Unreal Engine VR Development Fundamentals
Unreal Engine VR Development Fundamentals, available at $64.99, has an average rating of 4, with 30 lectures, based on 418 reviews, and has 3288 subscribers.
You will learn about Unreal Engine Blueprints Basics Prototype VR Projects with Unreal Engine Configuring Unreal Engine projects for VR Development Building basic VR Mechanics from scratch UI Interactions in Unreal Engine Unreal Engine's Gameplay Framework This course is ideal for individuals who are Designers who want to use VR for their creative purposes or Developers who want to get started with Unreal Engine and VR Development or Anyone how want to save time learning a new topic It is particularly useful for Designers who want to use VR for their creative purposes or Developers who want to get started with Unreal Engine and VR Development or Anyone how want to save time learning a new topic.
Enroll now: Unreal Engine VR Development Fundamentals
Summary
Title: Unreal Engine VR Development Fundamentals
Price: $64.99
Average Rating: 4
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Unreal Engine Blueprints Basics
- Prototype VR Projects with Unreal Engine
- Configuring Unreal Engine projects for VR Development
- Building basic VR Mechanics from scratch
- UI Interactions in Unreal Engine
- Unreal Engine's Gameplay Framework
Who Should Attend
- Designers who want to use VR for their creative purposes
- Developers who want to get started with Unreal Engine and VR Development
- Anyone how want to save time learning a new topic
Target Audiences
- Designers who want to use VR for their creative purposes
- Developers who want to get started with Unreal Engine and VR Development
- Anyone how want to save time learning a new topic
Back in 1995, we had the Internet revolution connecting people around the World using 2D websites. Now, the same is happening but in 3D. Instead of 2D pages, we already have 3D experiences via VR headsets. And all these will eventually get us to the Metaverse which is the successor to the internet where we will be all connected in a Virtual Space with our own Avatars, virtual homes, and economy. To become a part of building the Metaverse, we must definitely know at least one Game Engine to create immersive virtual worlds.
Unreal Engine from Epic Games will be one of the few tools empowering the Metaverse!So, that’s why it is the best time to learn Unreal Engine VR Development. And we created this course just for that. In this course, you will quickly get started with your Unreal Engine career. We spent tons of time creating the tutorials so that you can save time and learn this complex topic in a very short time.
By enrolling in this course, you will learn the VR Development Fundamental topics such as:
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Setting up and Configuring Unreal Engine for VR Development
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Blueprints Visual Scripting System Basics
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Gameplay Framework in Unreal Engine
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Blueprint Actors
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Creating VR Pawn
Also, you will build the basic VR Interactions from scratch such as:
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Grabbing
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Adding and animating VR Hands
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Moving with Thumbstick input
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Teleportation
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Snap Turning
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UI Interactions
At the end of this course, you will have built your own VR Template project that you can use on your projects. Also, you will have built a simple game, Escape From Train from the Blueprints section. Overall, you will have a solid understanding and starting project (you built!) for VR Development in Unreal Engine 4.
Enroll now and let’s build the Metaverse together!
-Tevfik
Course Curriculum
Chapter 1: Installing Unreal Engine And Setting Up VR Template
Lecture 1: Read Before Begin
Lecture 2: Setting up Unreal Engine 4
Lecture 3: Creating VR Template Project and Overviewing the Engine Editor
Lecture 4: Installing Android Studio And Configuring Unreal Engine for Android Platform
Lecture 5: Configuring and Running VR Template Project for Oculus Quest 2
Chapter 2: Intro to Blueprints: Escape From Train Game
Lecture 1: Project Overview
Lecture 2: Creating the Project and Importing Assets
Lecture 3: Setting up Game Mode and Modifying First Person Character
Lecture 4: Opening and Closing the Door Part 1: Blueprint Actors
Lecture 5: Opening and Closing the Door Part 2: Timelines and Overlaps
Lecture 6: Creating The Secret Key Blueprint
Lecture 7: Locked Case Blueprint and Widget Blueprint
Lecture 8: Interacting With the Password UI
Lecture 9: Escaping from Train
Chapter 3: VR Development Basics
Lecture 1: Creating Project and VR Basics Map
Lecture 2: Configuring Project for VR
Lecture 3: Building for Oculus Quest 2 and PC VR (via Oculus Link)
Lecture 4: Game Mode and VR Pawn
Lecture 5: Building VR Pawn Part 1: Adding VR Camera and Motion Controllers
Lecture 6: Building VR Pawn Part 2: Adding VR Hands
Lecture 7: Building VR Pawn Part 3: Animating VR Hands
Lecture 8: Grabbing in VR Part 1: Finding Nearest Object to Grab
Lecture 9: Grabbing in VR Part 2: Blueprint Interfaces
Lecture 10: Grabbing in VR Part 3
Lecture 11: Movement in VR Part 1: Joystick Movement
Lecture 12: Movement in VR Part 2: Snap Turn Mechanism
Lecture 13: Movement in VR Part 3: Teleportation
Lecture 14: UI Interactions in VR Part 1: Widgets
Lecture 15: UI Interactions in VR Part 2: Visualizing UI Interaction Beam Using Splines
Chapter 4: Source Codes
Lecture 1: Source Codes
Instructors
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Tevfik Ufuk DEMİRBAŞ
XR Developer & Entrepreneur -
IRONHEAD Games
XR Development made easy!
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 5 votes
- 3 stars: 35 votes
- 4 stars: 133 votes
- 5 stars: 236 votes
Frequently Asked Questions
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