Cocos2d-x v4.0 Developing Mobile Games
Cocos2d-x v4.0 Developing Mobile Games, available at $49.99, has an average rating of 3.1, with 30 lectures, based on 17 reviews, and has 4050 subscribers.
You will learn about Cocos2d-x v4.0 Developing Mobile Games Understanding the basics of making a game in Cocos2d-x Game Designing Skills Game Development Skills Games Programming Skills Game Monetization and Marketing strategies This course is ideal for individuals who are Beginner Game Developers who have a basic understanding of C++ It is particularly useful for Beginner Game Developers who have a basic understanding of C++.
Enroll now: Cocos2d-x v4.0 Developing Mobile Games
Summary
Title: Cocos2d-x v4.0 Developing Mobile Games
Price: $49.99
Average Rating: 3.1
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: ₹7,900
Quality Status: approved
Status: Live
What You Will Learn
- Cocos2d-x v4.0 Developing Mobile Games
- Understanding the basics of making a game in Cocos2d-x
- Game Designing Skills
- Game Development Skills
- Games Programming Skills
- Game Monetization and Marketing strategies
Who Should Attend
- Beginner Game Developers who have a basic understanding of C++
Target Audiences
- Beginner Game Developers who have a basic understanding of C++
Cocos2d-x Tutorial for Beginners
In this Cocos2d-x tutorial, learn how to create a basic cross-platform game for iOS, Android, and more using C++!
Overview
Learn how to create games for almost every platform from phones to tablets to desktop computers.
In this tutorial, you will learn how to create a simple 2D game in Cocos2d-x with C++. And yes — there will be benefits! :]
Note: This tutorial assumes you know the basics of C++ development. If you are new to C++, be sure to read a book on the subject first.
Cocos2d-x is a mature open source cross-platform game development framework that supports 2D and 3D game creation. The engine provides rich functions such as graphics rendering, GUI, audio, network, physics, user input, etc., and is widely used in game development and interactive application construction. Its core is written in C++ and supports development in C++, Lua or JavaScript. Cocos2d-x deploys to iOS, Android, HTML5, Windows and Mac systems with features focused on native mobile platforms.
If you have any questionsregarding the topics covered in this course, please feel free to ask. I’m always happy to help those who want to learn.
To summarize this is what you get:
• Complete access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Various coding tasks to practice your new skills (source included).
-
Creation of Graphical Assets and deployable package of the game.
Sounds great? Then start this adventure today by clicking the “Take this course” button, and join me in the only course that you will need!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Why Cocos2d-x for Mobile Games ?
Lecture 3: Setting up Cocos2d-x
Lecture 4: Installation of Cocos2d-x and tools
Lecture 5: Installation continued
Lecture 6: More about Installation
Chapter 2: Creating a new Cocos2d-X Mobile Game
Lecture 1: Create a new game in commandline
Lecture 2: Running the new game on Emulator
Lecture 3: Planning a Game for Development
Chapter 3: Designing the Game Assets : Jungle Run
Lecture 1: Editing Photoshop assets for Graphics creation
Lecture 2: Generation of Spritesheets atlas
Chapter 4: Developing the Game : JungleRun
Lecture 1: Adding a splash screen to the game.
Lecture 2: Loading Spritesheets in the game
Lecture 3: Creating a Main menu for the game
Lecture 4: Add EventHandler to change to Game Scene
Lecture 5: Creating a Parallax Layer for Endless Scrolling
Lecture 6: Adding a Player animation to the Scene
Lecture 7: Adding Obstacles to the Game Scene
Lecture 8: Making the Player Jump on Obstacles.
Lecture 9: Making the Game end on Player hits Obstacles
Lecture 10: Adding Coins to the Game Scene
Lecture 11: Making Player consume the coins.
Lecture 12: Creating a Game Over Scene on Obstacle hit.
Lecture 13: Adding EventHandler to Reload the Game or Exit
Lecture 14: Adding Life and Coins Hud to the Game Scene
Lecture 15: Increasing the Coin score on coins hit
Lecture 16: Decreasing the Life of Player on Obstacles hit.
Lecture 17: Adding Music to the Game Play and on Player Coin Collect
Lecture 18: Adding Mute button settings to the Menu
Chapter 5: Thank You Message from the Author
Lecture 1: Final Showdown.
Instructors
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Shreedhara Chandra
Enterprise Java Architect
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 0 votes
- 5 stars: 9 votes
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