Unity 3D location based game development with Mapbox
Unity 3D location based game development with Mapbox, available at $44.99, has an average rating of 4.4, with 51 lectures, based on 312 reviews, and has 19358 subscribers.
You will learn about Integrate the Mapbox SDK into Unity 3D games Generate Custom 3D Maps Use Points of Interest to Make Real-World Experiences This course is ideal for individuals who are Game developers who want to add location-based gameplay to their Unity games It is particularly useful for Game developers who want to add location-based gameplay to their Unity games.
Enroll now: Unity 3D location based game development with Mapbox
Summary
Title: Unity 3D location based game development with Mapbox
Price: $44.99
Average Rating: 4.4
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Integrate the Mapbox SDK into Unity 3D games
- Generate Custom 3D Maps
- Use Points of Interest to Make Real-World Experiences
Who Should Attend
- Game developers who want to add location-based gameplay to their Unity games
Target Audiences
- Game developers who want to add location-based gameplay to their Unity games
Mapbox Unity 3D Essentials by Devslopes
Learn how to build experiences for exploring the world with Mapbox. Add location into any game with their mapping, navigation, and location search SDKs. Harness the power of location like Pokémon GO, Ingress, & Zombies, Run! These videos were produced in collaboration with the good folks at Mapbox.
This Unity course is for beginners & seasoned programmers!
You’ll learn what Mapbox can do, how to add the Mapbox SDK to your Unity 3D projects, then build some amazing games that leverage the power of location and maps.
First off, you’ll build PocketDroids GO where your players will capture Droids into their collection, based on real-time location data which is seamlessly integrated into the game with Mapbox. You’ll build both a main world scene as well as a capture scene where players can attempt to capture rogue bots in the wild.
Moving on, you’ll build another game called Drenches of War – a super fun, portable, defense game. You’ll learn all about ARTabletopKit from Mapbox so that you can get your drench on anywhere there’s a flat surface! Defend a city from hordes of oncoming enemies bent on soaking you and your home base. We’ll be dynamically generating buildings and obstacles with Mapbox’s Terrain Vector Tile system and their curated Points of Interest.
Here are some of the things you will learn:
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Installation & Setup
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Creating a map in Unity
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Customizing a map in Mapbox Studio
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Location Providers
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Vector Tiles
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Terrain
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Custom Visualizers
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AR Root, MapHolder, & FocusSquare
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Location-based AI for Enemy motion
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Utilizing Mapbox’s Points of Interest
Now is the time to learn how Mapbox adds more powerful and engaging experiences to your games!
Course Curriculum
Chapter 1: PocketDroids GO
Lecture 1: Mapbox Unity 3D Essentials Overview
Lecture 2: PocketDroids GO! Promo
Lecture 3: What is Mapbox?
Lecture 4: Setting up the project
Lecture 5: Styling our map with Mapbox Studio
Lecture 6: Setting up our map
Lecture 7: Building the UI
Lecture 8: Putting our player on the map
Lecture 9: Creating the Droid class
Lecture 10: Singletons and the DroidFactory
Lecture 11: Capture Scene Prep
Lecture 12: Creating & Implementing the GameManager
Lecture 13: Improving the UI Controller
Lecture 14: Introduction to Vector Tile Factories
Lecture 15: Creating the XP Bonus Prefab
Lecture 16: Points of Interest and Game Object Modifiers
Lecture 17: Adding Audio to the World Scene
Lecture 18: Building the Capture scene
Lecture 19: Creating the Override Orb object
Lecture 20: Setting up the Override Orb Script
Lecture 21: Intro to Platform Dependent Compilation
Lecture 22: Throwing the Orb
Lecture 23: Handling Orb Collisions
Lecture 24: Override Orb Respawn and Limitations
Lecture 25: Building the capture scene UI
Lecture 26: Controlling the Capture scene UI
Lecture 27: Transitioning Between Scenes
Lecture 28: Saving & Loading Player Data
Lecture 29: Project wrap up and student challenges
Chapter 2: Drenches of War
Lecture 1: Introduction to Drenches of War and Mapbox AR
Lecture 2: Setting up the project and Mapbox SDK
Lecture 3: Creating and applying a Mapbox Studio Style
Lecture 4: Mapbox Image and Terrain Factories
Lecture 5: Launching water balloon projectiles
Lecture 6: Setting up the UI and the GameManager
Lecture 7: Enemy tanks
Lecture 8: Debug Land & Paintballs
Lecture 9: The Tank Factory
Lecture 10: The SpawnOnMap script
Lecture 11: Points of Interest (POIs)
Lecture 12: Adding Sound Effects
Lecture 13: Adding Scripts to Mapbox Vectors
Lecture 14: Collision Cleanup
Lecture 15: Improving Performance with Filters
Lecture 16: Prepping for Deployment
Lecture 17: Building the Project
Lecture 18: Post-build Cleanup
Lecture 19: Building with shaders
Lecture 20: Project wrap-up and Challenge
Lecture 21: Randomizing Mapbox Location
Lecture 22: Building for Android
Instructors
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Devslopes by Nathan Sevedge
Learn programming & app development
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 11 votes
- 3 stars: 45 votes
- 4 stars: 90 votes
- 5 stars: 160 votes
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