Become A Mobile App Developer (iOS / Android / Windows)
Become A Mobile App Developer (iOS / Android / Windows), available at $54.99, has an average rating of 3.65, with 134 lectures, based on 215 reviews, and has 34297 subscribers.
You will learn about Setting up development environment for Android Setting up development environment for iOS Setting up development environment for Windows Create an Android App Deploy and Android App to a physical device Create an iOS App Create a cross platform App Swift Programming fundamentals Java Programming fundamentals XML Programming fundamentals C# Programming fundamentals This course is ideal for individuals who are Absolute Beginners to Mobile App Development It is particularly useful for Absolute Beginners to Mobile App Development.
Enroll now: Become A Mobile App Developer (iOS / Android / Windows)
Summary
Title: Become A Mobile App Developer (iOS / Android / Windows)
Price: $54.99
Average Rating: 3.65
Number of Lectures: 134
Number of Published Lectures: 134
Number of Curriculum Items: 134
Number of Published Curriculum Objects: 134
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Setting up development environment for Android
- Setting up development environment for iOS
- Setting up development environment for Windows
- Create an Android App
- Deploy and Android App to a physical device
- Create an iOS App
- Create a cross platform App
- Swift Programming fundamentals
- Java Programming fundamentals
- XML Programming fundamentals
- C# Programming fundamentals
Who Should Attend
- Absolute Beginners to Mobile App Development
Target Audiences
- Absolute Beginners to Mobile App Development
Mobile app development can be both profitable and fun. In this beginners introductory course you will learn to create and deploy an app to a physical device. You learn how to setup development environments for iOS, Android and windows app development.
We will be using the MVC ( Model View Controller) design pattern which is commonly used in IOS app development and the Xcode integrated development environment to develop an app to run on an apple device. Xcode comes with virtual devices that you can use to test your app. The swift programming language is used to develop iOS mobile apps. The course covers some basic swift programming fundamentals.
Android powers the majority of smartphones on the planet and a growing number of devices, from Android Wear on your wrist to Android Auto for your car. This course is designed to teach anyone how to make a new Android app from scratch.Learn all the basics of the platform and all the skills an Android app developer needs to be successful. Android apps are developed using the Java programming language. The course covers some basic fundamentals of java .
Xamarin is a software platform that enables you to create cross platform apps that will work on the top three platforms (Android, IOS, Windows) using the same codebase . The programming language used by Xamarin is C#.
Xamarin has in a way solved a problem most developers face and that is developing the same app multiple times for each of the top three platforms : Android , IOS and Windows. Without Xamarin developers will have to use different development tools and programming languages to develop the same app for the top three platforms.
Course Curriculum
Chapter 1: iOS Mobile App Development
Lecture 1: Introduction
Lecture 2: What is iOS
Lecture 3: What You need
Lecture 4: Updating macOS
Lecture 5: Download and install Xcode
Lecture 6: Create a test app
Lecture 7: Exploring Xcode Interface
Lecture 8: Developing our test app
Lecture 9: iOS MVC Design Pattern
Chapter 2: ios SWIFT Fundamentals
Lecture 1: What is Swift
Lecture 2: Xcode playground overview
Lecture 3: Using comments
Lecture 4: Print statements
Lecture 5: Operators : Part 1
Lecture 6: Operators : Part 2
Lecture 7: Variables and Data Types : Part 1
Lecture 8: Variables and Data Types : Part 2
Lecture 9: Naming Data
Lecture 10: Arrays
Lecture 11: Functions
Lecture 12: Creating a function
Lecture 13: Creating a function with a parameter
Lecture 14: Conditional statements
Chapter 3: Develop a mobile app with iOS
Lecture 1: What we will create
Lecture 2: Creating a new Xcode project
Lecture 3: Design your app: Part 1
Lecture 4: Design your app: Part 2
Lecture 5: Link design to code
Lecture 6: Create variables
Lecture 7: Add random number generator
Lecture 8: Create an array and test app
Chapter 4: Android Mobile App Development
Lecture 1: What is Android
Lecture 2: What is Android Studio
Lecture 3: Android studio installation requirements
Lecture 4: Downloading and Installing Android Studio on Windows
Lecture 5: Downloading and Installing Android Studio on Mac
Lecture 6: Creating a test android app: part 1
Lecture 7: Creating a test android app: part 2
Lecture 8: Creating a test android app: part 3
Chapter 5: Exploring Android Studio
Lecture 1: Android Project Structure
Lecture 2: Opening and closing Android Projects
Lecture 3: Component tree
Lecture 4: User interface
Lecture 5: Gradle build system
Lecture 6: The palette
Lecture 7: Constraint layout
Lecture 8: Modifying the test app
Lecture 9: Testing app on multiple devices
Chapter 6: Develop an Android Mobile App
Lecture 1: What we will create
Lecture 2: Creating a new Android project
Lecture 3: Exploring key files
Lecture 4: Creating a variable to hold scores
Lecture 5: Testing what we've developed so far
Lecture 6: Modifying the textview widget
Lecture 7: Adding a button widget
Lecture 8: Adding java code
Lecture 9: Creating a random generator
Lecture 10: Creating a single dice
Lecture 11: Creating three dice with arrayList
Lecture 12: Adding dice image: part 1
Lecture 13: Adding dice image: part 2
Lecture 14: Accessing image views in java code
Lecture 15: Making images dynamic : part 1
Lecture 16: Making images dynamic : part 2
Lecture 17: Adding scoring display
Lecture 18: Adding scoring logic
Lecture 19: Using material design button
Lecture 20: Chaining dice image: part 1
Lecture 21: Chaining dice image: part 2
Lecture 22: Adding some style
Lecture 23: adding an icon
Lecture 24: Deploying app on a physical device
Chapter 7: Java Fundamentals
Lecture 1: What is Java
Lecture 2: Installing JDK and Netbeans Bundle
Lecture 3: Create a basic java program
Lecture 4: Basic structure of a Java Program
Lecture 5: What is a Java Package
Lecture 6: Primitive data types
Lecture 7: Basic Operators
Lecture 8: Variables
Lecture 9: Arrays
Lecture 10: Classes
Lecture 11: Running Java Apps outside IDE
Chapter 8: Basic XML
Lecture 1: What is XML
Lecture 2: Text Editors
Lecture 3: Installing Visual Studio Code
Lecture 4: Installing Atom
Lecture 5: XML Syntax
Lecture 6: XML Attributes
Lecture 7: XML Naming
Lecture 8: XML Document Structure
Lecture 9: XML Tags
Instructors
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Bluelime Learning Solutions
Making Learning Simple
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 9 votes
- 3 stars: 33 votes
- 4 stars: 62 votes
- 5 stars: 108 votes
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