Create a 2D endless runner game with Cocos Creator
Create a 2D endless runner game with Cocos Creator, available at $34.99, has an average rating of 3.85, with 15 lectures, based on 11 reviews, and has 358 subscribers.
You will learn about Students who want to learn how to create a 2D endless runner game Students who want to be familiar with the world's most popular open source Game Engine Cocos Creator Students who want to learn the basics of 2D game development Students who want to create multiplatform games for web, mobile and desktop Students who want to learn some Cocos Creator scripting or if they are familiar with JavaScript and Typescript, use that knowledge for creating 2D games This course is ideal for individuals who are Cocos Creator fans or Programmers or anyone who can script or wants to learn how to write scripts or Students who want to be able to create physics based 2D games or Students who want to create and endless runner game built with 2D physics or Cocos2d-x users who want an easier way to develop games by using Cocos Creator It is particularly useful for Cocos Creator fans or Programmers or anyone who can script or wants to learn how to write scripts or Students who want to be able to create physics based 2D games or Students who want to create and endless runner game built with 2D physics or Cocos2d-x users who want an easier way to develop games by using Cocos Creator.
Enroll now: Create a 2D endless runner game with Cocos Creator
Summary
Title: Create a 2D endless runner game with Cocos Creator
Price: $34.99
Average Rating: 3.85
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Students who want to learn how to create a 2D endless runner game
- Students who want to be familiar with the world's most popular open source Game Engine Cocos Creator
- Students who want to learn the basics of 2D game development
- Students who want to create multiplatform games for web, mobile and desktop
- Students who want to learn some Cocos Creator scripting or if they are familiar with JavaScript and Typescript, use that knowledge for creating 2D games
Who Should Attend
- Cocos Creator fans
- Programmers or anyone who can script or wants to learn how to write scripts
- Students who want to be able to create physics based 2D games
- Students who want to create and endless runner game built with 2D physics
- Cocos2d-x users who want an easier way to develop games by using Cocos Creator
Target Audiences
- Cocos Creator fans
- Programmers or anyone who can script or wants to learn how to write scripts
- Students who want to be able to create physics based 2D games
- Students who want to create and endless runner game built with 2D physics
- Cocos2d-x users who want an easier way to develop games by using Cocos Creator
This course teaches you how you can create a 2D endless runner game. The player will be jumping obstacles making sure not to hit any of them. We will see how we can spawn different obstacles dynamically on the scene and even add scores to our game. The obstacles will be coming much faster each time making the game have some difficulty. The game will be based on 2D physics with gravity, double jumps, and collision detection working to make a fun experience. We will include sound effects appropriately and use the animation tool that is built into the cocos creator engine. All the files necessary for the course are included and there are no special requirements to be able to participate in this course. This course goes straight to the point of creating a simple 2D endless runner game but gives a good foundation and understanding of the game development principles of Cocos Creator. At the end of the course, you will have a working 2D endless runner game that can be deployed to your preferred platform of choice. Upon completion, the student should be able to understand how to work with the cocos creator component based development paradigm and should be familiar with the common functions and tools used in the engine.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Cocos Creator
Chapter 2: Jumping in
Lecture 1: Creating the project and the scene
Lecture 2: Adding some physics properties to the scene
Lecture 3: Using the Box Collider
Chapter 3: Creating the Running Effect
Lecture 1: Creating a Moving Ground
Lecture 2: Creating the Running Animation
Chapter 4: Creating the Jump Effect
Lecture 1: Making the Player jump
Lecture 2: Making the Player jump again
Chapter 5: Adding Obstacles
Lecture 1: Adding the Cactus and the Bushes
Chapter 6: Scenes
Lecture 1: spawning the Cactus and bush dynamically
Lecture 2: ending the game
Lecture 3: starting the game
Chapter 7: Conclusion
Lecture 1: adding scores
Lecture 2: adding sounds
Lecture 3: final touches
Instructors
-
Lwiimbo Kasweshi
Computer Systems and Networking Lecturer, Loves Games
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 6 votes
- 5 stars: 2 votes
Frequently Asked Questions
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