Complete Unity C# & Android game development Bootcamp 2020
Complete Unity C# & Android game development Bootcamp 2020, available at $39.99, has an average rating of 3.35, with 84 lectures, based on 19 reviews, and has 106 subscribers.
You will learn about Learn Android game development Learn Unity game development Learn C# Learn how to make games using Unity software Make 4+ games Learn how to upload the game on the play store Learn how to monetize the games and earn money from that Learn Version controlling using Git,github This course is ideal for individuals who are Beginner Game developers or Beginner Unity Game developers or Android game developers or Students who wants to learn how to make games It is particularly useful for Beginner Game developers or Beginner Unity Game developers or Android game developers or Students who wants to learn how to make games.
Enroll now: Complete Unity C# & Android game development Bootcamp 2020
Summary
Title: Complete Unity C# & Android game development Bootcamp 2020
Price: $39.99
Average Rating: 3.35
Number of Lectures: 84
Number of Published Lectures: 83
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 83
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Android game development
- Learn Unity game development
- Learn C#
- Learn how to make games using Unity software
- Make 4+ games
- Learn how to upload the game on the play store
- Learn how to monetize the games and earn money from that
- Learn Version controlling using Git,github
Who Should Attend
- Beginner Game developers
- Beginner Unity Game developers
- Android game developers
- Students who wants to learn how to make games
Target Audiences
- Beginner Game developers
- Beginner Unity Game developers
- Android game developers
- Students who wants to learn how to make games
In this course, we will learn all the that are required to become a complete indie game developer
Note: We will be learning everything from scratch and this is an early access course meaning the course contents are constantly updated over the time
So, even if you do not have any knowledge at all then that’s completely fine 🙂
Learn the basic concepts, tools, and functions that you will need to build fully functional Android mobile Games with the Unity game engine.
Build a strong foundation in Unity and Android Game Development with this course.
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Unity installation and setup
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Overview of the unity software
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C# crash course
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Version controlling
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and much more stuff
We will learn how to make 2D and 3D games by making them. We will also be making the clone of the game
Hill Climb Racing 2Dand many more 2D games.
These are the things that we will see in the course:(the course will be constantly updated):
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Installing of unity
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overview
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c# scripting -completely from scratch
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Make a 3D game
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Monetizing our game
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Uploading the game to Google play store
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a 2D game
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Hill climb racing game
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Space elevator game
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Tips on how to get downloads to the apps that you have uploaded.
Who is this course for?
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Anyone who wants to learn how to make games
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Indie game developers
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Game Developers
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Game enthusiasts
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Unity developers
So what are you waiting for guys? Join now and become the best Unity game developer 🙂
See you all in the course 😉
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Why unity?
Lecture 3: Join the student community
Chapter 2: Unity Software
Lecture 1: How to Install Unity software
Lecture 2: Unity Software overview
Lecture 3: Unity Scripting Overview
Chapter 3: C# Crash Course
Lecture 1: C# Scripting Overview
Lecture 2: Understanding our very First C# Script
Lecture 3: Variables and Data types in C#
Lecture 4: Awake and start functions
Lecture 5: Functions in C#
Lecture 6: Destroy function in Unity
Lecture 7: if else conditions
Lecture 8: The concepts of Loops
Lecture 9: While loop
Lecture 10: for loop
Lecture 11: arrays in C#
Lecture 12: Vectors and transforms in Unity
Lecture 13: Moving using Vectors
Lecture 14: transform.Translate
Lecture 15: transform.Rotate
Lecture 16: Increasing the size of the game object
Lecture 17: Game Tags in Unity
Lecture 18: Access Specifiers
Lecture 19: Prefabs, Instantiate and Materials
Lecture 20: RigidBody Physics and collisions
Chapter 4: Let's make our very first game
Lecture 1: Designing our game
Lecture 2: Player Movement
Lecture 3: Moving our object using Input class
Lecture 4: Moving our object with the touch of our finger
Lecture 5: Prefabs and spawning our objects randomly
Lecture 6: InvokeRepeating method in unity
Lecture 7: Infinite Platform generation
Lecture 8: Destroying game objects
Lecture 9: Adding VFX,Scene Manager and assigning new Materials
Lecture 10: Adding a Skybox
Lecture 11: Score Logic and adding score into our game
Lecture 12: PlayerPrefs and highscore logic
Lecture 13: Onclick functions to the buttons
Lecture 14: Gameover Screen and Increasing the speed Eventually
Chapter 5: Monetizing our game
Lecture 1: Monetize your application and start earning money
Chapter 6: Upload the game to the Google play store
Lecture 1: Upload the game to the Google play store
Lecture 2: Cube Slider game Setup
Chapter 7: Cube Slider game
Lecture 1: Moving the box Left and right
Lecture 2: Completing our game
Lecture 3: Adding gameover condition to our game
Lecture 4: Adding pause screen into our game
Chapter 8: Let's make Hill climb racing
Lecture 1: Let's start making the game
Lecture 2: Making the ground for our game
Lecture 3: Designing our car
Lecture 4: Adding Wheeljoint2D to our car
Lecture 5: adding an engine to our car so that we can move left and right
Lecture 6: Adding torque to our car
Lecture 7: Using the Cinemachine camera
Lecture 8: Adding fuel system to our car and finishing the game
Lecture 9: Movement using touch
Lecture 10: Join the student community
Chapter 9: Introduction to version controlling
Lecture 1: Creating a repository on Github
Lecture 2: Making push and pull request from github
Lecture 3: Introduction to version controlling
Chapter 10: Designing the UI for any game
Lecture 1: Introduction to U.I
Lecture 2: Making the color transitions on the button
Lecture 3: Controlling the volume in the menu screen
Chapter 11: Space elevator game
Lecture 1: Important Article
Lecture 2: Gameobjects in Unity
Lecture 3: C# scripting and moving an object using a code
Lecture 4: Implementing 'Input' Class
Lecture 5: Vector3 and Materials
Lecture 6: Game Mechanics.Collision's and Destroy() function
Lecture 7: InvokeRepeating in unity
Lecture 8: Fixing the Wall Spawner Algorithm
Lecture 9: Endless algorithm part-1
Lecture 10: Endless algorithm part-2
Lecture 11: Particle system in unity
Lecture 12: Skybox and unity asset store
Lecture 13: Polishing our game
Lecture 14: Gameover menu
Lecture 15: GameOver screen and GameManager
Lecture 16: Score Manager using PlayerPrefs
Chapter 12: Implementing Unity ads
Lecture 1: Implementing Unity ads
Chapter 13: Marketing tips
Lecture 1: Naming your application/game
Lecture 2: Tips on how to get downloads
Chapter 14: More content on the way
Lecture 1: note
Instructors
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Mohammed Khan
Engineer -
Mohammed Khan
Entreprenuer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 9 votes
Frequently Asked Questions
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