Intermediate to Advanced Python with 10 OOP Projects
Intermediate to Advanced Python with 10 OOP Projects, available at $129.99, has an average rating of 4.49, with 286 lectures, 15 quizzes, based on 3476 reviews, and has 35002 subscribers.
You will learn about Master Object-Oriented Programming (OOP) in Python Build 10 Python applications using object-oriented programming Learn databases, APIs, package development, Git, code refactoring, debugging, and more Build three advanced Python projects on your own Learn to write high quality code following the PEP8 Style Guide Learn how to deploy applications making them accessible to users globally This course is ideal for individuals who are People who know Python basics already It is particularly useful for People who know Python basics already.
Enroll now: Intermediate to Advanced Python with 10 OOP Projects
Summary
Title: Intermediate to Advanced Python with 10 OOP Projects
Price: $129.99
Average Rating: 4.49
Number of Lectures: 286
Number of Quizzes: 15
Number of Published Lectures: 240
Number of Published Quizzes: 14
Number of Curriculum Items: 301
Number of Published Curriculum Objects: 254
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Object-Oriented Programming (OOP) in Python
- Build 10 Python applications using object-oriented programming
- Learn databases, APIs, package development, Git, code refactoring, debugging, and more
- Build three advanced Python projects on your own
- Learn to write high quality code following the PEP8 Style Guide
- Learn how to deploy applications making them accessible to users globally
Who Should Attend
- People who know Python basics already
Target Audiences
- People who know Python basics already
Are you ready to elevate your Python skills to the next level and become a proficient Python developer? Look no further! Our comprehensive course is designed to transform you into a Python pro by guiding you through the creation of 10 advanced Object-Oriented Programming (OOP) applications. As we code real-world programs, you will learn advanced Python concepts and also learn how to use professional software development tools and techniques such as Git, software design principles, code refactoring, advanced debugging, APIs, and much more.
Why Enroll in This Course?
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Master OOP Concepts: Delve into the fundamentals of Object-Oriented Programming and understand how to create robust, modular, and scalable Python applications.
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Hands-On Practice: Gain practical experience by building 10 real-world applications, starting with the Geometry Game and progressing to complex projects like the Flatmates’ Bill Sharing, Math Painter, Webcam Photo Sharer, Flatmates’ Bill Web App, Calories App, Automated Emails, Instant Dictionary Web App & API, and the Cinema Booking App.
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PyCharm Proficiency: Learn how to efficiently use the PyCharm IDE, setting up projects, and leveraging its powerful features for streamlined development.
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In-Depth Application Development: Go beyond basics as you explore topics like inheritance, building user interfaces, web scraping, deploying applications, working with APIs, and databases, and even creating your own Python package.
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Real-World Deployment: Understand the process of deploying your applications, making them accessible to users globally, and handling feature requests and updates.
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Professional Software Tools and Techniques: Learn how to use tools that professional developers use such Git, Figma, debuggers, etc., and learn software development techniques to write professional code such as software design principles, refactoring, writing organized code, etc.
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Bonus Content: As a bonus, we’ve included an extra module on creating a Weather Forecast Package, providing you with a valuable skill set to develop and publish your Python libraries.
What You’ll Accomplish:
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Build a Strong Foundation: Master Python from the ground up, learning essential concepts that will make you proficient in writing clean, efficient, and maintainable code.
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Develop 10 Real-World Applications: Gain practical experience by building diverse applications, ensuring you can confidently tackle any programming challenge.
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Understand OOP Principles: Grasp advanced Object-Oriented Programming principles, enabling you to design and implement scalable and modular software solutions.
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Become a Python Pro: Transform into a skilled Python developer, ready to take on complex projects and contribute to the world of software development.
Enroll now and embark on a journey to becoming a Python expert! Whether you’re a beginner looking to solidify your Python skills or an experienced developer aiming to enhance your proficiency, this course is tailored for you. Join us and unlock the full potential of Python development.
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: How This Course Will Make You a Pro
Lecture 2: What is the Best Python IDE?
