: Checking if your uploaded build is processing
Lecture 22: Submiting your app for review
Chapter 11: Android Google Play store publishing
Lecture 1: Switch platform to Android settings
Lecture 2: Create a new Android keystore
Lecture 3: Google Play console app setup
Lecture 4: Create the Android apk file in Unity
Lecture 5: Uploading your game apk to Google Play store
Lecture 6: Final step to publish app to Google Play store
Chapter 12: Monetizing your game with Advertisement
Lecture 1: Create new Unity Ads project
Lecture 2: Add the Unity Ads plugin to your project
Lecture 3: Integrating the Ads into your game
Chapter 13: Multiple Types of Enemies: Wonder Cat Girl
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 17 votes
- 5 stars: 25 votes
Frequently Asked Questions
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