Maya & Unreal: 3D Character Animation Jump Flip Fundamentals
Maya & Unreal: 3D Character Animation Jump Flip Fundamentals, available at $34.99, has an average rating of 4.17, with 31 lectures, based on 9 reviews, and has 140 subscribers.
You will learn about Animating with Keyframes using Autodesk Maya Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya Animation Creation Process Animating Production Ready Jump Flip Animation Cycle Learn Step by Step How to Animation in Layers Using VIdeo Reference to Create Pro Level Game Animations in Maya Exporting Character Animation to Unreal Engine or Unity Game Engine Understanding Production Process of Animation Using Unreal Engine's A.R.T. rigging tools for Autodesk Maya This course is ideal for individuals who are Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. or Anyone Interested in Character Animation or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity It is particularly useful for Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. or Anyone Interested in Character Animation or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity.
Enroll now: Maya & Unreal: 3D Character Animation Jump Flip Fundamentals
Summary
Title: Maya & Unreal: 3D Character Animation Jump Flip Fundamentals
Price: $34.99
Average Rating: 4.17
Number of Lectures: 31
Number of Published Lectures: 30
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 33
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Animating with Keyframes using Autodesk Maya
- Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya Animation Creation Process
- Animating Production Ready Jump Flip Animation Cycle
- Learn Step by Step How to Animation in Layers Using VIdeo Reference to Create Pro Level Game Animations in Maya
- Exporting Character Animation to Unreal Engine or Unity Game Engine
- Understanding Production Process of Animation Using Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Who Should Attend
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
- Anyone Interested in Character Animation
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
Target Audiences
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
- Anyone Interested in Character Animation
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
Hi there!
Welcome, and thanks for choosing Class Creative’s Maya & Unreal: 3D Animation Jump Flip Fundamentals | Complete Guide From Beginners to Pros | Body Mechanics!!
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
We will cover the following core skill sets:
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Getting started with Maya and understanding the animation process
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Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation
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Strong Fundamentals of Animation Body Mechanics
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Process of using IK/FK controllers and best practices of Unreal Engine’s A.R.T. tools for Autodesk Maya
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How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation
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Unreal Engine’s A.R.T. rigging tools for Autodesk Maya
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Understanding hotkeys to animate and rig quickly
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Animating with keyframes
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Animating a production ready jump flip quickly and efficiently
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Exporting the character rig, and animation to the Unreal Engine
NOTE – Course does NOT include custom character mesh. ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations. Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.
UPDATE – We now provide and support current versions of Maya with a provided Advanced Skeleton Unreal Mannequin rig for the animation course if you choose not to use the ART tools Mannequin rig for Maya 2022.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
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Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
Who This Course is For:
Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Course Curriculum
Chapter 1: JUMP FLIP INTRO
Lecture 1: Jump Flip Course Introduction
Lecture 2: Course Setup Getting Started with Autodesk Maya
Lecture 3: Udemy Rating System Very Important Info!
Lecture 4: Overview of the Project
Lecture 5: Creating Idle Start Pose
Lecture 6: Anticipation Extreme Pose
Lecture 7: Adding Breakdown Transitions
Lecture 8: Take Off Keypose
Lecture 9: Advanced Skeleton Vs. ARTv1 | Python 3 & Post Maya 2022 Unreal Mannequin
Lecture 10: Frequently Asked Questions
Chapter 2: ANIMATING THE JUMP
Lecture 1: Switching IK/FK Leg Pose
Lecture 2: Animating the Spin Flip
Lecture 3: Adjusting Timing, Landing Prep, & IK Transition
Lecture 4: Euler Filter for the Flip
Lecture 5: Additional Spin Breakdowns & Landing Prep
Lecture 6: IK/FK Settings and Options
Chapter 3: ANIMATING THE LANDING
Lecture 1: Transitioning Flip to Landing Pose
Lecture 2: Footwork on the Landing
Chapter 4: ADDITIONAL BREAKDOWN POLISH
Lecture 1: Sculpting Breakdown Poses for the Arm & Shoulders
Lecture 2: Arc Tracking & Leg Breakdowns
Lecture 3: Adding Breakdowns to Anticipation Pose
Lecture 4: Neck, Head, Root, & Feet Breakdown Polish
Chapter 5: REFINING DETAILS & FINAL POLISH
Lecture 1: Animating Finger Drag & Arcs
Lecture 2: Final Details & Refinement
Lecture 3: Onion Skinning, Mesh Duplication, & Arc Tracking
Lecture 4: Final Graph Editor Curves
Lecture 5: Duplicating Limbs for Smear Frame Effect
Chapter 6: EXPORTING ANIMATION FOR UNREAL
Lecture 1: Snapping Export Node to Root for Export
Lecture 2: Export Settings
Chapter 7: BONUS Lecture
Lecture 1: BONUS: Maya & Unreal First Person Shooter Animation for Beginners
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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