Unreal Engine 5: Action Adventure Game Development Course
Unreal Engine 5: Action Adventure Game Development Course, available at $99.99, has an average rating of 4.55, with 84 lectures, based on 396 reviews, and has 4979 subscribers.
You will learn about Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. Create your own playable level, complete with hazards, obstacles, pickups and interactables. Learn how to trigger events, move objects, create hazards and other important action adventure mechanics. Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great! Add raycasting to shoot weapons and deal damage to enemies. Create 3rd person shooting combat mechanics with enemy AI. You'll make the 3rd person action adventure game you’ve always wanted to make. Use Unreal’s Blueprint system to improve your programming skills without needing to use C++. Solve interesting challenges to test your understanding of what you've learnt. Be part of an amazing and supportive community of people similar to you. This course is ideal for individuals who are This is for you if you want to improve your understanding of Unreal and get better with Blueprint or Or if you want to build that 3rd person action adventure game you’ve always wanted to make or Or if you'd like to make a cool game! It is particularly useful for This is for you if you want to improve your understanding of Unreal and get better with Blueprint or Or if you want to build that 3rd person action adventure game you’ve always wanted to make or Or if you'd like to make a cool game!.
Enroll now: Unreal Engine 5: Action Adventure Game Development Course
Summary
Title: Unreal Engine 5: Action Adventure Game Development Course
Price: $99.99
Average Rating: 4.55
Number of Lectures: 84
Number of Published Lectures: 84
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 84
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game.
- Create your own playable level, complete with hazards, obstacles, pickups and interactables.
- Learn how to trigger events, move objects, create hazards and other important action adventure mechanics.
- Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great!
- Add raycasting to shoot weapons and deal damage to enemies.
- Create 3rd person shooting combat mechanics with enemy AI.
- You'll make the 3rd person action adventure game you’ve always wanted to make.
- Use Unreal’s Blueprint system to improve your programming skills without needing to use C++.
- Solve interesting challenges to test your understanding of what you've learnt.
- Be part of an amazing and supportive community of people similar to you.
Who Should Attend
- This is for you if you want to improve your understanding of Unreal and get better with Blueprint
- Or if you want to build that 3rd person action adventure game you’ve always wanted to make
- Or if you'd like to make a cool game!
Target Audiences
- This is for you if you want to improve your understanding of Unreal and get better with Blueprint
- Or if you want to build that 3rd person action adventure game you’ve always wanted to make
- Or if you'd like to make a cool game!
Make the 3rd person action adventure game you’ve always wanted too!
All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.
You’ll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.
You’ll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We’ll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.
By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
So dive into the amazing world of UE5 now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Installing Unreal Engine
Lecture 3: Installing Unreal Engine 5 on Linux
Lecture 4: Setting Up Our Project
Lecture 5: Community & Support
Lecture 6: Accessing Our Projects
Lecture 7: Importing Quixel Megascans
Lecture 8: Creating MetaHumans
Lecture 9: Setting Up MetaHumans
Chapter 2: Movement & Physics
Lecture 1: Section Intro – Movement & Physics
Lecture 2: Physics Objects
Lecture 3: Collectible Coins
Lecture 4: Making Our Character Walk
Lecture 5: Making Our Character Crouch
Lecture 6: Crouching While Walking
Lecture 7: Adding A Loss Condition
Lecture 8: Adding Stairs and Bridges
Chapter 3: Pickups & Interactables
Lecture 1: Section Intro – Pickups & Interactables
Lecture 2: Creating A Torch
Lecture 3: Creating Our Torch Pickup
Lecture 4: Picking Up Our Torch
Lecture 5: Creating Web Of Obstacles
Chapter 4: Basic Enemy AI
Lecture 1: Section Intro – Basic Enemy AI
Lecture 2: Setting Up Our Enemy Blueprint
Lecture 3: AI Pathfinding
Lecture 4: Chasing Our Player
Lecture 5: Creating A Distraction
Lecture 6: Throwing and Detection
Chapter 5: Weapons & Shooting
Lecture 1: Section Intro – Weapons & Shooting
Lecture 2: Creating A Weapon
Lecture 3: Picking Up Our Weapon
Lecture 4: Updating Our Animations
Lecture 5: Aiming Down Sight
Lecture 6: Linecasting and Firing Our Weapon
Chapter 6: HP & Destruction
Lecture 1: Section Intro – HP & Destruction
Lecture 2: Applying Impulses
Lecture 3: Setting Up HP
Lecture 4: Destroying Planks
Lecture 5: Shooting Enemies
Lecture 6: Creating Explosive Barrels
Lecture 7: Setting up Destructible Meshes
Lecture 8: Anchoring and Triggering Explosions
Chapter 7: Aesthetics & Lighting
Lecture 1: Introduction
Lecture 2: Ground Clutter and Cave Interiors
Lecture 3: Closing Our Caves (Intro to Lighting)
Lecture 4: Custom Materials (Lava)
Lecture 5: Post Processing and Render Settings
Lecture 6: Cameras and Cinematics
Lecture 7: Dynamic Lighting
Chapter 8: Behavior Trees (State Machines)
Lecture 1: Behavior Trees
Lecture 2: Intro To Behavior Trees
Lecture 3: Switching States (Chasing our Player)
Lecture 4: Hearing Perception
Lecture 5: Arming our Enemy
Lecture 6: Torches and “Standing Guard”
Lecture 7: Enemy HP
Lecture 8: Environmental Query System
Lecture 9: Armed Enemy Movement (EQS)
Lecture 10: Taking Cover (EQS)
Lecture 11: Player Health
Lecture 12: Player Down/Loss
Lecture 13: Shooting Back!
Chapter 9: Action Mechanics
Lecture 1: Introduction
Lecture 2: Setting Up Our Sequence
Lecture 3: Controlling Actors in Sequencer
Lecture 4: Updating Our Boulder
Lecture 5: Setting Up the Second Sequence
Lecture 6: Triggering Our Sequence
Lecture 7: Starting Our QTE
Lecture 8: QTE Interaction
Lecture 9: Animation Retargeting
Lecture 10: Animating Our Success Sequence
Lecture 11: Saving/Loading Our Game (Checkpoints)
Lecture 12: Updating Our Crouch Animations
Chapter 10: User Interface and Packaging
Lecture 1: Introduction
Lecture 2: Setting Up Our Crosshair
Lecture 3: Setting Up Our UI
Lecture 4: Player and Enemy Health Bars
Lecture 5: Creating a Main Menu Scene
Lecture 6: Input Methods
Lecture 7: Optimization and Scalability
Lecture 8: Packaging Your Game
Lecture 9: Wrap Up
Chapter 11: Continuing Your GameDev Journey
Lecture 1: BONUS Lecture
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Mike Rodriguez
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 7 votes
- 3 stars: 26 votes
- 4 stars: 102 votes
- 5 stars: 259 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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