Procedural Materials with Photoshop & Substance Designer
Procedural Materials with Photoshop & Substance Designer, available at $49.99, has an average rating of 4.56, with 8 lectures, based on 8 reviews, and has 250 subscribers.
You will learn about You'll be able to create your own custom seamless set of textures in Photoshop. You'll be able to take your seamless textures into Substance Designer and turn them into a procedural PBR material. This course is ideal for individuals who are Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials. It is particularly useful for Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.
Enroll now: Procedural Materials with Photoshop & Substance Designer
Summary
Title: Procedural Materials with Photoshop & Substance Designer
Price: $49.99
Average Rating: 4.56
Number of Lectures: 8
Number of Published Lectures: 8
Number of Curriculum Items: 8
Number of Published Curriculum Objects: 8
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- You'll be able to create your own custom seamless set of textures in Photoshop.
- You'll be able to take your seamless textures into Substance Designer and turn them into a procedural PBR material.
Who Should Attend
- Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.
Target Audiences
- Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.
In this course we take a look at the various ways we can use photos and other 2D images to create seamless Substance Designer materials. By creating a linked workflow between Photoshop and Substance we’ll take advantage of the tools both these programs have to offer to create procedural hand-painted materials.
We start by creating a seamless hand-painted color map from images off the Internet. Once our color map is complete, we use it as a guide for creating all the other maps and masks we’ll need for our material.
After finishing the basics in Photoshop, we set up a linked workflow with Substance Designer that will allow us to view our progress in the Substance 3D view, and easily adjust our maps in Photoshop. Here we’ll further refine our 2D maps by using some of the nodes available in Substance Designer.
We’ll also add procedural qualities to our material. First we’ll add some metal veins that can fade in and out and then an animated lava that can be toggled on and off.
Course Curriculum
Chapter 1: Creating Procedural Hand-Painted Materials with Photoshop & Substance Designer
Lecture 1: Making a Seamless Color Map in Photoshop
Lecture 2: Building the Height Map in Photoshop
Lecture 3: Finishing the Photoshop Maps
Lecture 4: Bringing the Maps into Substance Designer
Lecture 5: Setting Up Metallic Veins Input Parameters
Lecture 6: Creating Lava Masks in Photoshop & Setting Up Scaling in Substance
Lecture 7: Building the Lava Emissive
Lecture 8: Fine Tuning & Animating the Lava
Instructors
-
Olga Polukhina
3D Environmental Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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