Create an Idle Tycoon Game using Visual Scripting in Unity
Create an Idle Tycoon Game using Visual Scripting in Unity, available at $39.99, has an average rating of 4.1, with 14 lectures, based on 133 reviews, and has 792 subscribers.
You will learn about Understand the power and flexibility of Bolt & Unity in making Games without Coding Utilize Design Patterns to Create Increasingly Complex Games Prototype Games Quickly Using the Bolt Visual Programming Tool & Unity Use Super Units to Organize Your Game Architecture This course is ideal for individuals who are Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games or C# Developers who wish to get more familiar with Game Design and the API's or Beginning Developers who wish to learn how develop games and later transition to C# Development or Developers who Learn Better Visually It is particularly useful for Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games or C# Developers who wish to get more familiar with Game Design and the API's or Beginning Developers who wish to learn how develop games and later transition to C# Development or Developers who Learn Better Visually.
Enroll now: Create an Idle Tycoon Game using Visual Scripting in Unity
Summary
Title: Create an Idle Tycoon Game using Visual Scripting in Unity
Price: $39.99
Average Rating: 4.1
Number of Lectures: 14
Number of Published Lectures: 14
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the power and flexibility of Bolt & Unity in making Games without Coding
- Utilize Design Patterns to Create Increasingly Complex Games
- Prototype Games Quickly Using the Bolt Visual Programming Tool & Unity
- Use Super Units to Organize Your Game Architecture
Who Should Attend
- Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games
- C# Developers who wish to get more familiar with Game Design and the API's
- Beginning Developers who wish to learn how develop games and later transition to C# Development
- Developers who Learn Better Visually
Target Audiences
- Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games
- C# Developers who wish to get more familiar with Game Design and the API's
- Beginning Developers who wish to learn how develop games and later transition to C# Development
- Developers who Learn Better Visually
Welcome to the very first Bolt (Visual Scripting) Course on Udemy!!!
I’m happy to release this course and look forward to your feedback. Even if you do not choose to purchase my course I strongly encourage you to give Visual Scripting (formally Bolt) a try. It’s a great tool for beginning or experienced developers.
Why Use Vispual Scripting for Making Fun Video Games?
Developing Games can be very fun and rewarding once you know how. And with Unity’s Visual Scripting Tool (Known as Bolt when this course was created) it has never been easier to build full robust games without any programming.
I’ve been a business application & game developer for over 30 years. I honestly think Unity’s Visual Scripting tools is one of the best that I have worked with. In this course you too will quickly see the real power of Visual Scripting as we almost effortlessly build a fun idle tycoon game like adVenture Capitalist. Even if you have never programmed before, this course will allow you to get started building the game in a matter of minutes.
Over the past 30 years I’ve developed games in a variety of platforms and languages. On Udemy alone I have successful game courses on Odoo, Python, C#, and PlayMaker. I really cannot say enough good things about Unity’s Visual Scripting Engine.
It is easy to use and integrates nearly seamlessly with the Unity Editor.
How does Unity’s Visual Scripting compare to Playmaker?
In addition to Unity’s built in scripting there are several other popular visual scripting assets also available. One of the most popular is Playmaker. Playmaker allows you to use finite state machines to build games. Unity’s Visual Scripting platform also provides state machine diagrams that perform much like Playmaker in managing states. The big benefit of Unity’s Visual Scripting however is that the scripting flow diagrams themselves map directly to the C# and UnityEngine libraries. This gives you a great advantage if you already know C# when coming into Visual Scripting in Unity. Once I understood how to connect units and create flow graphs I was able to build games with virtually no learning curve at all as I already know C#.
Playmaker however uses custom actions that you use to power your state diagrams. These work well and Playmaker is a great asset. Unfortunately having to learn proprietary actions and commands is a big drawback of playMaker. Especially for those who intend to further their game development skills by learning C#.
Unity’s Visual Scripting can help you learn C#
If you are a new C# programmer who is finding the syntax of the code gets in your way I can’t recommend Bolt enough. Even better, you can configure it to use real C# syntax in the visual units. I really enjoy how I can use real C# methods with the exact same arguments I would use in real C# scripts. It’s like intellisense on steroids. This tight tie in with C# makes it that much easier to incorporate what you learn from Bolt into improving your C# skills.
Bolt allows you to focus on game design and achieving results rather than all the syntax of writing code. If you are an experienced C# developer you owe it to yourself to take a look at Bolt for prototyping and approaching game design from an alternative perspective.
Bolt offers a rich API so it is easy to integrate your own C# scripts with Unity’s Visual Scripting flow graphs.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction – Learn to Build a Fun Idle Tycoon Game using Bolt & Unity
Lecture 2: Setting up the Unity Project and Installing Bolt
Lecture 3: Creating our First Flow Machine in Bolt
Lecture 4: Capture the onClick Event from the Button and MAKE MONEY!!
Lecture 5: Create a Timer and a Progress Slider for our Game
Lecture 6: Upgrade the Layout for Our Idle Stores
Lecture 7: Refactor and Create a Flow Machine for our Stores
Lecture 8: Create a Custom Event to Update the Money in our Game Manager
Lecture 9: Learn to use Super Units to Better Organize Your Flow Machines
Lecture 10: Finish Implementing the Buy Button
Lecture 11: Getting Profits From Multiple Stores and Setting up Store Name
Lecture 12: Create Managers to Automate Store Timers
Lecture 13: Refactoring and Improving Flow Graph Organization with Super Units
Lecture 14: Refactoring References to the Game Manager
Instructors
-
Odoo Class Videos
Expert Business Application & Game Development Courses
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 5 votes
- 3 stars: 15 votes
- 4 stars: 46 votes
- 5 stars: 65 votes
Frequently Asked Questions
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