Lecture 3: Daily Python Projects
Lecture 4: Link to Download the IDE
Lecture 5: Preparing a Professional Coding Environment
Lecture 6: How to Get Help When Stuck
Chapter 2: Application 1️⃣ (Section 2-7): Geometry Game
Lecture 1: Welcome to App 1
Chapter 3: Introduction to Object Oriented Programming (OOP)
Lecture 1: Find the Objects in This Code (Assignment)
Lecture 2: Python Language Elements from a Deep View
Lecture 3: What is a Python Object?
Chapter 4: Creating and Using Python Classes
Lecture 1: Geometry Game Demonstration
Lecture 2: Find the Objects (Assignment)
Lecture 3: Answer: The Objects in the Code
Lecture 4: The Steps of Writing a Professional Program
Lecture 5: Creating a Python Class
Lecture 6: Using the Created Class to Create Objects
Lecture 7: What is "self"?
Lecture 8: More About "self"
Lecture 9: Creating Class Methods
Lecture 10: The "__init__" Method Vs. Normal Methods
Lecture 11: Add a "distance" Method (Assignment)
Lecture 12: Answer: Adding a "distance" Method
Chapter 5: More Practice with Classes
Lecture 1: Creating a Second Class for our Program
Lecture 2: Wrapping Things Up
Lecture 3: Add a New Feature to the Program (Assignment)
Lecture 4: Answer: Adding a New Feature to the Program
Lecture 5: Code Improvement
Chapter 6: Setting up PyCharm for the Next Apps
Lecture 1: Section Introduction
Lecture 2: Installing PyCharm on Windows
Lecture 3: Installing PyCharm on Mac
Lecture 4: Installing PyCharm on Linux
Lecture 5: How to Use PyCharm
Lecture 6: [IMPORTANT] File Resources and Python Libraries
Chapter 7: Inheritance in OOP
Lecture 1: Problem Statement
Lecture 2: Investigating the Code
Lecture 3: Inheriting from the Rectangle Class
Lecture 4: Adding Methods to the Child Class
Lecture 5: Wrapping Things Up
Lecture 6: Inheriting from the Point Class
Chapter 8: Application 2️⃣ (Section 8-12): Flatmates' Bill Sharing
Lecture 1: Welcome to Application 2
Chapter 9: Planning the Application in OOP Style
Lecture 1: Installing the Libraries for App 2
Lecture 2: Preview of The Flatmates' Bill App
Lecture 3: Showcasing an App
Lecture 4: Planning the App
Lecture 5: Writing the Empty Classes
Lecture 6: Note
Chapter 10: Implementing the Application
Lecture 1: Implementing the "pays" Method
Lecture 2: PyCharm Tip
Lecture 3: Generating a PDF Document
Lecture 4: Implementing the "generate" Method
Lecture 5: Polishing the Code
Lecture 6: Adding an Image to the PDF Document
Lecture 7: Changing the PDF Text Font
Lecture 8: Automatically View a PDF File
Chapter 11: Building a Command Line Interface (CLI)
Lecture 1: Three Kinds of Interfaces
Lecture 2: Building a CLI – The Input Function
Lecture 3: Implementing the Rest of the Input Functions
Lecture 4: Organizing the Code
Lecture 5: Organizing the Files
Chapter 12: Deploying a CLI Application on Replit (Optional)
Lecture 1: Note
Lecture 2: What Does "Deploying" Mean
Lecture 3: Setting up the Deployment Environment
Lecture 4: Uploading the Project Files
Lecture 5: Sharing the App
Lecture 6: Feature Requests from Users
Lecture 7: Uploading Files to the Cloud
Lecture 8: Implementing the Change in the App
Lecture 9: Uploading the Changes to Production
Chapter 13: OOP Exercises
Lecture 1: Daily Python Projects
Chapter 14: Application 3️⃣ (Section 14-18): Math Painter
Lecture 1: Welcome to Application 3
Chapter 15: Creating Images with Python
Lecture 1: Installing the Libraries for App 3
Lecture 2: Preview of the Math Painter App
Lecture 3: How Python Handles Images
Lecture 4: Creating an Image out of Nothing
Instructors
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Ardit Sulce
Python Programmer. Founder and Author, PythonHow.
Rating Distribution
- 1 stars: 43 votes
- 2 stars: 60 votes
- 3 stars: 265 votes
- 4 stars: 1054 votes
- 5 stars: 2055 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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