Game Audio Essentials: SFX & Sound Design For Video Games
Game Audio Essentials: SFX & Sound Design For Video Games, available at $54.99, has an average rating of 4.69, with 49 lectures, based on 35 reviews, and has 1228 subscribers.
You will learn about Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines. Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments. Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay. Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games. Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality. Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects. Explore innovative methods to record and transform everyday sounds into compelling audio assets for games. Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects. This course is ideal for individuals who are This course is perfect if you have some game dev experience and are looking to make your games even more unique. or Great if you have experience with game engines, but are new to audio recording and mixing. or Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!). It is particularly useful for This course is perfect if you have some game dev experience and are looking to make your games even more unique. or Great if you have experience with game engines, but are new to audio recording and mixing. or Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).
Enroll now: Game Audio Essentials: SFX & Sound Design For Video Games
Summary
Title: Game Audio Essentials: SFX & Sound Design For Video Games
Price: $54.99
Average Rating: 4.69
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines.
- Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments.
- Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay.
- Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games.
- Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality.
- Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects.
- Explore innovative methods to record and transform everyday sounds into compelling audio assets for games.
- Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects.
Who Should Attend
- This course is perfect if you have some game dev experience and are looking to make your games even more unique.
- Great if you have experience with game engines, but are new to audio recording and mixing.
- Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).
Target Audiences
- This course is perfect if you have some game dev experience and are looking to make your games even more unique.
- Great if you have experience with game engines, but are new to audio recording and mixing.
- Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).
Ready to turn the dial up on your game’s audio?
Whether you’re tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we’ve got just the adventure for you!
Dive into the world of foley and audio processing without needing a PhD in sound engineering. We’re talking about getting down with DIY sounds that will have your games bursting with originality.
Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players’ spines? We’ll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we’re doing lasers and jetpacks too—because who doesn’t love a good sci-fi vibe?
No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won’t break your brain. It’s all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.
And because we know you want to see your creations in action, we’ll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It’s one thing to make a cool sound; it’s another to hear it live in the environment it was made for.
You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we’ll show you where to snag more online.
But hey, if you’re ready to roll up your sleeves and make your own, all you need is your phone!
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So, are you ready to be the maestro of your game’s auditory realm? Let’s make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome to the Course
Lecture 2: Community & Support
Lecture 3: Installing Audacity
Chapter 2: Making Your First Sound
Lecture 1: Section Intro – Making Your First Sound
Lecture 2: Intro to Audacity
Lecture 3: Sourcing a Sound Effect
Lecture 4: Trimming a Sound in Audacity
Lecture 5: Adding Effects in Audacity
Lecture 6: Exporting From Audacity
Chapter 3: Making a Punch Sound With Foley
Lecture 1: Section Intro – Making a Punch Sound With Foley
Lecture 2: Recording Gear
Lecture 3: Intro To Foley
Lecture 4: Extracting Takes With Audacity
Lecture 5: Installing Reaper
Lecture 6: Intro to Reaper
Lecture 7: Arranging Our Sound Elements
Lecture 8: Making a Rough Mix
Chapter 4: Learning Mixing: Sword Swing Sound
Lecture 1: Section Intro – Learning Mixing – Sword Swing Sound
Lecture 2: Gathering Sound Elements
Lecture 3: Arranging With Video Reference
Lecture 4: Sculpting With Equalization
Lecture 5: Noise Reduction in Reaper
Lecture 6: Getting Loud With Compression
Lecture 7: Introduction to Pitch
Lecture 8: Adding Harmony With Pitch
Lecture 9: Adding Space With Reverb
Lecture 10: Repeating With Delay
Lecture 11: Finishing Our Mix
Lecture 12: Exporting Our Sound
Lecture 13: Revisiting Our Punch Sound
Chapter 5: Looping: Make a Jetpack Sound
Lecture 1: Section Intro – Looping: Make a Jetpack Sound
Lecture 2: Gathering Sound Elements
Lecture 3: Arranging Sound Elements
Lecture 4: Mixing Our Sound
Lecture 5: Saturating Sounds With Distortion
Lecture 6: Looping Our Jetpack Sound
Chapter 6: Cool Effects: Make a Laser Sound
Lecture 1: Section Intro – Cool Effects: Make a Laser Sound
Lecture 2: Gathering Sound Elements
Lecture 3: Synthesizing Sound
Lecture 4: Taking Off With Flanger
Lecture 5: Swooshing With Phaser
Lecture 6: Automating Our Tracks
Lecture 7: Finishing Our Sound
Chapter 7: Implementing Sounds in Game Engines
Lecture 1: Section Intro – Implementing Sounds in Game Engines
Lecture 2: Implementing Sounds in Unity
Lecture 3: Implementing Sounds in Unreal
Lecture 4: Implementing Sounds in Godot
Chapter 8: Course Wrap Up
Lecture 1: Outro
Chapter 9: Bonus
Lecture 1: Whisper Spell Sound
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Mitchell Theriault
Game Dev Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 9 votes
- 5 stars: 24 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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